Player Matchup

Fenrir
Fenrir
AlienKoolAid
Fenrir
Level 29
God Stats
17W - 11L
1,653 SR
Queue Stats
225W - 213L
1,602 Elo+
Party 1
Artemis
Artemis
Inarem
Artemis
Level 78
God Stats
9W - 1L
1,829 SR
Queue Stats
517W - 434L
1,611 Elo+
Party 1
Guan Yu
Guan Yu
XVideoIsGhetto
Guan Yu
Level 48
God Stats
7W - 4L
1,716 SR
Queue Stats
327W - 283L
1,511 Elo+
Party 2
Nu Wa
Nu Wa
iDontWantToLive0
Nu Wa
Level 83
God Stats
4W - 0L
1,726 SR
Queue Stats
352W - 297L
1,504 Elo+
Party 2
Cabrakan
Cabrakan
switch for suck
Cabrakan
Level 82
God Stats
13W - 9L
1,497 SR
Queue Stats
345W - 310L
1,542 Elo+
Party 1
Team Averages
Level 64
1,684 SR
1,554 Elo+

VS

Team Averages
Level 69
1,667 SR
1,636 Elo+
Izanami
Izanami
Average_Member
Izanami
Level 7
God Stats
4W - 1L
1,707 SR
Queue Stats
11W - 7L
1,540 Elo+
Party 4
Scylla
Scylla
Kuhnmeister
Scylla
Level 44
God Stats
3W - 3L
1,500 SR
Queue Stats
263W - 214L
1,597 Elo+
Party 4
Vamana
Vamana
SH-Impy
Vamana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 105L
1,701 Elo+
Party 3
Cabrakan
Cabrakan
VicenteSzn
Cabrakan
Level 138
God Stats
26W - 10L
1,787 SR
Queue Stats
373W - 302L
1,635 Elo+
Party 4
Fenrir
Fenrir
Zabikenx
Fenrir
Level 29
God Stats
11W - 5L
1,840 SR
Queue Stats
339W - 177L
1,707 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
5 / 1 / 1
6,058
606
4,153
6,138
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Inarem
Artemis
10
7 / 0 / 3
6,229
623
8,165
5,037
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 2 / 0
6,071
607
4,177
6,002
3,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
4 / 1 / 1
6,630
663
4,340
3,637
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
9
1 / 2 / 10
5,894
589
6,731
6,307
4,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
4,845
485
1,977
7,483
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
8
0 / 5 / 0
4,471
447
2,545
5,845
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Vamana
SH-Impy
Vamana
11
2 / 1 / 0
5,929
593
4,330
7,594
4,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
VicenteSzn
Cabrakan
9
2 / 2 / 2
5,441
544
3,279
6,033
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Zabikenx
Fenrir
6
1 / 5 / 0
4,350
435
2,810
10,078
3,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
18
Kills
6
6
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
1
1
5.5
L
1
5
1
0.3
W
Artemis
Inarem
Artemis
7
0
3
8.5
L
Scylla
0
5
0
0
L
Vamana
SH-Impy
Vamana
2
1
0
2
L
Cabrakan
VicenteSzn
Cabrakan
2
2
2
1.5
W
1
2
0
0.5
L
Fenrir
Zabikenx
Fenrir
1
5
0
0.2
W
4
1
1
4.5
W
Cabrakan
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,566
Damage
14,941
27,121
Taken
37,033
12,507
Mitigated
13,491
9,984
Healing
9,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,153
530
0
2,054
6,138
1,849
0
2,023
4,090
0
23,682
L
1,977
1,390
0
1,476
7,483
1,514
0
1,955
5,502
0
22,520
W
Artemis
Inarem
Artemis
8,165
4,636
0
3,004
5,037
1,487
690
111
4,926
0
34,726
L
Scylla
2,545
204
0
832
5,845
1,465
210
2,663
3,008
22,334
0
L
Vamana
SH-Impy
Vamana
4,330
2,212
0
3,503
7,594
4,396
0
210
7,358
0
33,205
L
Cabrakan
VicenteSzn
Cabrakan
3,279
684
0
1,406
6,033
2,814
0
1,913
4,081
22,949
0
W
4,177
1,609
0
2,598
6,002
3,283
0
513
5,189
0
32,963
L
Fenrir
Zabikenx
Fenrir
2,810
1,107
0
2,545
10,078
3,302
0
4,013
6,013
0
6,735
W
4,340
962
0
930
3,637
1,189
9
2,281
1,356
34,849
0
W
Cabrakan
6,731
1,259
0
1,398
6,307
4,699
0
896
5,411
13,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,882
Gold Earned
25,036
259
Minions Killed
203
0
Camps Cleared
0
948,403
Distance Traveled
900,819
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,058
606
47
5
0
206,649
0
L
Izanami
4,845
485
40
4
0
175,251
1
W
Artemis
6,229
623
55
6
0
160,225
0
L
Scylla
4,471
447
39
4
0
159,527
0
L
Vamana
5,929
593
79
8
0
195,078
1
L
Cabrakan
5,441
544
38
4
0
193,820
1
W
Guan Yu
6,071
607
70
7
0
204,163
1
L
Fenrir
4,350
435
7
1
0
177,143
3
W
Nu Wa
6,630
663
76
8
0
189,195
1
W
Cabrakan
5,894
589
11
1
0
188,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role