Player Matchup

Fenrir
Fenrir
JC1ay
Fenrir
Level 118
God Stats
5W - 6L
1,476 SR
Queue Stats
40W - 44L
1,503 Elo+
Party 1
Ymir
Ymir
KaramShelter
Ymir
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,216 Elo+
Solo
Bellona
Bellona
KingSlothy
Bellona
Level 85
God Stats
12W - 19L
1,414 SR
Queue Stats
59W - 63L
1,521 Elo+
Party 1
Kukulkan
Kukulkan
YaBoiVonLongRod
Kukulkan
Level 43
God Stats
1W - 3L
1,606 SR
Queue Stats
39W - 50L
1,495 Elo+
Party 1
Hachiman
Hachiman
Zaryeah
Hachiman
Level 127
God Stats
2W - 2L
1,633 SR
Queue Stats
26W - 21L
1,518 Elo+
Party 1
Team Averages
Level 84
1,526 SR
1,450 Elo+

VS

Team Averages
Level 48
1,507 SR
1,449 Elo+
Tyr
Tyr
LoseIsImprove
Tyr
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 13L
1,275 Elo+
Party 2
Ymir
Ymir
Mykriz
Ymir
Level 18
God Stats
3W - 1L
1,708 SR
Queue Stats
4W - 4L
1,565 Elo+
Party 2
Apollo
Apollo
PandaTurtIe
Apollo
Level 101
God Stats
8W - 3L
1,500 SR
Queue Stats
24W - 16L
1,275 Elo+
Party 2
Pele
Pele
ToxicTopLANER
Pele
Level 9
God Stats
1W - 1L
1,327 SR
Queue Stats
18W - 13L
1,565 Elo+
Party 2
Ra
Ra
kbuns
Ra
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JC1ay
Fenrir
8
0 / 4 / 0
4,726
473
2,869
6,974
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 5 / 3
4,875
488
3,224
7,239
3,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
KingSlothy
Bellona
9
2 / 4 / 0
5,725
573
5,139
8,759
5,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
8
0 / 4 / 0
4,879
488
2,050
5,270
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
Zaryeah
Hachiman
9
3 / 4 / 0
5,550
555
5,876
6,436
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 8
6,474
647
5,765
7,006
2,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
Mykriz
Ymir
10
4 / 0 / 8
5,773
577
4,764
4,923
2,520
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
11
7 / 2 / 2
6,420
642
6,209
8,099
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
3 / 2 / 2
6,525
653
3,712
6,395
2,628
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ra
11
2 / 1 / 4
6,386
639
2,657
3,336
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
5
Kills
20
21
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
JC1ay
Fenrir
0
4
0
0
L
0
5
3
0.3
L
Bellona
KingSlothy
Bellona
2
4
0
0.5
W
4
0
8
8
W
Ymir
Mykriz
Ymir
4
0
8
8
W
Apollo
7
2
2
4
W
3
2
2
2
L
Kukulkan
0
4
0
0
L
Hachiman
Zaryeah
Hachiman
3
4
0
0.75
W
Ra
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,158
Damage
23,107
34,678
Taken
29,759
13,964
Mitigated
11,295
7,460
Healing
12,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
JC1ay
Fenrir
2,869
771
0
2,352
6,974
1,944
0
821
6,145
0
22,038
L
3,224
343
0
499
7,239
3,509
0
1,965
5,274
10,686
0
L
Bellona
KingSlothy
Bellona
5,139
2,194
0
3,302
8,759
5,348
50
759
7,970
0
27,227
W
5,765
821
0
3,024
7,006
2,881
0
1,287
5,649
0
30,981
W
Ymir
Mykriz
Ymir
4,764
1,763
276
1,577
4,923
2,520
320
1,959
2,964
11,546
0
W
Apollo
6,209
4,242
0
3,667
8,099
2,231
976
947
7,152
0
35,179
W
3,712
1,023
0
2,780
6,395
2,628
689
0
6,395
0
28,495
L
Kukulkan
2,050
628
0
198
5,270
1,623
0
2,208
2,952
23,167
0
L
Hachiman
Zaryeah
Hachiman
5,876
3,710
0
1,109
6,436
1,540
0
1,444
4,916
0
25,896
W
Ra
2,657
176
197
1,216
3,336
1,035
282
927
2,325
34,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,755
Gold Earned
31,578
217
Minions Killed
290
0
Camps Cleared
0
876,878
Distance Traveled
1,001,635
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,726
473
46
5
0
185,337
1
L
Ymir
4,875
488
18
2
0
171,954
2
L
Bellona
5,725
573
57
6
0
179,672
2
W
Tyr
6,474
647
57
6
0
214,361
0
W
Ymir
5,773
577
20
2
0
204,126
2
W
Apollo
6,420
642
71
7
0
173,215
3
W
Pele
6,525
653
67
7
0
202,077
2
L
Kukulkan
4,879
488
49
5
0
165,590
3
L
Hachiman
5,550
555
47
5
0
174,325
0
W
Ra
6,386
639
75
8
0
207,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role