Player Matchup

Awilix
Awilix
Al-Capone-Qc-
Awilix
Level 104
God Stats
3W - 2L
1,432 SR
Queue Stats
21W - 7L
1,842 Elo+
Party 2
Cupid
Cupid
ItzMeAnthony866
Cupid
Level 26
God Stats
10W - 6L
1,640 SR
Queue Stats
54W - 41L
1,646 Elo+
Party 1
Bellona
Bellona
Mr Queezal
Bellona
Level 42
God Stats
2W - 0L
1,823 SR
Queue Stats
279W - 304L
1,515 Elo+
Party 1
Raijin
Raijin
OnlySkinz
Raijin
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 14L
1,756 Elo+
Party 2
Ares
Ares
cherubs007
Ares
Level 86
God Stats
2W - 1L
1,770 SR
Queue Stats
5W - 9L
1,747 Elo+
Party 2
Team Averages
Level 54
1,633 SR
1,701 Elo+

VS

Team Averages
Level 90
1,755 SR
1,590 Elo+
Hel
Hel
BITW Ash
Hel
Level 29
God Stats
0W - 1L
1,803 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Cupid
Cupid
DaddyYapper
Cupid
Level 83
God Stats
7W - 6L
1,687 SR
Queue Stats
150W - 121L
1,556 Elo+
Party 3
King Arthur
King Arthur
GUNS AND GLORIE
King Arthur
Level 158
God Stats
2W - 6L
1,745 SR
Queue Stats
443W - 409L
1,648 Elo+
Party 4
Cthulhu
Cthulhu
Tha_PaRtY_PANDA
Cthulhu
Level 28
God Stats
44W - 22L
1,731 SR
Queue Stats
141W - 117L
1,599 Elo+
Party 3
Ne Zha
Ne Zha
Total carnag
Ne Zha
Level 153
God Stats
4W - 2L
1,807 SR
Queue Stats
194W - 159L
1,645 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 8 / 8
13,439
560
14,530
20,940
9,775
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
5 / 1 / 9
13,000
542
14,581
17,494
10,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Mr Queezal
Bellona
15
1 / 7 / 6
10,262
428
3,390
16,730
8,855
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
OnlySkinz
Raijin
20
16 / 2 / 11
16,193
675
30,833
18,179
9,803
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 2 / 17
11,767
490
4,636
25,270
28,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 3
9,709
405
6,385
11,984
6,548
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
1 / 7 / 3
11,101
463
8,720
17,543
7,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
GUNS AND GLORIE
King Arthur
20
8 / 6 / 3
14,279
595
21,600
24,813
23,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 4 / 2
11,211
467
9,664
19,209
13,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
18
7 / 9 / 2
12,375
516
13,593
23,823
8,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
32
31
Kills
19
20
Deaths
32
51
Assists
13
Player
Kills
Deaths
Assists
KDA
W
9
8
8
1.63
L
1
6
3
0.42
L
1
7
3
0.36
L
King Arthur
GUNS AND GLORIE
King Arthur
8
6
3
1.58
W
5
1
9
9.5
W
Bellona
Mr Queezal
Bellona
1
7
6
0.57
W
Raijin
OnlySkinz
Raijin
16
2
11
10.75
L
2
4
2
0.75
L
Ne Zha
7
9
2
0.89
W
0
2
17
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,970
Damage
59,962
98,613
Taken
97,372
67,364
Mitigated
60,416
32,458
Healing
26,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,530
6,525
0
6,012
20,940
9,775
0
3,574
17,366
0
98,397
L
6,385
47
1,241
3,240
11,984
6,548
924
5,122
6,644
51,040
0
L
8,720
3,450
80
4,609
17,543
7,037
330
4,883
12,580
0
87,135
L
King Arthur
GUNS AND GLORIE
King Arthur
21,600
1,216
0
7,440
24,813
23,959
28
4,535
20,170
964
111,047
W
14,581
9,026
1,107
9,655
17,494
10,110
5,510
6,439
11,055
0
100,411
W
Bellona
Mr Queezal
Bellona
3,390
1,037
0
1,593
16,730
8,855
1,744
435
16,109
0
26,191
W
Raijin
OnlySkinz
Raijin
30,833
1,379
568
5,092
18,179
9,803
427
4,517
13,662
129,049
0
L
9,664
102
0
3,640
19,209
13,978
0
10,841
8,230
46,701
0
L
Ne Zha
13,593
3,988
0
6,095
23,823
8,894
0
9,272
14,279
0
81,739
W
4,636
406
0
8,431
25,270
28,821
1,640
7,465
17,805
42,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,661
Gold Earned
58,675
597
Minions Killed
617
0
Camps Cleared
0
2,331,918
Distance Traveled
2,182,036
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
13,439
560
137
6
0
481,154
2
L
Hel
9,709
405
73
3
0
442,798
0
L
Cupid
11,101
463
142
6
0
381,625
1
L
King Arthur
14,279
595
203
8
0
417,157
1
W
Cupid
13,000
542
160
7
0
423,329
4
W
Bellona
10,262
428
46
2
0
467,054
1
W
Raijin
16,193
675
194
8
0
478,127
1
L
Cthulhu
11,211
467
68
3
0
524,844
7
L
Ne Zha
12,375
516
131
5
0
415,612
8
W
Ares
11,767
490
60
3
0
482,254
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role