Player Matchup

Eset
Eset
 
Eset
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Bilmurii
King Arthur
Level 13
God Stats
11W - 8L
1,500 SR
Queue Stats
50W - 25L
1,803 Elo+
Solo
Nemesis
Nemesis
ELPEINEBANANO
Nemesis
Level 8
God Stats
1W - 2L
1,441 SR
Queue Stats
1W - 2L
1,374 Elo+
Solo
Danzaburou
Danzaburou
Tratisy
Danzaburou
Level 24
God Stats
7W - 7L
1,634 SR
Queue Stats
30W - 27L
1,678 Elo+
Solo
Erlang Shen
Erlang Shen
rock_213_rules
Erlang Shen
Level 15
God Stats
3W - 4L
1,462 SR
Queue Stats
10W - 12L
1,590 Elo+
Solo
Team Averages
Level 18
1,507 SR
1,589 Elo+

VS

Team Averages
Level 11
1,589 SR
1,662 Elo+
Fenrir
Fenrir
COCA COLA 678
Fenrir
Level 13
God Stats
4W - 5L
1,683 SR
Queue Stats
6W - 8L
1,558 Elo+
Solo
Geb
Geb
IGotBigBanned
Geb
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,640 Elo+
Solo
Apollo
Apollo
LilDookiStain
Apollo
Level 23
God Stats
40W - 14L
1,935 SR
Queue Stats
621W - 224L
1,993 Elo+
Solo
Vamana
Vamana
Los Brothes
Vamana
Level 3
God Stats
1W - 1L
1,325 SR
Queue Stats
4W - 3L
1,492 Elo+
Solo
Vulcan
Vulcan
iDONTlikeSMITEok
Vulcan
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 44L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
8
2 / 5 / 2
5,382
489
4,104
6,208
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
Bilmurii
King Arthur
11
5 / 4 / 2
6,488
590
7,830
8,400
5,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
6
1 / 4 / 1
4,658
423
1,978
6,298
1,546
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

Danzaburou
Tratisy
Danzaburou
2
0 / 1 / 0
3,668
333
204
663
81
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
rock_213_rules
Erlang Shen
9
1 / 4 / 3
5,766
524
3,312
6,752
3,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
5,736
521
1,196
6,485
1,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
2 / 1 / 5
5,175
470
3,276
5,345
2,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
9 / 0 / 2
7,655
696
5,241
5,069
1,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
7
0 / 4 / 4
4,750
432
3,055
7,919
3,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 2 / 3
6,329
575
4,871
4,450
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
9
Kills
16
18
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
5
2
0.6
L
King Arthur
Bilmurii
King Arthur
5
4
2
1.5
W
2
2
3
1.75
L
Nemesis
1
4
1
0.38
W
2
1
5
4.5
W
9
0
2
10
W
Vamana
0
4
4
0.5
L
Danzaburou
Tratisy
Danzaburou
0
1
0
0
W
3
2
3
2.25
L
Erlang Shen
rock_213_rules
Erlang Shen
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,428
Damage
17,639
28,321
Taken
29,268
13,110
Mitigated
10,586
4,679
Healing
7,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
4,104
283
0
337
6,208
1,903
0
3,843
2,265
18,721
0
L
King Arthur
Bilmurii
King Arthur
7,830
1,192
0
2,420
8,400
5,633
0
1,033
7,073
0
31,531
W
1,196
580
0
1,156
6,485
1,990
0
284
6,086
0
24,210
L
Nemesis
1,978
887
24
797
6,298
1,546
0
1,686
4,462
0
8,063
W
3,276
671
0
1,002
5,345
2,258
695
837
4,419
10,255
0
W
5,241
3,509
0
2,905
5,069
1,370
684
496
4,468
0
47,734
W
Vamana
3,055
1,541
0
1,484
7,919
3,541
0
573
6,972
0
11,615
L
Danzaburou
Tratisy
Danzaburou
204
174
0
26
663
81
0
60
578
0
1,405
W
4,871
1,528
0
500
4,450
1,427
344
1,462
2,754
35,628
0
L
Erlang Shen
rock_213_rules
Erlang Shen
3,312
1,811
0
1,075
6,752
3,947
0
1,202
5,486
0
31,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,962
Gold Earned
29,645
168
Minions Killed
251
0
Camps Cleared
0
825,934
Distance Traveled
1,047,190
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,382
489
37
3
0
210,852
1
L
King Arthur
6,488
590
57
5
0
197,371
2
W
Fenrir
5,736
521
49
4
0
198,935
0
L
Nemesis
4,658
423
11
1
0
181,486
0
W
Geb
5,175
470
14
1
0
222,166
4
W
Apollo
7,655
696
98
9
0
186,301
3
W
Vamana
4,750
432
18
2
0
234,141
0
L
Danzaburou
3,668
333
4
0
0
27,957
0
W
Vulcan
6,329
575
72
7
0
205,647
1
L
Erlang Shen
5,766
524
59
5
0
208,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role