Player Matchup

Cthulhu
Cthulhu
DietrichTheWall
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,133 Elo+
Party 2
Heimdallr
Heimdallr
HoratioLord
Heimdallr
Level 92
God Stats
3W - 1L
1,856 SR
Queue Stats
26W - 33L
1,566 Elo+
Party 2
Mulan
Mulan
Rcommando1107
Mulan
Level 81
God Stats
0W - 4L
1,319 SR
Queue Stats
24W - 27L
1,566 Elo+
Party 2
Team Averages
Level 72
1,558 SR
1,421 Elo+

VS

Team Averages
Level 93
1,570 SR
1,567 Elo+
Izanami
Izanami
SeniorSideBuub
Izanami
Level 89
God Stats
5W - 2L
1,734 SR
Queue Stats
211W - 154L
1,556 Elo+
Party 1
Zeus
Zeus
The4skinKnight
Zeus
Level 125
God Stats
2W - 4L
1,500 SR
Queue Stats
297W - 242L
1,562 Elo+
Party 1
Mulan
Mulan
TheShadowJacker
Mulan
Level 66
God Stats
5W - 7L
1,476 SR
Queue Stats
50W - 45L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
7,086
591
4,952
11,763
11,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
HoratioLord
Heimdallr
10
3 / 4 / 1
7,647
637
4,768
7,600
4,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 8 / 2
7,833
653
8,136
14,210
6,604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 10
9,517
793
8,498
6,652
2,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 3 / 6
9,118
760
10,188
6,257
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
5 / 3 / 7
9,158
763
7,393
12,305
7,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
15
15
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Heimdallr
HoratioLord
Heimdallr
3
4
1
0.88
L
3
8
2
0.5
W
5
0
10
10
W
5
3
6
2.67
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,856
Damage
26,079
33,573
Taken
25,214
21,957
Mitigated
12,078
2,386
Healing
13,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,952
146
207
570
11,763
11,340
25
2,607
8,908
19,728
0
L
Heimdallr
HoratioLord
Heimdallr
4,768
1,211
0
300
7,600
4,013
0
2,816
4,645
0
23,637
L
8,136
1,499
0
1,309
14,210
6,604
0
4,316
9,451
0
27,752
W
8,498
5,445
0
4,448
6,652
2,849
2,015
2,526
4,126
0
53,714
W
10,188
802
0
2,248
6,257
1,584
853
878
5,379
31,967
0
W
7,393
1,634
263
6,128
12,305
7,645
0
1,609
10,696
0
26,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,566
Gold Earned
27,793
115
Minions Killed
150
0
Camps Cleared
0
593,893
Distance Traveled
712,077
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,086
591
32
3
0
209,712
2
L
Heimdallr
7,647
637
44
4
0
184,253
1
L
Mulan
7,833
653
39
3
0
199,928
1
W
Izanami
9,517
793
63
5
0
209,173
1
W
Zeus
9,118
760
51
4
0
220,804
2
W
Mulan
9,158
763
36
3
0
282,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role