Player Matchup

Chaac
Chaac
Crimson99
Chaac
Level 28
God Stats
3W - 5L
1,680 SR
Queue Stats
36W - 31L
1,678 Elo+
Party 2
Neith
Neith
DiamondMiner_27
Neith
Level 27
God Stats
6W - 2L
1,580 SR
Queue Stats
33W - 25L
1,691 Elo+
Party 2
Merlin
Merlin
VOLKxWoLf780
Merlin
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,653 Elo+
Party 2
Team Averages
Level 56
1,587 SR
1,674 Elo+

VS

Team Averages
Level 54
1,460 SR
1,486 Elo+
Tiamat
Tiamat
FluxSol
Tiamat
Level 117
God Stats
2W - 9L
1,351 SR
Queue Stats
132W - 153L
1,590 Elo+
Party 1
Loki
Loki
JumpedMaddDawg
Loki
Level 27
God Stats
5W - 8L
1,529 SR
Queue Stats
202W - 273L
1,274 Elo+
Solo
Pele
Pele
PixelatedPeep
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Crimson99
Chaac
11
4 / 0 / 2
7,330
733
6,417
6,240
4,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 0 / 4
7,310
731
5,744
2,803
906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
9
0 / 2 / 4
6,542
654
4,076
5,313
1,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FluxSol
Tiamat
11
1 / 0 / 0
6,857
686
3,174
6,775
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 2 / 0
5,658
566
1,264
4,428
1,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 5 / 1
6,451
645
4,305
9,711
3,423
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
7
Kills
2
2
Deaths
7
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
Crimson99
Chaac
4
0
2
5
W
3
0
4
5
L
Tiamat
FluxSol
Tiamat
1
0
0
1
L
0
2
0
0
L
1
5
1
0.3
W
Merlin
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,237
Damage
8,743
14,356
Taken
20,914
6,975
Mitigated
11,287
4,778
Healing
7,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Crimson99
Chaac
6,417
877
507
3,148
6,240
4,450
106
2,231
4,009
0
18,284
W
5,744
2,171
0
873
2,803
906
513
453
2,350
0
19,873
L
Tiamat
FluxSol
Tiamat
3,174
396
0
2,474
6,775
6,574
0
1,321
5,323
23,560
0
L
1,264
267
0
1,250
4,428
1,290
0
1,317
3,036
0
9,606
L
4,305
696
698
2,578
9,711
3,423
0
1,526
8,039
0
21,799
W
Merlin
4,076
334
0
250
5,313
1,619
0
518
4,795
28,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,182
Gold Earned
18,966
114
Minions Killed
96
0
Camps Cleared
0
538,229
Distance Traveled
481,393
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,330
733
33
3
0
184,557
2
W
Neith
7,310
731
33
3
0
191,827
2
L
Tiamat
6,857
686
46
5
0
178,801
0
L
Loki
5,658
566
17
2
0
119,517
1
L
Pele
6,451
645
33
3
0
183,075
0
W
Merlin
6,542
654
48
5
0
161,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role