Player Matchup

Ymir
Ymir
NastyNorm
Ymir
Level 8
God Stats
0W - 1L
1,672 SR
Queue Stats
4W - 4L
1,521 Elo+
Party 1
Medusa
Medusa
OGSisterFister
Medusa
Level 6
God Stats
1W - 1L
1,723 SR
Queue Stats
3W - 4L
1,638 Elo+
Party 1
Pele
Pele
caIiforya
Pele
Level 26
God Stats
17W - 13L
1,778 SR
Queue Stats
149W - 182L
1,461 Elo+
Solo
Ra
Ra
itona5155
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,360 Elo+
Solo
Hera
Hera
romulojat
Hera
Level 29
God Stats
22W - 24L
1,657 SR
Queue Stats
68W - 74L
1,452 Elo+
Solo
Team Averages
Level 15
1,666 SR
1,486 Elo+

VS

Team Averages
Level 23
1,468 SR
1,491 Elo+
Ymir
Ymir
Bpkilla30
Ymir
Level 8
God Stats
15W - 17L
1,500 SR
Queue Stats
252W - 225L
1,569 Elo+
Solo
Kali
Kali
Lucian9752
Kali
Level 32
God Stats
24W - 15L
1,608 SR
Queue Stats
203W - 238L
1,465 Elo+
Party 2
Ao Kuang
Ao Kuang
SuperTomato38
Ao Kuang
Level 29
God Stats
15W - 11L
1,391 SR
Queue Stats
222W - 261L
1,430 Elo+
Party 2
Nemesis
Nemesis
Tha Hafrikan
Nemesis
Level 28
God Stats
4W - 5L
1,243 SR
Queue Stats
649W - 625L
1,442 Elo+
Solo
Zeus
Zeus
l-SmiteGay-l
Zeus
Level 17
God Stats
2W - 0L
1,600 SR
Queue Stats
15W - 12L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
1 / 3 / 0
4,979
498
2,082
5,638
3,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 4 / 1
4,450
445
3,286
5,690
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Boots

Boots

+6%
Movement Speed

Pele
6
1 / 2 / 0
4,498
450
1,953
6,411
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
1 / 4 / 0
4,186
419
368
5,002
1,269
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hera
8
0 / 2 / 0
4,500
450
979
3,286
699
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 0 / 5
6,116
612
3,685
3,961
1,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 1 / 0
6,809
681
3,403
4,938
2,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
SuperTomato38
Ao Kuang
9
3 / 1 / 0
5,247
525
4,122
5,695
1,410
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Tha Hafrikan
Nemesis
9
2 / 1 / 3
5,635
564
1,515
3,701
900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
5 / 0 / 1
6,529
653
4,193
2,875
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
15
15
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
0
5
4.5
W
3
1
0
3
L
Ymir
1
3
0
0.33
L
0
4
1
0.13
W
Ao Kuang
SuperTomato38
Ao Kuang
3
1
0
3
W
Nemesis
Tha Hafrikan
Nemesis
2
1
3
3.5
L
Pele
1
2
0
0.5
L
1
4
0
0.25
W
5
0
1
5.5
L
Hera
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,668
Damage
16,918
26,027
Taken
21,170
8,489
Mitigated
7,816
6,225
Healing
5,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,685
939
0
658
3,961
1,737
0
634
3,327
21,286
0
W
3,403
2,017
0
1,151
4,938
2,936
2,714
704
4,234
0
35,576
L
Ymir
2,082
596
0
1,313
5,638
3,194
0
4,287
1,351
14,623
0
L
3,286
1,298
0
1,232
5,690
1,637
102
3,657
2,033
0
17,824
W
Ao Kuang
SuperTomato38
Ao Kuang
4,122
1,041
224
1,487
5,695
1,410
0
1,490
4,205
14,294
0
W
Nemesis
Tha Hafrikan
Nemesis
1,515
557
0
735
3,701
900
362
326
3,375
0
21,708
L
Pele
1,953
654
0
2,161
6,411
1,690
0
2,128
4,283
0
13,528
L
368
206
31
405
5,002
1,269
0
1,826
3,176
9,118
0
W
4,193
474
0
1,340
2,875
833
564
275
2,600
31,351
0
L
Hera
979
223
0
1,083
3,286
699
31
102
3,184
18,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,613
Gold Earned
30,336
129
Minions Killed
243
0
Camps Cleared
0
862,902
Distance Traveled
1,006,197
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,116
612
39
4
0
215,210
3
W
Kali
6,809
681
78
8
0
182,063
2
L
Ymir
4,979
498
28
3
0
178,784
1
L
Medusa
4,450
445
31
3
0
168,730
1
W
Ao Kuang
5,247
525
28
3
0
196,026
1
W
Nemesis
5,635
564
39
4
0
233,635
2
L
Pele
4,498
450
29
3
0
172,508
0
L
Ra
4,186
419
16
2
0
182,346
0
W
Zeus
6,529
653
59
6
0
179,263
2
L
Hera
4,500
450
25
3
0
160,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role