Player Matchup

Cthulhu
Cthulhu
Afakash
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
Demogon
Sol
Level 89
God Stats
1W - 3L
1,370 SR
Queue Stats
80W - 82L
1,446 Elo+
Party 2
Set
Set
ET3RNALGAM3R
Set
Level 26
God Stats
6W - 7L
1,394 SR
Queue Stats
10W - 14L
1,266 Elo+
Party 2
Hel
Hel
UnitedHayze
Hel
Level 23
God Stats
4W - 4L
1,500 SR
Queue Stats
6W - 6L
1,677 Elo+
Party 2
Heimdallr
Heimdallr
stealthshadow82
Heimdallr
Level 24
God Stats
6W - 8L
1,787 SR
Queue Stats
6W - 9L
1,677 Elo+
Party 2
Team Averages
Level 33
1,510 SR
1,513 Elo+

VS

Team Averages
Level 14
1,454 SR
1,358 Elo+
Hel
Hel
Jasterup
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,500 Elo+
Solo
Cupid
Cupid
RagnarDaniel
Cupid
Level 18
God Stats
0W - 8L
1,009 SR
Queue Stats
28W - 45L
1,310 Elo+
Solo
Cthulhu
Cthulhu
Rxxzo
Cthulhu
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
SmokiestHat09
Khepri
Level 11
God Stats
1W - 1L
1,762 SR
Queue Stats
4W - 10L
1,291 Elo+
Party 1
Loki
Loki
nakiltam4k
Loki
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Afakash
Cthulhu
12
1 / 1 / 5
8,051
503
5,406
8,946
5,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
16
6 / 0 / 1
9,703
606
9,208
8,629
2,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 1 / 2
7,829
489
1,234
8,670
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 4 / 2
9,326
583
12,127
9,955
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
stealthshadow82
Heimdallr
15
4 / 1 / 2
9,439
590
10,268
7,222
2,760
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,552
410
5,271
8,057
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 5 / 1
6,889
431
4,141
13,471
4,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Rxxzo
Cthulhu
12
1 / 3 / 0
7,322
458
5,285
10,300
6,259
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

10
0 / 0 / 2
5,809
363
1,719
7,804
3,985
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 6 / 2
7,385
462
7,744
14,289
4,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
18
Kills
7
7
Deaths
18
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Afakash
Cthulhu
1
1
5
3.5
W
Sol
6
0
1
6.5
W
1
1
2
2
L
1
4
2
0.5
L
2
5
1
0.5
L
Cthulhu
Rxxzo
Cthulhu
1
3
0
0.33
L
0
0
2
1
W
6
4
2
1.75
L
3
6
2
0.67
W
Heimdallr
stealthshadow82
Heimdallr
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,243
Damage
24,160
43,422
Taken
53,921
18,313
Mitigated
22,455
19,086
Healing
10,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Afakash
Cthulhu
5,406
943
91
984
8,946
5,615
558
3,736
5,210
18,292
0
W
Sol
9,208
1,837
0
6,413
8,629
2,890
2,563
805
7,824
68,253
0
W
1,234
929
0
3,616
8,670
3,088
0
1,228
7,442
0
44,922
L
5,271
1,229
231
2,221
8,057
3,000
0
6,053
2,004
20,108
0
L
4,141
1,626
73
3,496
13,471
4,291
0
9,202
4,269
0
29,086
L
Cthulhu
Rxxzo
Cthulhu
5,285
390
95
420
10,300
6,259
606
1,201
9,099
36,454
0
L
1,719
174
0
500
7,804
3,985
146
4,127
3,677
13,307
0
W
12,127
1,480
696
4,236
9,955
3,960
1,311
2,572
7,383
56,959
0
L
7,744
2,150
0
3,502
14,289
4,920
0
6,158
8,131
0
43,213
W
Heimdallr
stealthshadow82
Heimdallr
10,268
5,042
0
3,050
7,222
2,760
2,716
3,934
3,288
0
57,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,348
Gold Earned
33,957
462
Minions Killed
255
0
Camps Cleared
0
1,497,754
Distance Traveled
1,536,259
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,051
503
24
2
0
321,498
1
W
Sol
9,703
606
127
8
0
303,970
8
W
Set
7,829
489
84
5
0
333,882
0
L
Hel
6,552
410
40
3
0
287,307
5
L
Cupid
6,889
431
42
3
0
304,949
0
L
Cthulhu
7,322
458
78
5
0
342,766
6
L
Khepri
5,809
363
22
1
0
319,923
2
W
Hel
9,326
583
105
7
0
278,186
3
L
Loki
7,385
462
73
5
0
281,314
1
W
Heimdallr
9,439
590
122
8
0
260,218
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role