Player Matchup

Cupid
Cupid
Callibur
Cupid
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
ItsRetroSZN
Ra
Level 66
God Stats
7W - 8L
1,635 SR
Queue Stats
245W - 203L
1,626 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NewFreakingName2
Tsukuyomi
Level 46
God Stats
4W - 3L
1,270 SR
Queue Stats
291W - 257L
1,701 Elo+
Party 1
Athena
Athena
ProbablyAnomaly
Athena
Level 76
God Stats
5W - 10L
1,746 SR
Queue Stats
595W - 562L
1,589 Elo+
Party 1
Horus
Horus
Ride My Disco
Horus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 62L
1,585 Elo+
Party 1
Team Averages
Level 93
1,530 SR
1,600 Elo+

VS

Team Averages
Level 105
1,654 SR
1,769 Elo+
Tiamat
Tiamat
JewishFishes
Tiamat
Level 157
God Stats
66W - 33L
1,760 SR
Queue Stats
398W - 304L
1,759 Elo+
Party 2
Mulan
Mulan
WillStephenson
Mulan
Level 156
God Stats
7W - 3L
1,691 SR
Queue Stats
366W - 310L
1,746 Elo+
Party 2
Artemis
Artemis
cndyaplbrkn2th
Artemis
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 35L
1,845 Elo+
Party 2
Achilles
Achilles
donutpickler
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,790 Elo+
Party 2
Cerberus
Cerberus
willotron
Cerberus
Level 138
God Stats
3W - 0L
1,820 SR
Queue Stats
16W - 9L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Callibur
Cupid
8
0 / 2 / 4
4,686
521
4,888
5,989
1,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

3
0 / 0 / 0
3,548
394
91
641
148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Tsukuyomi
8
1 / 7 / 1
5,010
557
3,077
8,922
3,032
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
4 / 2 / 0
5,927
659
4,120
8,527
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

5
0 / 7 / 3
4,150
461
1,897
9,194
3,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
8 / 1 / 2
6,740
749
9,517
4,811
3,762
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 5
6,366
707
3,947
5,837
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 4
6,117
680
5,358
5,201
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
donutpickler
Achilles
10
4 / 1 / 2
6,211
690
4,304
7,467
2,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
willotron
Cerberus
10
0 / 0 / 0
5,850
650
2,531
2,747
1,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
5
Kills
18
18
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cupid
Callibur
Cupid
0
2
4
1
L
0
0
0
0
W
Tiamat
8
1
2
9
L
Tsukuyomi
1
7
1
0.21
L
4
2
0
2
L
0
7
3
0.21
W
3
1
5
5.5
W
3
2
4
2.5
W
Achilles
donutpickler
Achilles
4
1
2
5
W
Cerberus
willotron
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,073
Damage
25,657
33,273
Taken
26,063
10,477
Mitigated
11,766
8,062
Healing
11,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Callibur
Cupid
4,888
3,311
83
2,933
5,989
1,330
0
836
5,153
0
21,095
L
91
0
0
89
641
148
0
53
563
3,580
0
W
Tiamat
9,517
1,390
0
1,429
4,811
3,762
38
1,084
3,727
35,580
0
L
Tsukuyomi
3,077
1,070
0
478
8,922
3,032
0
5,062
3,860
0
21,883
L
4,120
1,832
0
3,068
8,527
2,713
0
4,307
3,795
25,891
0
L
1,897
1,069
188
1,223
9,194
3,254
0
1,340
7,854
0
8,150
W
3,947
1,277
0
2,709
5,837
2,277
0
1,034
4,803
0
30,802
W
5,358
2,441
0
2,467
5,201
1,679
514
605
4,596
0
30,508
W
Achilles
donutpickler
Achilles
4,304
1,253
0
3,495
7,467
2,652
0
405
7,062
0
18,733
W
Cerberus
willotron
Cerberus
2,531
147
0
1,529
2,747
1,396
0
1,059
1,664
28,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,321
Gold Earned
31,284
170
Minions Killed
317
0
Camps Cleared
0
716,350
Distance Traveled
925,278
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,686
521
39
4
0
160,721
0
L
Ra
3,548
394
10
1
0
26,008
1
W
Tiamat
6,740
749
67
7
0
185,579
0
L
Tsukuyomi
5,010
557
47
5
0
161,890
2
L
Athena
5,927
659
63
7
0
211,537
1
L
Horus
4,150
461
11
1
0
156,194
1
W
Mulan
6,366
707
71
8
0
205,002
1
W
Artemis
6,117
680
66
7
0
158,980
0
W
Achilles
6,211
690
32
4
0
214,773
2
W
Cerberus
5,850
650
81
9
0
160,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role