Player Matchup

Fenrir
Fenrir
Gold V
El CUH9920
Fenrir
Gold V
Level 129
God Stats
1W - 0L
1,746 SR
Queue Stats
14W - 13L
1,593 MMR
Party 2
Cerberus
Cerberus
Gold III
GrizzLyhJr
Cerberus
Gold III
Level 57
God Stats
4W - 1L
1,603 SR
Queue Stats
67W - 66L
1,609 MMR
Solo
Anubis
Anubis
Platinum V
M4RC3L4NI_05
Anubis
Platinum V
Level 141
God Stats
4W - 2L
1,609 SR
Queue Stats
270W - 269L
1,614 MMR
Solo
Chang'e
Chang'e
Gold I
RicVengeance
Chang'e
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Gold I
Sconcey5
Cupid
Gold I
Level 122
God Stats
23W - 24L
1,519 SR
Queue Stats
253W - 251L
1,622 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,595 SR
1,588 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,486 SR
1,614 MMR
Thanatos
Thanatos
Gold III
ElMayoneso50247
Thanatos
Gold III
Level 107
God Stats
1W - 6L
1,324 SR
Queue Stats
397W - 391L
1,605 MMR
Party 1
Anhur
Anhur
Gold I
IzWrath-
Anhur
Gold I
Level 126
God Stats
5W - 3L
1,272 SR
Queue Stats
210W - 201L
1,608 MMR
Solo
Jormungandr
Jormungandr
Gold II
JOHN-ESTEBAN
Jormungandr
Gold II
Level 122
God Stats
0W - 2L
1,247 SR
Queue Stats
307W - 303L
1,603 MMR
Solo
Cthulhu
Cthulhu
Gold IV
brownie3197
Cthulhu
Gold IV
Level 142
God Stats
6W - 4L
1,923 SR
Queue Stats
107W - 106L
1,629 MMR
Party 1
Merlin
Merlin
Platinum IV
itsRoberto
Merlin
Platinum IV
Level 149
God Stats
14W - 12L
1,663 SR
Queue Stats
188W - 180L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
El CUH9920
Fenrir
16
5 / 1 / 8
10,924
575
10,567
13,771
9,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
GrizzLyhJr
Cerberus
15
3 / 2 / 10
9,979
525
6,600
17,429
11,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
19
13 / 0 / 5
12,514
659
20,207
16,336
7,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
RicVengeance
Chang'e
17
6 / 1 / 13
10,981
578
12,806
11,405
4,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Sconcey5
Cupid
18
2 / 1 / 3
11,598
610
6,908
9,792
3,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Nu WaCu ChulainnSetDanzaburouJanus

VS

Bans
King ArthurKhepriApolloYmirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
2 / 5 / 0
8,869
467
6,182
12,108
4,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
IzWrath-
Anhur
14
0 / 3 / 1
8,144
429
6,559
10,831
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
JOHN-ESTEBAN
Jormungandr
14
1 / 7 / 0
8,521
448
7,606
18,690
13,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
brownie3197
Cthulhu
13
1 / 7 / 4
8,421
443
8,218
19,825
14,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
itsRoberto
Merlin
15
1 / 7 / 2
8,722
459
9,653
11,444
3,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
12
29
Kills
5
5
Deaths
29
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
El CUH9920
Fenrir
5
1
8
9
L
Thanatos
2
5
0
0.4
W
Cerberus
GrizzLyhJr
Cerberus
3
2
10
4
L
Anhur
IzWrath-
Anhur
0
3
1
0.17
L
Jormungandr
JOHN-ESTEBAN
Jormungandr
1
7
0
0.14
W
Anubis
13
0
5
15.5
W
Chang'e
RicVengeance
Chang'e
6
1
13
12.5
W
Cupid
Sconcey5
Cupid
2
1
3
3.5
L
Cthulhu
brownie3197
Cthulhu
1
7
4
0.43
L
Merlin
itsRoberto
Merlin
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,088
Damage
38,218
68,733
Taken
72,898
36,063
Mitigated
40,273
33,617
Healing
14,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
El CUH9920
Fenrir
10,567
2,452
0
2,150
13,771
9,873
254
3,332
10,293
0
78,719
L
Thanatos
6,182
1,430
0
7,121
12,108
4,136
0
5,166
6,774
0
62,390
W
Cerberus
GrizzLyhJr
Cerberus
6,600
52
0
5,676
17,429
11,162
0
6,838
10,333
28,844
0
L
Anhur
IzWrath-
Anhur
6,559
2,453
0
3,323
10,831
4,551
0
2,046
8,769
0
54,517
L
Jormungandr
JOHN-ESTEBAN
Jormungandr
7,606
976
0
375
18,690
13,296
0
12,563
6,061
44,254
0
W
Anubis
20,207
1,348
0
11,934
16,336
7,800
2,132
6,741
9,483
97,917
0
W
Chang'e
RicVengeance
Chang'e
12,806
872
4,029
5,262
11,405
4,174
1,674
6,467
4,748
62,044
0
W
Cupid
Sconcey5
Cupid
6,908
4,258
336
4,230
9,792
3,054
5,567
1,842
7,946
0
80,391
L
Cthulhu
brownie3197
Cthulhu
8,218
799
190
3,275
19,825
14,651
0
10,538
8,882
29,462
0
L
Merlin
itsRoberto
Merlin
9,653
264
0
625
11,444
3,639
0
8,435
2,799
60,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,996
Gold Earned
42,677
598
Minions Killed
458
0
Camps Cleared
0
1,754,438
Distance Traveled
1,616,110
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,924
575
109
6
0
397,802
8
L
Thanatos
8,869
467
107
6
0
365,924
3
W
Cerberus
9,979
525
48
3
0
370,180
2
L
Anhur
8,144
429
99
5
0
320,074
4
L
Jormungandr
8,521
448
81
4
0
284,747
4
W
Anubis
12,514
659
161
8
0
306,688
5
W
Chang'e
10,981
578
127
7
0
387,922
7
W
Cupid
11,598
610
153
8
0
291,846
3
L
Cthulhu
8,421
443
41
2
0
333,548
4
L
Merlin
8,722
459
130
7
0
311,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role