Player Matchup

Bellona
Bellona
MediocreMonkeys
Bellona
Level 9
God Stats
16W - 8L
1,752 SR
Queue Stats
17W - 9L
1,640 Elo+
Party 1
Rama
Rama
Rokemonsta
Rama
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,559 Elo+
Party 1
Bacchus
Bacchus
Warfluff
Bacchus
Level 66
God Stats
11W - 10L
1,636 SR
Queue Stats
321W - 343L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
supafly4whitguy
Danzaburou
Level 125
God Stats
0W - 2L
1,276 SR
Queue Stats
180W - 172L
1,572 Elo+
Party 1
Ymir
Ymir
wojo1820
Ymir
Level 77
God Stats
2W - 4L
1,586 SR
Queue Stats
51W - 41L
1,582 Elo+
Party 1
Team Averages
Level 76
1,550 SR
1,570 Elo+

VS

Team Averages
Level 49
1,457 SR
1,542 Elo+
Cu Chulainn
Cu Chulainn
Apexzy
Cu Chulainn
Level 37
God Stats
2W - 3L
1,393 SR
Queue Stats
114W - 96L
1,561 Elo+
Party 2
Ymir
Ymir
Lightofzero
Ymir
Level 48
God Stats
2W - 2L
1,280 SR
Queue Stats
31W - 30L
1,490 Elo+
Party 3
Scylla
Scylla
Mferno
Scylla
Level 67
God Stats
10W - 7L
1,669 SR
Queue Stats
97W - 71L
1,606 Elo+
Party 2
Fenrir
Fenrir
TubsMalone
Fenrir
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
28W - 29L
1,486 Elo+
Party 3
Apollo
Apollo
breezyf
Apollo
Level 66
God Stats
6W - 4L
1,444 SR
Queue Stats
80W - 59L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
7,738
553
9,813
14,651
9,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 1
6,440
460
3,592
7,725
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Warfluff
Bacchus
7
0 / 5 / 0
5,463
390
3,186
10,195
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
supafly4whitguy
Danzaburou
12
2 / 3 / 0
7,402
529
3,749
10,178
3,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
10
3 / 5 / 0
6,835
488
3,860
11,813
6,816
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Apexzy
Cu Chulainn
13
2 / 4 / 2
7,769
555
9,189
13,107
9,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 1 / 11
7,211
515
3,563
7,544
4,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
Mferno
Scylla
13
2 / 1 / 6
7,709
551
5,958
3,740
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
TubsMalone
Fenrir
14
11 / 4 / 5
8,796
628
11,159
10,399
4,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Apollo
breezyf
Apollo
13
5 / 0 / 7
7,749
554
8,238
7,975
2,565
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
9
Kills
21
21
Deaths
10
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Apexzy
Cu Chulainn
2
4
2
0.75
W
1
1
11
6.5
L
4
4
1
1.13
W
Scylla
Mferno
Scylla
2
1
6
5
L
0
4
1
0.13
W
Fenrir
TubsMalone
Fenrir
11
4
5
3.38
L
Bacchus
Warfluff
Bacchus
0
5
0
0
W
Apollo
breezyf
Apollo
5
0
7
8.5
L
Danzaburou
supafly4whitguy
Danzaburou
2
3
0
0.67
L
Ymir
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,200
Damage
38,107
54,562
Taken
42,765
26,017
Mitigated
22,368
17,285
Healing
14,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Apexzy
Cu Chulainn
9,189
1,808
0
3,652
13,107
9,665
715
861
12,246
3,199
39,057
W
3,563
1,305
0
1,304
7,544
4,920
371
1,802
5,742
14,951
0
L
9,813
5,060
0
7,010
14,651
9,017
654
1,280
12,773
0
47,102
W
Scylla
Mferno
Scylla
5,958
614
0
561
3,740
1,212
931
912
2,828
39,322
0
L
3,592
3,090
0
2,730
7,725
1,857
0
664
7,061
0
36,118
W
Fenrir
TubsMalone
Fenrir
11,159
3,483
0
3,724
10,399
4,006
167
1,703
8,696
0
50,676
L
Bacchus
Warfluff
Bacchus
3,186
225
0
1,347
10,195
5,064
0
1,717
8,478
10,295
0
W
Apollo
breezyf
Apollo
8,238
6,636
0
5,017
7,975
2,565
359
1,768
6,207
0
52,438
L
Danzaburou
supafly4whitguy
Danzaburou
3,749
1,838
0
4,120
10,178
3,263
0
2,798
7,128
0
45,938
L
Ymir
3,860
983
0
2,078
11,813
6,816
0
3,627
8,015
33,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,878
Gold Earned
39,234
323
Minions Killed
350
0
Camps Cleared
0
1,187,391
Distance Traveled
1,230,288
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,769
555
74
5
0
252,314
2
W
Ymir
7,211
515
17
1
0
239,091
3
L
Bellona
7,738
553
94
7
0
233,555
3
W
Scylla
7,709
551
87
6
0
230,549
2
L
Rama
6,440
460
71
5
0
222,336
5
W
Fenrir
8,796
628
70
5
0
247,398
1
L
Bacchus
5,463
390
10
1
0
263,694
5
W
Apollo
7,749
554
102
7
0
260,936
2
L
Danzaburou
7,402
529
84
6
0
242,991
0
L
Ymir
6,835
488
64
5
0
224,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role