Player Matchup

Susano
Susano
Gold IV
JacobisBEAST13
Susano
Gold IV
Level 130
God Stats
12W - 6L
1,740 SR
Queue Stats
204W - 173L
1,614 MMR
Party 1
Scylla
Scylla
Gold V
Kodiris
Scylla
Gold V
Level 83
God Stats
4W - 4L
1,625 SR
Queue Stats
62W - 61L
1,589 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
MoonMonster-_-
Sun Wukong
Gold IV
Level 145
God Stats
18W - 18L
1,191 SR
Queue Stats
230W - 220L
1,568 MMR
Party 1
Izanami
Izanami
Platinum V
S0ulSaint
Izanami
Platinum V
Level 125
God Stats
41W - 36L
1,657 SR
Queue Stats
764W - 744L
1,597 MMR
Solo
Sobek
Sobek
Gold III
SamIsaac
Sobek
Gold III
Level 160
God Stats
8W - 9L
1,515 SR
Queue Stats
238W - 248L
1,583 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,546 SR
1,590 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,543 SR
1,571 MMR
Janus
Janus
Gold I
AshenWraith
Janus
Gold I
Level 156
God Stats
10W - 11L
1,730 SR
Queue Stats
197W - 199L
1,600 MMR
Solo
Heimdallr
Heimdallr
Gold II
Cominion
Heimdallr
Gold II
Level 116
God Stats
0W - 1L
1,820 SR
Queue Stats
116W - 103L
1,597 MMR
Solo
Khepri
Khepri
Silver I
Kameronfireboy
Khepri
Silver I
Level 86
God Stats
4W - 2L
1,340 SR
Queue Stats
8W - 7L
1,597 MMR
Party 2
Cthulhu
Cthulhu
Silver II
MoufR8pe
Cthulhu
Silver II
Level 99
God Stats
0W - 4L
1,325 SR
Queue Stats
130W - 128L
1,561 MMR
Party 2
Pele
Pele
Silver I
Oshinoko
Pele
Silver I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 9
12,641
527
13,626
20,524
8,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Kodiris
Scylla
20
9 / 3 / 9
14,099
587
15,809
12,178
4,747
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
MoonMonster-_-
Sun Wukong
20
7 / 1 / 9
13,673
570
19,626
27,401
24,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
S0ulSaint
Izanami
19
8 / 3 / 5
13,214
551
16,159
17,887
8,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
SamIsaac
Sobek
17
2 / 3 / 13
12,417
517
8,165
24,668
26,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
DanzaburouSetApolloCu ChulainnChang'e

VS

Bans
TsukuyomiGaneshaDa JiKumbhakarnaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 3
11,864
494
9,915
15,624
5,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Cominion
Heimdallr
17
1 / 5 / 4
10,721
447
11,256
18,530
11,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 8 / 6
10,182
424
5,702
17,031
13,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
MoufR8pe
Cthulhu
19
0 / 3 / 4
12,162
507
16,040
24,905
20,189
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Pele
20
9 / 7 / 0
13,823
576
12,853
23,673
10,433
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
30
30
Kills
13
14
Deaths
30
45
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
L
Heimdallr
Cominion
Heimdallr
1
5
4
0.6
W
4
4
9
2.13
L
1
8
6
0.5
W
Scylla
Kodiris
Scylla
9
3
9
4.5
W
Sun Wukong
MoonMonster-_-
Sun Wukong
7
1
9
11.5
L
Cthulhu
MoufR8pe
Cthulhu
0
3
4
0.67
L
Pele
9
7
0
1.29
W
Izanami
S0ulSaint
Izanami
8
3
5
3.5
W
Sobek
SamIsaac
Sobek
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,385
Damage
55,766
102,658
Taken
99,763
73,253
Mitigated
61,629
43,490
Healing
26,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,915
54
0
490
15,624
5,792
114
2,579
12,945
72,614
0
L
Heimdallr
Cominion
Heimdallr
11,256
4,712
0
4,369
18,530
11,248
434
1,736
16,708
0
86,976
W
13,626
3,636
0
6,968
20,524
8,515
710
6,343
13,947
0
85,152
L
5,702
397
0
1,684
17,031
13,967
0
8,011
8,895
26,950
0
W
Scylla
Kodiris
Scylla
15,809
1,584
0
4,509
12,178
4,747
1,445
5,070
6,996
95,219
0
W
Sun Wukong
MoonMonster-_-
Sun Wukong
19,626
3,632
0
15,925
27,401
24,998
608
9,076
18,115
0
84,513
L
Cthulhu
MoufR8pe
Cthulhu
16,040
848
224
10,884
24,905
20,189
0
8,592
15,810
91,171
0
L
Pele
12,853
2,865
0
8,673
23,673
10,433
624
3,056
20,492
0
116,687
W
Izanami
S0ulSaint
Izanami
16,159
11,583
0
7,798
17,887
8,258
7,525
5,738
12,127
0
114,063
W
Sobek
SamIsaac
Sobek
8,165
744
0
8,290
24,668
26,735
429
6,975
17,513
33,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,044
Gold Earned
58,752
562
Minions Killed
680
0
Camps Cleared
0
2,441,413
Distance Traveled
2,321,380
34
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,864
494
161
7
0
483,314
4
L
Heimdallr
10,721
447
114
5
0
446,208
5
W
Susano
12,641
527
120
5
0
523,160
6
L
Khepri
10,182
424
36
2
0
433,324
7
W
Scylla
14,099
587
142
6
0
462,818
5
W
Sun Wukong
13,673
570
129
5
0
504,239
5
L
Cthulhu
12,162
507
189
8
0
471,193
1
L
Pele
13,823
576
180
8
0
487,341
1
W
Izanami
13,214
551
151
6
0
411,350
8
W
Sobek
12,417
517
20
1
0
539,846
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role