Player Matchup

Terra
Terra
Bronze III
NwGZombie
Terra
Bronze III
Level 107
God Stats
0W - 2L
1,371 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
SneezyBeaver
Ne Zha
Silver I
Level 88
God Stats
3W - 3L
1,623 SR
Queue Stats
18W - 16L
1,494 MMR
Party 2
Scylla
Scylla
Gold I
Stryker899
Scylla
Gold I
Level 128
God Stats
9W - 9L
1,811 SR
Queue Stats
77W - 72L
1,554 MMR
Party 2
Rama
Rama
Bronze III
cookieineed
Rama
Bronze III
Level 148
God Stats
6W - 8L
1,422 SR
Queue Stats
133W - 140L
1,507 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
nogreatergoood
Sun Wukong
Bronze III
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,545 SR
1,511 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,646 SR
1,513 MMR
Nemesis
Nemesis
Silver II
Jay320
Nemesis
Silver II
Level 68
God Stats
1W - 0L
1,816 SR
Queue Stats
19W - 18L
1,546 MMR
Party 1
Cupid
Cupid
Gold V
KPennywise
Cupid
Gold V
Level 123
God Stats
1W - 0L
1,519 SR
Queue Stats
37W - 30L
1,532 MMR
Party 1
Hun Batz
Hun Batz
Gold III
SCCRISTANCHO
Hun Batz
Gold III
Level 140
God Stats
21W - 10L
1,623 SR
Queue Stats
59W - 57L
1,496 MMR
Solo
Athena
Athena
Gold II
Zathanie1
Athena
Gold II
Level 128
God Stats
18W - 13L
1,761 SR
Queue Stats
220W - 208L
1,494 MMR
Solo
Tyr
Tyr
Gold III
darkforest51
Tyr
Gold III
Level 156
God Stats
12W - 10L
1,511 SR
Queue Stats
443W - 444L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
NwGZombie
Terra
17
4 / 1 / 7
11,904
476
9,394
17,612
25,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
17
0 / 7 / 7
10,586
423
5,941
24,360
13,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Stryker899
Scylla
20
10 / 4 / 2
13,936
557
20,417
14,083
6,418
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

18
0 / 4 / 5
11,132
445
12,370
15,100
8,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
nogreatergoood
Sun Wukong
16
2 / 6 / 0
10,058
402
5,337
17,689
11,508
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bans
SetCu ChulainnDanzaburouNu WaJanus

VS

Bans
ApolloKing ArthurThe MorriganPeleErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jay320
Nemesis
19
2 / 4 / 8
12,547
502
5,157
13,643
7,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
20
4 / 0 / 3
13,964
559
13,986
15,745
9,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
SCCRISTANCHO
Hun Batz
20
11 / 4 / 4
15,411
616
20,522
19,813
9,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
Zathanie1
Athena
17
1 / 4 / 13
12,375
495
8,942
21,949
24,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 4 / 7
13,883
555
13,183
21,290
31,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
57
16
Kills
22
22
Deaths
16
21
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Jay320
Nemesis
2
4
8
1.5
W
Cupid
4
0
3
5.5
L
Terra
NwGZombie
Terra
4
1
7
7.5
W
Hun Batz
SCCRISTANCHO
Hun Batz
11
4
4
3.25
L
Ne Zha
0
7
7
0.5
L
Scylla
Stryker899
Scylla
10
4
2
2.75
W
Athena
Zathanie1
Athena
1
4
13
1.88
L
0
4
5
0.63
W
4
4
7
1.88
L
Sun Wukong
nogreatergoood
Sun Wukong
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,459
Damage
61,790
88,844
Taken
92,440
64,670
Mitigated
81,768
21,850
Healing
32,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Jay320
Nemesis
5,157
2,650
0
2,075
13,643
7,102
1,236
7,127
6,516
0
75,653
W
Cupid
13,986
10,855
590
10,045
15,745
9,008
4,459
2,535
13,210
0
142,828
L
Terra
NwGZombie
Terra
9,394
1,570
2,261
4,859
17,612
25,151
0
3,947
13,665
34,392
0
W
Hun Batz
SCCRISTANCHO
Hun Batz
20,522
5,476
0
8,329
19,813
9,943
3,273
4,805
14,928
0
133,843
L
Ne Zha
5,941
1,924
0
9,168
24,360
13,490
0
1,078
23,282
0
85,190
L
Scylla
Stryker899
Scylla
20,417
3,433
0
1,372
14,083
6,418
0
2,221
11,862
100,010
0
W
Athena
Zathanie1
Athena
8,942
3,360
0
2,978
21,949
24,478
189
10,703
11,082
29,778
0
L
12,370
7,023
0
2,213
15,100
8,103
0
866
14,234
0
80,005
W
13,183
1,551
0
8,479
21,290
31,237
1,730
4,397
16,893
1,180
82,713
L
Sun Wukong
nogreatergoood
Sun Wukong
5,337
1,206
0
1,977
17,689
11,508
958
1,026
16,663
0
47,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,616
Gold Earned
68,180
596
Minions Killed
708
0
Camps Cleared
0
2,220,736
Distance Traveled
2,465,530
23
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,547
502
135
5
0
532,709
7
W
Cupid
13,964
559
190
8
0
451,614
5
L
Terra
11,904
476
55
2
0
480,746
7
W
Hun Batz
15,411
616
197
8
0
513,645
7
L
Ne Zha
10,586
423
145
6
0
428,963
6
L
Scylla
13,936
557
169
7
0
474,476
6
W
Athena
12,375
495
45
2
0
505,161
13
L
Rama
11,132
445
129
5
0
406,773
2
W
Tyr
13,883
555
141
6
0
462,401
2
L
Sun Wukong
10,058
402
98
4
0
429,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role