Player Matchup

Fenrir
Fenrir
CheerioDoge
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,424 Elo+
Party 2
Khepri
Khepri
MangeMardeXx
Khepri
Level 9
God Stats
0W - 4L
1,203 SR
Queue Stats
9W - 13L
1,505 Elo+
Party 2
Kukulkan
Kukulkan
MightyMiyagi
Kukulkan
Level 8
God Stats
5W - 12L
1,374 SR
Queue Stats
8W - 16L
1,432 Elo+
Party 2
Neith
Neith
TheGentrifier
Neith
Level 11
God Stats
1W - 2L
1,790 SR
Queue Stats
97W - 101L
1,490 Elo+
Solo
Cthulhu
Cthulhu
thewood666
Cthulhu
Level 9
God Stats
7W - 11L
1,470 SR
Queue Stats
10W - 12L
1,489 Elo+
Party 2
Team Averages
Level 13
1,468 SR
1,468 Elo+

VS

Team Averages
Level 22
1,490 SR
1,534 Elo+
Baron Samedi
Baron Samedi
Fatcatdotexe
Baron Samedi
Level 6
God Stats
7W - 4L
1,524 SR
Queue Stats
43W - 32L
1,429 Elo+
Solo
Ymir
Ymir
LittleBlueMan13
Ymir
Level 5
God Stats
2W - 1L
1,424 SR
Queue Stats
16W - 11L
1,684 Elo+
Party 3
Chaac
Chaac
Pangbum19
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
ThatNerdyGamer29
Cupid
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,493 Elo+
Party 3
He Bo
He Bo
xXBryce94Xx
He Bo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
1 / 4 / 0
4,394
488
1,718
5,736
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
7
0 / 2 / 0
4,537
504
2,481
4,987
1,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
MightyMiyagi
Kukulkan
7
0 / 3 / 0
4,373
486
560
2,590
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 1 / 0
4,011
446
2,891
2,821
744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
thewood666
Cthulhu
8
0 / 1 / 0
4,416
491
3,131
5,605
4,067
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fatcatdotexe
Baron Samedi
8
2 / 0 / 1
4,734
526
381
1,168
398
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 0 / 4
5,059
562
2,269
6,505
2,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Pangbum19
Chaac
9
0 / 0 / 1
5,335
593
2,777
4,705
2,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
3 / 1 / 1
4,981
553
3,964
5,018
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 0 / 2
6,105
678
3,636
3,232
807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
10
11
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
4
0
0.25
W
Baron Samedi
Fatcatdotexe
Baron Samedi
2
0
1
2.5
W
1
0
4
3
L
Khepri
0
2
0
0
L
Kukulkan
MightyMiyagi
Kukulkan
0
3
0
0
W
Chaac
Pangbum19
Chaac
0
0
1
0.5
W
3
1
1
3.5
L
0
1
0
0
L
Cthulhu
thewood666
Cthulhu
0
1
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,781
Damage
13,027
21,739
Taken
20,628
9,287
Mitigated
8,230
6,854
Healing
11,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,718
675
0
2,072
5,736
1,727
0
2,042
3,669
0
11,718
W
Baron Samedi
Fatcatdotexe
Baron Samedi
381
5
0
646
1,168
398
0
589
579
11,139
0
W
2,269
679
381
2,128
6,505
2,729
0
847
5,658
12,490
0
L
Khepri
2,481
409
0
1,316
4,987
1,916
0
1,300
3,687
11,250
0
L
Kukulkan
MightyMiyagi
Kukulkan
560
73
0
0
2,590
833
0
1,728
862
14,925
0
W
Chaac
Pangbum19
Chaac
2,777
613
0
3,276
4,705
2,810
0
2,580
1,762
0
25,784
W
3,964
1,670
414
2,483
5,018
1,486
0
1,283
3,735
0
21,255
L
2,891
1,047
0
1,376
2,821
744
0
493
2,328
0
17,922
L
Cthulhu
thewood666
Cthulhu
3,131
476
0
2,090
5,605
4,067
0
723
4,652
15,070
0
W
3,636
401
0
2,473
3,232
807
0
510
2,722
32,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,731
Gold Earned
26,214
146
Minions Killed
210
0
Camps Cleared
0
710,294
Distance Traveled
713,013
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,394
488
27
3
0
137,157
0
W
Baron Samedi
4,734
526
20
2
0
94,169
3
W
Ymir
5,059
562
12
1
0
150,859
0
L
Khepri
4,537
504
19
2
0
161,454
1
L
Kukulkan
4,373
486
32
4
0
117,962
0
W
Chaac
5,335
593
64
7
0
148,245
1
W
Cupid
4,981
553
44
5
0
152,945
3
L
Neith
4,011
446
31
3
0
147,882
0
L
Cthulhu
4,416
491
37
4
0
145,839
0
W
He Bo
6,105
678
70
8
0
166,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role