Player Matchup

Sun Wukong
Sun Wukong
Catbutzz
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
HeirOfApollo
Ymir
Level 21
God Stats
1W - 1L
1,339 SR
Queue Stats
38W - 37L
1,425 Elo+
Party 3
Tiamat
Tiamat
InvaderWeep
Tiamat
Level 21
God Stats
4W - 0L
1,500 SR
Queue Stats
30W - 27L
1,493 Elo+
Solo
Neith
Neith
WhiteBoiRj
Neith
Level 26
God Stats
22W - 19L
1,540 SR
Queue Stats
83W - 97L
1,458 Elo+
Solo
Nemesis
Nemesis
pxrplerxin
Nemesis
Level 21
God Stats
28W - 14L
1,632 SR
Queue Stats
38W - 36L
1,438 Elo+
Party 3
Team Averages
Level 24
1,502 SR
1,463 Elo+

VS

Team Averages
Level 18
1,384 SR
1,323 Elo+
Khepri
Khepri
BitCrash
Khepri
Level 21
God Stats
5W - 5L
1,075 SR
Queue Stats
221W - 245L
1,299 Elo+
Party 2
Cthulhu
Cthulhu
HarryFlame
Cthulhu
Level 20
God Stats
10W - 9L
1,642 SR
Queue Stats
38W - 40L
1,403 Elo+
Party 1
Janus
Janus
KrazyKibble
Janus
Level 25
God Stats
10W - 9L
1,552 SR
Queue Stats
110W - 126L
1,450 Elo+
Party 1
Susano
Susano
Tenchisama
Susano
Level 7
God Stats
0W - 1L
1,268 SR
Queue Stats
0W - 2L
1,152 Elo+
Solo
Izanami
Izanami
joinermane
Izanami
Level 16
God Stats
29W - 30L
1,380 SR
Queue Stats
400W - 399L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Catbutzz
Sun Wukong
12
4 / 0 / 6
7,472
498
5,660
7,383
4,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 1 / 9
6,841
456
6,592
8,911
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
12
7 / 1 / 4
8,004
534
11,023
7,813
4,753
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
13
3 / 0 / 6
7,603
507
6,562
10,764
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
pxrplerxin
Nemesis
12
3 / 0 / 6
7,700
513
6,613
7,838
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BitCrash
Khepri
10
0 / 3 / 2
6,731
449
3,535
12,878
7,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
HarryFlame
Cthulhu
7
0 / 2 / 0
5,289
353
4,825
9,056
6,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 5 / 1
5,867
391
9,561
8,928
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Susano
Tenchisama
Susano
8
0 / 6 / 1
5,532
369
2,452
11,004
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
joinermane
Izanami
10
1 / 4 / 1
6,447
430
4,443
8,417
2,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
19
Kills
2
2
Deaths
20
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Khepri
BitCrash
Khepri
0
3
2
0.33
W
Sun Wukong
Catbutzz
Sun Wukong
4
0
6
7
L
Cthulhu
HarryFlame
Cthulhu
0
2
0
0
W
2
1
9
6.5
W
Tiamat
7
1
4
9
L
1
5
1
0.3
L
Susano
Tenchisama
Susano
0
6
1
0.08
W
Neith
3
0
6
6
L
Izanami
joinermane
Izanami
1
4
1
0.38
W
Nemesis
pxrplerxin
Nemesis
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,450
Damage
24,816
42,709
Taken
50,283
20,122
Mitigated
21,525
12,065
Healing
8,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
BitCrash
Khepri
3,535
109
0
3,262
12,878
7,146
174
4,696
8,107
24,117
0
W
Sun Wukong
Catbutzz
Sun Wukong
5,660
1,164
0
2,911
7,383
4,061
437
3,281
3,902
0
30,658
L
Cthulhu
HarryFlame
Cthulhu
4,825
135
247
2,260
9,056
6,241
21
2,759
6,152
15,485
0
W
6,592
1,042
0
686
8,911
4,827
0
4,581
4,209
15,123
0
W
Tiamat
11,023
708
0
1,862
7,813
4,753
605
4,436
3,286
35,060
0
L
9,561
799
0
0
8,928
2,173
0
3,711
5,142
31,326
0
L
Susano
Tenchisama
Susano
2,452
510
0
1,050
11,004
3,327
74
3,192
7,712
0
18,963
W
Neith
6,562
2,567
0
6,436
10,764
3,530
386
2,321
8,393
0
55,629
L
Izanami
joinermane
Izanami
4,443
2,568
0
1,738
8,417
2,638
478
3,257
5,135
0
29,666
W
Nemesis
pxrplerxin
Nemesis
6,613
3,684
0
170
7,838
2,951
0
2,790
4,998
0
46,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,620
Gold Earned
29,866
302
Minions Killed
166
0
Camps Cleared
0
1,557,280
Distance Traveled
1,421,148
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,731
449
14
1
0
305,515
2
W
Sun Wukong
7,472
498
66
4
0
324,614
2
L
Cthulhu
5,289
353
17
1
0
254,844
0
W
Ymir
6,841
456
21
1
0
332,232
3
W
Tiamat
8,004
534
58
4
0
279,879
0
L
Janus
5,867
391
34
2
0
290,779
0
L
Susano
5,532
369
29
2
0
303,147
0
W
Neith
7,603
507
85
6
0
260,903
1
L
Izanami
6,447
430
72
5
0
266,863
0
W
Nemesis
7,700
513
72
5
0
359,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role