Player Matchup

Rama
Rama
Arbitir
Rama
Level 127
God Stats
14W - 9L
1,471 SR
Queue Stats
803W - 799L
1,558 Elo+
Solo
Baba Yaga
Baba Yaga
Cloudex300
Baba Yaga
Level 107
God Stats
5W - 3L
1,500 SR
Queue Stats
291W - 264L
1,490 Elo+
Solo
Cerberus
Cerberus
Innominable
Cerberus
Level 148
God Stats
1W - 1L
1,291 SR
Queue Stats
213W - 217L
1,529 Elo+
Solo
Athena
Athena
MyAnimosity
Athena
Level 104
God Stats
1W - 0L
1,848 SR
Queue Stats
2W - 3L
1,361 Elo+
Party 2
Sobek
Sobek
TreeFiddy
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 122
1,522 SR
1,488 Elo+

VS

Team Averages
Level 125
1,528 SR
1,534 Elo+
Vulcan
Vulcan
Arckengel
Vulcan
Level 155
God Stats
6W - 8L
1,600 SR
Queue Stats
235W - 229L
1,554 Elo+
Party 1
Arachne
Arachne
Cholgo
Arachne
Level 109
God Stats
2W - 5L
1,574 SR
Queue Stats
213W - 191L
1,525 Elo+
Party 1
Cerberus
Cerberus
MikeGamerQN
Cerberus
Level 158
God Stats
1W - 2L
1,245 SR
Queue Stats
268W - 233L
1,534 Elo+
Party 1
Mulan
Mulan
WildLifeTT87
Mulan
Level 156
God Stats
2W - 7L
1,500 SR
Queue Stats
343W - 362L
1,548 Elo+
Solo
Kali
Kali
bustahxc
Kali
Level 48
God Stats
1W - 1L
1,720 SR
Queue Stats
75W - 82L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Arbitir
Rama
19
9 / 4 / 15
12,839
713
22,124
17,546
7,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
Cloudex300
Baba Yaga
20
8 / 2 / 17
14,106
784
17,000
19,180
9,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Innominable
Cerberus
20
6 / 1 / 20
13,734
763
16,122
30,189
25,126
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
18
3 / 3 / 20
12,418
690
7,397
23,725
24,610
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
TreeFiddy
Sobek
18
4 / 4 / 16
12,442
691
12,413
25,789
35,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Arckengel
Vulcan
20
10 / 3 / 3
13,517
751
50,669
16,266
8,677
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
Cholgo
Arachne
15
2 / 7 / 6
9,874
549
9,291
12,777
5,791
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
MikeGamerQN
Cerberus
18
1 / 5 / 8
10,234
569
13,746
19,836
17,602
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 8 / 9
9,572
532
7,483
17,516
21,601
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kali
15
0 / 7 / 6
9,465
526
9,846
15,818
7,742
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
45
30
Kills
13
14
Deaths
30
88
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Rama
Arbitir
Rama
9
4
15
4.13
L
Vulcan
Arckengel
Vulcan
10
3
3
3.83
L
Arachne
Cholgo
Arachne
2
7
6
0.71
W
Baba Yaga
Cloudex300
Baba Yaga
8
2
17
8.25
W
Cerberus
Innominable
Cerberus
6
1
20
16
L
Cerberus
MikeGamerQN
Cerberus
1
5
8
1
W
Athena
3
3
20
4.33
W
Sobek
TreeFiddy
Sobek
4
4
16
3
L
0
8
9
0.56
L
Kali
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,056
Damage
91,035
116,429
Taken
82,213
102,337
Mitigated
61,413
56,279
Healing
28,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Arbitir
Rama
22,124
11,340
1,001
5,659
17,546
7,400
3,831
9,355
7,926
0
63,022
L
Vulcan
Arckengel
Vulcan
50,669
16,852
1,181
7,173
16,266
8,677
0
10,993
5,273
89,264
0
L
Arachne
Cholgo
Arachne
9,291
4,843
1,991
2,193
12,777
5,791
0
8,577
4,200
686
11,075
W
Baba Yaga
Cloudex300
Baba Yaga
17,000
442
4,250
7,248
19,180
9,696
775
12,444
6,341
53,539
0
W
Cerberus
Innominable
Cerberus
16,122
954
1,986
16,065
30,189
25,126
302
17,816
11,721
35,183
0
L
Cerberus
MikeGamerQN
Cerberus
13,746
346
2,947
6,322
19,836
17,602
0
11,415
8,421
31,453
0
W
Athena
7,397
1,799
2,130
4,198
23,725
24,610
80
13,615
9,826
14,686
0
W
Sobek
TreeFiddy
Sobek
12,413
609
5,771
7,971
25,789
35,505
258
9,924
15,556
25,077
0
L
7,483
1,157
1,808
2,590
17,516
21,601
0
9,780
7,736
0
16,766
L
Kali
9,846
3,540
195
2,351
15,818
7,742
0
12,167
3,651
0
13,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,539
Gold Earned
52,662
278
Minions Killed
166
0
Camps Cleared
0
1,586,008
Distance Traveled
1,382,338
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,839
713
94
5
0
254,328
1
L
Vulcan
13,517
751
92
5
0
348,625
1
L
Arachne
9,874
549
7
0
0
262,892
0
W
Baba Yaga
14,106
784
79
4
0
377,048
4
W
Cerberus
13,734
763
64
4
0
329,778
0
L
Cerberus
10,234
569
44
2
0
298,535
0
W
Athena
12,418
690
15
1
0
303,582
0
W
Sobek
12,442
691
26
1
0
321,272
0
L
Mulan
9,572
532
14
1
0
207,503
3
L
Kali
9,465
526
9
1
0
264,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role