Player Matchup

Cthulhu
Cthulhu
Cletou
Cthulhu
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,470 Elo+
Party 1
He Bo
He Bo
DaEx3n
He Bo
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 25L
1,500 Elo+
Party 2
Tyr
Tyr
Fyediemdfk
Tyr
Level 27
God Stats
15W - 4L
1,500 SR
Queue Stats
201W - 130L
1,500 Elo+
Party 2
Artemis
Artemis
gusturo07
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,250 Elo+
Party 1
Rama
Rama
sSnwo
Rama
Level 27
God Stats
11W - 6L
1,667 SR
Queue Stats
35W - 29L
1,554 Elo+
Solo
Team Averages
Level 21
1,533 SR
1,455 Elo+

VS

Team Averages
Level 17
1,585 SR
1,478 Elo+
Cthulhu
Cthulhu
DainTormund
Cthulhu
Level 5
God Stats
1W - 1L
1,742 SR
Queue Stats
1W - 2L
1,523 Elo+
Solo
Athena
Athena
Josua-MG
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 115L
1,479 Elo+
Party 3
Izanami
Izanami
S1der4l
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 205L
1,578 Elo+
Solo
Merlin
Merlin
higormoraes123
Merlin
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 19L
1,341 Elo+
Solo
Bastet
Bastet
krasher_391
Bastet
Level 19
God Stats
8W - 10L
1,681 SR
Queue Stats
127W - 158L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cletou
Cthulhu
8
3 / 1 / 2
5,578
620
2,809
5,225
2,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
DaEx3n
He Bo
10
5 / 1 / 0
5,831
648
3,598
4,346
1,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
4 / 0 / 1
5,258
584
3,282
5,670
2,923
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
gusturo07
Artemis
7
0 / 1 / 4
4,498
500
2,199
3,309
817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rama
sSnwo
Rama
10
1 / 0 / 3
5,671
630
1,150
2,998
773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DainTormund
Cthulhu
6
0 / 4 / 1
4,078
453
1,039
4,554
2,389
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
Josua-MG
Athena
7
0 / 4 / 3
4,686
521
2,513
8,202
3,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Izanami
S1der4l
Izanami
6
1 / 2 / 0
4,201
467
2,657
4,080
837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 0
4,846
538
1,013
1,009
228
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
7
1 / 2 / 1
4,675
519
1,904
4,399
1,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
13
Kills
3
3
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cletou
Cthulhu
3
1
2
4
W
He Bo
DaEx3n
He Bo
5
1
0
5
L
Cthulhu
DainTormund
Cthulhu
0
4
1
0.13
W
4
0
1
4.5
L
Athena
Josua-MG
Athena
0
4
3
0.38
L
Izanami
S1der4l
Izanami
1
2
0
0.5
W
Artemis
gusturo07
Artemis
0
1
4
2
L
1
1
0
1
L
Bastet
1
2
1
0.75
W
Rama
sSnwo
Rama
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,038
Damage
9,126
21,548
Taken
22,244
8,481
Mitigated
8,284
7,372
Healing
3,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cletou
Cthulhu
2,809
425
0
1,605
5,225
2,887
48
1,497
3,728
13,471
0
W
He Bo
DaEx3n
He Bo
3,598
743
0
1,718
4,346
1,081
350
877
3,469
31,877
0
L
Cthulhu
DainTormund
Cthulhu
1,039
63
0
520
4,554
2,389
0
2,331
2,028
10,510
0
W
3,282
529
0
1,441
5,670
2,923
0
698
4,972
0
29,667
L
Athena
Josua-MG
Athena
2,513
954
0
963
8,202
3,460
0
2,055
6,097
10,043
0
L
Izanami
S1der4l
Izanami
2,657
2,002
0
1,466
4,080
837
24
38
4,042
0
22,158
W
Artemis
gusturo07
Artemis
2,199
1,292
0
1,041
3,309
817
0
555
2,754
0
11,161
L
1,013
98
0
0
1,009
228
0
0
1,009
15,303
0
L
Bastet
1,904
564
0
869
4,399
1,370
0
1,663
2,661
0
12,865
W
Rama
sSnwo
Rama
1,150
846
0
1,567
2,998
773
1,144
938
2,060
0
26,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,836
Gold Earned
22,486
232
Minions Killed
149
0
Camps Cleared
0
850,774
Distance Traveled
776,739
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,578
620
39
4
0
171,601
0
W
He Bo
5,831
648
67
7
0
171,224
4
L
Cthulhu
4,078
453
23
3
0
131,009
1
W
Tyr
5,258
584
36
4
0
188,314
5
L
Athena
4,686
521
24
3
0
203,550
2
L
Izanami
4,201
467
43
5
0
113,654
1
W
Artemis
4,498
500
23
3
0
142,277
1
L
Merlin
4,846
538
27
3
0
136,683
0
L
Bastet
4,675
519
32
4
0
191,843
0
W
Rama
5,671
630
67
7
0
177,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role