Player Matchup

Thor
Thor
Germie
Thor
Level 149
God Stats
5W - 1L
1,904 SR
Queue Stats
169W - 87L
1,767 Elo+
Party 1
Khepri
Khepri
Lukonium
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
ReeDrags
Chaac
Level 158
God Stats
5W - 9L
1,383 SR
Queue Stats
237W - 195L
1,595 Elo+
Party 1
Sobek
Sobek
alymyers
Sobek
Level 46
God Stats
7W - 1L
1,761 SR
Queue Stats
45W - 15L
1,728 Elo+
Party 1
Neith
Neith
thomasrock8
Neith
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 115
1,609 SR
1,618 Elo+

VS

Team Averages
Level 75
1,598 SR
1,569 Elo+
Nemesis
Nemesis
ByChanderZap
Nemesis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
EckoXPopstarX
Apollo
Level 123
God Stats
3W - 2L
1,759 SR
Queue Stats
108W - 115L
1,593 Elo+
Party 3
Agni
Agni
Iost4ngel
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 101L
1,530 Elo+
Party 3
Athena
Athena
TFC_Infused
Athena
Level 27
God Stats
46W - 26L
1,732 SR
Queue Stats
72W - 37L
1,723 Elo+
Party 2
Anhur
Anhur
chupalapues
Anhur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Germie
Thor
12
7 / 0 / 3
6,794
679
8,042
5,134
1,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
Lukonium
Khepri
11
5 / 0 / 6
6,618
662
3,872
4,746
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
ReeDrags
Chaac
11
1 / 0 / 3
6,210
621
6,435
5,355
2,093
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
alymyers
Sobek
9
2 / 2 / 4
5,516
552
1,336
5,011
2,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 1 / 3
5,542
554
2,538
4,300
1,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ByChanderZap
Nemesis
8
0 / 4 / 0
4,812
481
3,411
7,227
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 1 / 0
5,305
531
2,477
4,122
1,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
8
0 / 5 / 1
4,754
475
1,091
4,832
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
8
0 / 3 / 3
4,978
498
2,591
8,951
4,413
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 0
4,555
456
2,234
6,046
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
15
Kills
3
3
Deaths
15
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ByChanderZap
Nemesis
0
4
0
0
L
3
1
0
3
W
Thor
Germie
Thor
7
0
3
8.5
L
Agni
0
5
1
0.1
W
Khepri
Lukonium
Khepri
5
0
6
8
W
Chaac
ReeDrags
Chaac
1
0
3
2.5
L
Athena
0
3
3
0.5
W
Sobek
alymyers
Sobek
2
2
4
2
L
0
2
0
0
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,223
Damage
11,804
24,546
Taken
31,178
9,294
Mitigated
11,006
11,045
Healing
7,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ByChanderZap
Nemesis
3,411
2,170
0
800
7,227
2,323
0
1,842
5,385
0
26,320
L
2,477
1,678
0
2,452
4,122
1,104
0
356
3,766
0
27,677
W
Thor
Germie
Thor
8,042
3,237
0
1,250
5,134
1,763
0
923
4,120
0
41,898
L
Agni
1,091
46
0
172
4,832
1,560
0
331
4,501
20,041
0
W
Khepri
Lukonium
Khepri
3,872
1,085
0
1,511
4,746
2,071
0
679
4,051
30,687
0
W
Chaac
ReeDrags
Chaac
6,435
2,333
0
3,702
5,355
2,093
0
208
5,147
0
34,010
L
Athena
2,591
857
0
1,974
8,951
4,413
0
2,213
6,738
14,765
0
W
Sobek
alymyers
Sobek
1,336
206
0
1,864
5,011
2,204
0
816
4,179
10,534
0
L
2,234
1,356
0
2,590
6,046
1,606
0
466
5,580
0
19,964
W
2,538
670
0
2,718
4,300
1,163
0
901
3,367
0
32,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,680
Gold Earned
24,404
309
Minions Killed
232
0
Camps Cleared
0
1,008,463
Distance Traveled
889,956
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,812
481
60
6
0
185,038
0
L
Apollo
5,305
531
54
5
0
176,619
1
W
Thor
6,794
679
87
9
0
194,223
3
L
Agni
4,754
475
54
5
0
170,417
0
W
Khepri
6,618
662
64
6
0
225,494
1
W
Chaac
6,210
621
73
7
0
198,439
1
L
Athena
4,978
498
26
3
0
204,650
4
W
Sobek
5,516
552
22
2
0
211,276
4
L
Anhur
4,555
456
38
4
0
153,232
1
W
Neith
5,542
554
63
6
0
179,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role