Player Matchup

Nemesis
Nemesis
AkidoTenachi
Nemesis
Level 124
God Stats
29W - 23L
1,575 SR
Queue Stats
401W - 419L
1,502 Elo+
Solo
Guan Yu
Guan Yu
AzurothW
Guan Yu
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DrBransteter
Chang'e
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Team Averages
Level 94
1,525 SR
1,501 Elo+

VS

Team Averages
Level 80
1,500 SR
1,507 Elo+
Ullr
Ullr
MartinGamer
Ullr
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Rickyfi
Ares
Level 63
God Stats
2W - 4L
1,500 SR
Queue Stats
134W - 157L
1,520 Elo+
Party 1
Ao Kuang
Ao Kuang
Thenophobia
Ao Kuang
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AkidoTenachi
Nemesis
11
1 / 2 / 10
7,310
731
5,735
8,149
5,534
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
AzurothW
Guan Yu
12
5 / 3 / 6
8,905
891
9,592
10,823
9,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
DrBransteter
Chang'e
12
6 / 2 / 6
8,461
846
9,085
6,015
2,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 4
6,668
667
3,538
8,993
4,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
Rickyfi
Ares
9
0 / 5 / 4
6,935
694
2,823
10,640
7,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
Thenophobia
Ao Kuang
11
6 / 3 / 1
8,004
800
7,631
11,047
3,135
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
12
Kills
7
7
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AkidoTenachi
Nemesis
1
2
10
3
W
Guan Yu
AzurothW
Guan Yu
5
3
6
2.67
W
Chang'e
DrBransteter
Chang'e
6
2
6
4.5
L
1
4
4
0.75
L
Ares
Rickyfi
Ares
0
5
4
0.4
L
Ao Kuang
Thenophobia
Ao Kuang
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,412
Damage
13,992
24,987
Taken
30,680
17,511
Mitigated
15,337
10,010
Healing
9,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AkidoTenachi
Nemesis
5,735
2,296
0
2,111
8,149
5,534
614
2,691
5,458
0
28,965
W
Guan Yu
AzurothW
Guan Yu
9,592
2,040
1,472
3,056
10,823
9,852
292
4,711
6,112
0
22,718
W
Chang'e
DrBransteter
Chang'e
9,085
1,600
1,769
1,602
6,015
2,125
450
3,090
2,925
28,209
0
L
3,538
1,782
445
2,355
8,993
4,577
0
1,976
7,017
0
19,653
L
Ares
Rickyfi
Ares
2,823
166
437
882
10,640
7,625
0
3,564
7,076
17,695
0
L
Ao Kuang
Thenophobia
Ao Kuang
7,631
1,967
0
5,172
11,047
3,135
714
3,684
7,363
22,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,676
Gold Earned
21,607
121
Minions Killed
89
0
Camps Cleared
0
520,883
Distance Traveled
506,253
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,310
731
36
4
0
181,152
3
W
Guan Yu
8,905
891
32
3
0
184,605
1
W
Chang'e
8,461
846
53
5
0
155,126
0
L
Ullr
6,668
667
29
3
0
162,813
0
L
Ares
6,935
694
25
3
0
172,907
3
L
Ao Kuang
8,004
800
35
4
0
170,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role