Player Matchup

Freya
Freya
Furpatrol
Freya
Level 47
God Stats
3W - 1L
1,610 SR
Queue Stats
306W - 193L
1,842 Elo+
Party 1
Discordia
Discordia
Havîc
Discordia
Level 149
God Stats
10W - 2L
1,891 SR
Queue Stats
369W - 256L
1,770 Elo+
Party 1
Pele
Pele
ImAWyzard
Pele
Level 79
God Stats
3W - 1L
1,761 SR
Queue Stats
206W - 191L
1,920 Elo+
Party 1
Ullr
Ullr
NykoMaster
Ullr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Smexeh
Fenrir
Level 158
God Stats
10W - 11L
1,816 SR
Queue Stats
453W - 414L
1,600 Elo+
Party 1
Team Averages
Level 115
1,716 SR
1,726 Elo+

VS

Team Averages
Level 45
1,629 SR
1,602 Elo+
Serqet
Serqet
EXTRATHICCC666
Serqet
Level 37
God Stats
5W - 2L
1,814 SR
Queue Stats
54W - 59L
1,483 Elo+
Solo
Anhur
Anhur
Insane1331
Anhur
Level 21
God Stats
2W - 2L
1,512 SR
Queue Stats
12W - 7L
1,753 Elo+
Party 2
Bellona
Bellona
Symnel
Bellona
Level 59
God Stats
10W - 8L
2,019 SR
Queue Stats
195W - 198L
1,541 Elo+
Party 2
Ra
Ra
okokokokok9
Ra
Level 41
God Stats
2W - 2L
1,349 SR
Queue Stats
124W - 80L
1,700 Elo+
Solo
Xing Tian
Xing Tian
xxbouchardxx
Xing Tian
Level 68
God Stats
15W - 33L
1,454 SR
Queue Stats
414W - 372L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Furpatrol
Freya
8
4 / 1 / 1
4,941
618
5,139
7,479
1,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Discordia
Havîc
Discordia
9
3 / 1 / 2
5,351
669
3,400
2,742
681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
7
0 / 1 / 4
4,840
605
2,435
4,601
1,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
2 / 0 / 3
5,102
638
3,045
4,677
1,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Smexeh
Fenrir
11
7 / 0 / 1
6,404
801
9,239
9,500
3,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
4,079
510
1,152
4,331
1,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
6
0 / 2 / 1
3,887
486
2,319
4,953
1,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
Symnel
Bellona
7
0 / 5 / 0
4,350
544
3,901
9,137
5,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 3 / 1
4,982
623
1,942
4,969
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Xing Tian
xxbouchardxx
Xing Tian
6
1 / 3 / 1
4,403
550
4,243
7,335
3,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
16
Kills
3
3
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Freya
Furpatrol
Freya
4
1
1
4.5
W
Discordia
Havîc
Discordia
3
1
2
4
W
Pele
0
1
4
2
L
Anhur
0
2
1
0.25
W
2
0
3
3.5
W
Fenrir
Smexeh
Fenrir
7
0
1
7.5
L
Bellona
Symnel
Bellona
0
5
0
0
L
1
3
1
0.5
L
Xing Tian
xxbouchardxx
Xing Tian
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,258
Damage
13,557
28,999
Taken
30,725
9,202
Mitigated
11,901
15,825
Healing
7,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,152
224
0
1,466
4,331
1,126
0
647
3,640
0
8,904
W
Freya
Furpatrol
Freya
5,139
2,070
0
4,290
7,479
1,865
0
2,263
5,216
22,844
0
W
Discordia
Havîc
Discordia
3,400
137
0
426
2,742
681
0
688
1,962
23,579
0
W
Pele
2,435
470
0
996
4,601
1,890
0
2,230
2,371
0
15,927
L
Anhur
2,319
1,469
0
604
4,953
1,155
0
2,267
2,662
0
9,357
W
3,045
1,236
0
2,506
4,677
1,297
783
413
4,208
0
22,575
W
Fenrir
Smexeh
Fenrir
9,239
4,293
0
7,607
9,500
3,469
543
393
8,901
0
32,650
L
Bellona
Symnel
Bellona
3,901
2,560
0
2,642
9,137
5,114
0
0
9,137
0
20,358
L
1,942
278
28
1,515
4,969
1,463
0
1,907
2,776
22,835
0
L
Xing Tian
xxbouchardxx
Xing Tian
4,243
161
0
1,723
7,335
3,043
0
3,362
3,971
16,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,638
Gold Earned
21,701
236
Minions Killed
155
0
Camps Cleared
0
820,561
Distance Traveled
739,640
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,079
510
22
3
0
155,099
0
W
Freya
4,941
618
35
4
0
139,256
0
W
Discordia
5,351
669
62
8
0
174,762
6
W
Pele
4,840
605
33
4
0
174,247
0
L
Anhur
3,887
486
19
2
0
135,910
0
W
Ullr
5,102
638
48
6
0
161,021
3
W
Fenrir
6,404
801
58
7
0
171,275
0
L
Bellona
4,350
544
49
6
0
145,179
2
L
Ra
4,982
623
49
6
0
147,889
1
L
Xing Tian
4,403
550
16
2
0
155,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role