Player Matchup

Persephone
Persephone
DINOTHUNDAR
Persephone
Level 67
God Stats
12W - 7L
1,740 SR
Queue Stats
220W - 170L
1,642 Elo+
Party 2
Olorun
Olorun
Danaerious
Olorun
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 48L
1,557 Elo+
Solo
Chaac
Chaac
Dornob
Chaac
Level 32
God Stats
1W - 3L
1,401 SR
Queue Stats
189W - 130L
1,687 Elo+
Party 2
Cthulhu
Cthulhu
Ramielmon
Cthulhu
Level 14
God Stats
1W - 3L
1,466 SR
Queue Stats
27W - 24L
1,576 Elo+
Party 2
Izanami
Izanami
Zelmoe
Izanami
Level 16
God Stats
5W - 4L
1,728 SR
Queue Stats
34W - 35L
1,571 Elo+
Party 2
Team Averages
Level 31
1,567 SR
1,607 Elo+

VS

Team Averages
Level 23
1,557 SR
1,643 Elo+
Bellona
Bellona
AveragelyEndowed
Bellona
Level 28
God Stats
8W - 4L
1,700 SR
Queue Stats
68W - 42L
1,627 Elo+
Solo
Chang'e
Chang'e
CarlosSadness
Chang'e
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 12L
1,500 Elo+
Solo
Medusa
Medusa
TheBaron0fBacon
Medusa
Level 6
God Stats
15W - 7L
1,742 SR
Queue Stats
20W - 10L
1,725 Elo+
Solo
Fenrir
Fenrir
puhthy
Fenrir
Level 28
God Stats
1W - 1L
1,175 SR
Queue Stats
77W - 44L
1,684 Elo+
Party 1
Nox
Nox
puppygrl
Nox
Level 28
God Stats
5W - 1L
1,666 SR
Queue Stats
72W - 41L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DINOTHUNDAR
Persephone
14
0 / 4 / 4
8,470
847
7,952
8,712
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Danaerious
Olorun
14
2 / 9 / 2
9,116
912
5,877
16,364
7,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Dornob
Chaac
15
1 / 5 / 3
8,930
893
8,948
14,534
8,513
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Ramielmon
Cthulhu
14
0 / 3 / 5
8,515
852
9,451
14,584
14,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Zelmoe
Izanami
14
2 / 5 / 3
9,055
906
6,246
10,789
4,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

105

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 10
9,737
974
11,282
10,800
8,460
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
17
3 / 0 / 15
10,314
1,031
13,899
8,460
3,471
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 1 / 13
10,511
1,051
16,169
9,647
3,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
puhthy
Fenrir
17
10 / 0 / 14
11,663
1,166
11,779
10,334
6,323
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
1 / 0 / 21
10,102
1,010
7,639
4,623
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
99
5
Kills
26
26
Deaths
5
17
Assists
73
Player
Kills
Deaths
Assists
KDA
W
6
4
10
2.75
W
Chang'e
3
0
15
10.5
L
Persephone
DINOTHUNDAR
Persephone
0
4
4
0.5
L
Olorun
Danaerious
Olorun
2
9
2
0.33
L
Chaac
Dornob
Chaac
1
5
3
0.5
L
Cthulhu
Ramielmon
Cthulhu
0
3
5
0.83
W
6
1
13
12.5
L
Izanami
Zelmoe
Izanami
2
5
3
0.7
W
Fenrir
puhthy
Fenrir
10
0
14
17
W
1
0
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,474
Damage
60,768
64,983
Taken
43,864
38,384
Mitigated
23,908
9,181
Healing
12,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,282
3,707
0
1,340
10,800
8,460
0
5,155
5,470
0
15,074
W
Chang'e
13,899
1,041
4,152
3,827
8,460
3,471
0
4,821
3,514
38,911
0
L
Persephone
DINOTHUNDAR
Persephone
7,952
563
0
507
8,712
3,320
0
2,460
6,249
21,783
0
L
Olorun
Danaerious
Olorun
5,877
2,042
1,430
2,646
16,364
7,657
0
5,236
11,128
18,051
0
L
Chaac
Dornob
Chaac
8,948
999
0
2,993
14,534
8,513
0
5,171
9,363
0
21,008
L
Cthulhu
Ramielmon
Cthulhu
9,451
532
371
226
14,584
14,403
0
5,765
8,744
24,429
0
W
16,169
5,252
0
1,586
9,647
3,821
0
4,971
4,651
0
31,421
L
Izanami
Zelmoe
Izanami
6,246
3,349
0
1,008
10,789
4,491
0
2,906
7,883
0
24,592
W
Fenrir
puhthy
Fenrir
11,779
2,768
0
1,314
10,334
6,323
0
4,721
5,463
0
22,021
W
7,639
563
0
618
4,623
1,833
0
3,062
1,486
34,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,086
Gold Earned
52,327
173
Minions Killed
205
5
Camps Cleared
9
890,815
Distance Traveled
918,904
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,737
974
12
1
0
117,518
0
W
Chang'e
10,314
1,031
53
5
4
192,953
0
L
Persephone
8,470
847
43
4
1
174,357
0
L
Olorun
9,116
912
25
3
3
157,240
0
L
Chaac
8,930
893
33
3
0
197,078
0
L
Cthulhu
8,515
852
26
3
0
192,352
0
W
Medusa
10,511
1,051
35
4
3
211,744
0
L
Izanami
9,055
906
46
5
1
169,788
0
W
Fenrir
11,663
1,166
23
2
1
205,928
0
W
Nox
10,102
1,010
82
8
1
190,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role