Player Matchup

Cthulhu
Cthulhu
Azurelanz
Cthulhu
Level 16
God Stats
22W - 26L
1,480 SR
Queue Stats
121W - 128L
1,381 Elo+
Solo
Yemoja
Yemoja
Jayxmonster
Yemoja
Level 21
God Stats
2W - 0L
1,290 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Anubis
Anubis
Locksus-
Anubis
Level 38
God Stats
2W - 0L
1,780 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 2
Fenrir
Fenrir
Mp7_Tuli
Fenrir
Level 14
God Stats
7W - 5L
1,463 SR
Queue Stats
10W - 7L
1,362 Elo+
Solo
Danzaburou
Danzaburou
Nxivern
Danzaburou
Level 29
God Stats
12W - 12L
1,472 SR
Queue Stats
86W - 99L
1,376 Elo+
Solo
Team Averages
Level 24
1,497 SR
1,424 Elo+

VS

Team Averages
Level 17
1,522 SR
1,247 Elo+
Achilles
Achilles
Dannydevitz
Achilles
Level 12
God Stats
0W - 1L
1,553 SR
Queue Stats
1W - 2L
1,114 Elo+
Party 3
Nemesis
Nemesis
Domesticated159
Nemesis
Level 18
God Stats
2W - 3L
1,471 SR
Queue Stats
2W - 7L
1,299 Elo+
Party 1
Artemis
Artemis
Kluggernaut
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,114 Elo+
Party 3
Janus
Janus
hosh1no
Janus
Level 18
God Stats
21W - 15L
1,584 SR
Queue Stats
43W - 40L
1,409 Elo+
Solo
Thoth
Thoth
iBLanKTHouGHTss
Thoth
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Azurelanz
Cthulhu
11
6 / 0 / 1
6,521
652
3,660
4,138
3,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
8
2 / 0 / 3
5,284
528
985
4,025
1,575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Locksus-
Anubis
11
7 / 1 / 5
6,644
664
6,306
3,093
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Mp7_Tuli
Fenrir
10
5 / 0 / 4
6,149
615
3,890
4,422
1,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Nxivern
Danzaburou
11
7 / 1 / 2
6,701
670
4,535
5,157
1,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dannydevitz
Achilles
6
0 / 6 / 0
4,164
416
1,554
7,153
3,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

5
0 / 5 / 0
3,937
394
583
6,453
1,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artemis
Kluggernaut
Artemis
6
1 / 9 / 0
4,457
446
2,140
8,504
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
hosh1no
Janus
7
0 / 5 / 0
4,368
437
3,431
4,685
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 3 / 0
4,243
424
531
2,642
416
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
27
Kills
1
2
Deaths
28
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Azurelanz
Cthulhu
6
0
1
6.5
L
Achilles
Dannydevitz
Achilles
0
6
0
0
L
0
5
0
0
W
Yemoja
2
0
3
3.5
L
Artemis
Kluggernaut
Artemis
1
9
0
0.11
W
Anubis
Locksus-
Anubis
7
1
5
9.5
W
Fenrir
Mp7_Tuli
Fenrir
5
0
4
7
W
Danzaburou
Nxivern
Danzaburou
7
1
2
8
L
Janus
hosh1no
Janus
0
5
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,376
Damage
8,239
20,835
Taken
29,437
8,894
Mitigated
8,071
9,009
Healing
2,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Azurelanz
Cthulhu
3,660
898
0
1,469
4,138
3,340
373
0
3,983
23,510
0
L
Achilles
Dannydevitz
Achilles
1,554
831
0
306
7,153
3,899
319
3,320
3,581
0
11,719
L
583
250
0
884
6,453
1,316
0
989
5,414
0
11,613
W
Yemoja
985
97
288
1,323
4,025
1,575
592
1,131
2,788
11,268
0
L
Artemis
Kluggernaut
Artemis
2,140
1,097
0
641
8,504
1,504
609
5,107
3,091
0
9,544
W
Anubis
Locksus-
Anubis
6,306
408
0
1,282
3,093
1,260
618
843
2,086
26,545
0
W
Fenrir
Mp7_Tuli
Fenrir
3,890
660
197
2,054
4,422
1,294
0
358
3,947
0
25,470
W
Danzaburou
Nxivern
Danzaburou
4,535
1,236
0
2,396
5,157
1,425
2,138
1,204
3,839
0
32,739
L
Janus
hosh1no
Janus
3,431
187
0
415
4,685
936
87
604
3,944
21,375
0
L
531
99
0
4
2,642
416
264
186
2,456
9,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,299
Gold Earned
21,169
249
Minions Killed
119
0
Camps Cleared
0
915,352
Distance Traveled
821,221
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,521
652
57
6
0
177,621
0
L
Achilles
4,164
416
22
2
0
162,799
2
L
Nemesis
3,937
394
18
2
0
203,272
0
W
Yemoja
5,284
528
15
2
0
196,367
3
L
Artemis
4,457
446
18
2
0
141,893
0
W
Anubis
6,644
664
57
6
0
156,509
2
W
Fenrir
6,149
615
55
6
0
209,874
1
W
Danzaburou
6,701
670
65
7
0
174,981
1
L
Janus
4,368
437
44
4
0
171,541
3
L
Thoth
4,243
424
17
2
0
141,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role