Player Matchup

Terra
Terra
Hayabusa007
Terra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
LegacyAscend
Cupid
Level 22
God Stats
28W - 17L
1,912 SR
Queue Stats
152W - 153L
1,518 Elo+
Party 2
Ullr
Ullr
Ponder27
Ullr
Level 17
God Stats
5W - 8L
1,413 SR
Queue Stats
39W - 45L
1,515 Elo+
Party 2
Thanatos
Thanatos
grantith12
Thanatos
Level 122
God Stats
2W - 2L
1,721 SR
Queue Stats
23W - 18L
1,701 Elo+
Party 2
Amaterasu
Amaterasu
miiwaa
Amaterasu
Level 14
God Stats
18W - 13L
1,570 SR
Queue Stats
38W - 30L
1,571 Elo+
Party 2
Team Averages
Level 41
1,623 SR
1,561 Elo+

VS

Team Averages
Level 24
1,531 SR
1,458 Elo+
Danzaburou
Danzaburou
FierceFierce
Danzaburou
Level 16
God Stats
29W - 32L
1,035 SR
Queue Stats
251W - 304L
1,376 Elo+
Solo
Raijin
Raijin
Jagore
Raijin
Level 48
God Stats
0W - 1L
1,494 SR
Queue Stats
8W - 12L
1,479 Elo+
Party 1
Pele
Pele
Stinkter
Pele
Level 17
God Stats
2W - 3L
1,599 SR
Queue Stats
9W - 12L
1,479 Elo+
Party 1
Khepri
Khepri
TheLordAxiom
Khepri
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,479 Elo+
Party 1
Chiron
Chiron
TheRomanPumpkin
Chiron
Level 30
God Stats
1W - 2L
2,029 SR
Queue Stats
9W - 12L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 12
8,951
527
6,349
11,025
7,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
8 / 2 / 7
9,465
557
11,705
12,363
5,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ullr
16
5 / 2 / 4
9,298
547
7,197
10,092
4,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
grantith12
Thanatos
15
4 / 0 / 7
8,942
526
7,637
9,628
3,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
miiwaa
Amaterasu
17
3 / 4 / 0
9,653
568
7,957
16,803
9,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FierceFierce
Danzaburou
11
0 / 8 / 2
7,362
433
6,545
11,830
3,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Raijin
Jagore
Raijin
12
0 / 3 / 2
7,247
426
7,286
8,626
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Pele
13
2 / 3 / 2
7,977
469
5,937
10,065
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
9
0 / 4 / 1
6,068
357
3,279
11,319
7,774
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

15
6 / 3 / 1
9,229
543
10,648
13,823
5,199
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
21
Kills
8
8
Deaths
21
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FierceFierce
Danzaburou
0
8
2
0.13
W
1
0
12
7
L
Raijin
Jagore
Raijin
0
3
2
0.33
W
8
2
7
5.75
W
Ullr
5
2
4
3.5
L
Pele
2
3
2
1
L
Khepri
0
4
1
0.13
L
6
3
1
2.17
W
Thanatos
grantith12
Thanatos
4
0
7
7.5
W
Amaterasu
miiwaa
Amaterasu
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,845
Damage
33,695
59,911
Taken
55,663
30,529
Mitigated
22,510
33,389
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FierceFierce
Danzaburou
6,545
3,560
0
1,069
11,830
3,522
130
1,268
10,562
0
37,724
W
6,349
1,161
816
2,027
11,025
7,535
288
2,734
8,291
28,734
0
L
Raijin
Jagore
Raijin
7,286
995
0
533
8,626
2,775
0
1,030
7,596
37,109
0
W
11,705
6,410
590
6,549
12,363
5,598
424
2,154
10,209
0
64,750
W
Ullr
7,197
1,813
0
486
10,092
4,043
0
3,124
6,968
0
64,895
L
Pele
5,937
1,805
0
3,463
10,065
3,240
0
831
9,234
0
41,960
L
Khepri
3,279
603
463
1,843
11,319
7,774
0
3,220
8,099
15,753
0
L
10,648
5,554
82
3,115
13,823
5,199
800
0
13,781
0
51,836
W
Thanatos
grantith12
Thanatos
7,637
594
0
12,780
9,628
3,617
0
850
8,778
0
55,051
W
Amaterasu
miiwaa
Amaterasu
7,957
2,990
0
10,141
16,803
9,736
2,352
1,703
15,100
0
61,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,309
Gold Earned
37,883
486
Minions Killed
326
0
Camps Cleared
0
1,662,636
Distance Traveled
1,507,494
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,362
433
70
4
0
259,905
2
W
Terra
8,951
527
45
3
0
354,459
4
L
Raijin
7,247
426
72
4
0
304,196
5
W
Cupid
9,465
557
104
6
0
304,292
2
W
Ullr
9,298
547
126
7
0
311,284
1
L
Pele
7,977
469
74
4
0
330,690
4
L
Khepri
6,068
357
23
1
0
312,596
5
L
Chiron
9,229
543
87
5
0
300,107
5
W
Thanatos
8,942
526
88
5
0
376,262
0
W
Amaterasu
9,653
568
123
7
0
316,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role