Player Matchup

Danzaburou
Danzaburou
cohensworth
Danzaburou
Level 122
God Stats
3W - 1L
1,647 SR
Queue Stats
110W - 95L
1,648 Elo+
Party 2
Chronos
Chronos
enigmatest62
Chronos
Level 117
God Stats
4W - 2L
1,690 SR
Queue Stats
39W - 46L
1,582 Elo+
Party 2
Cthulhu
Cthulhu
theleaderofwolfs
Cthulhu
Level 85
God Stats
6W - 2L
1,788 SR
Queue Stats
267W - 201L
1,593 Elo+
Solo
Team Averages
Level 108
1,709 SR
1,608 Elo+

VS

Team Averages
Level 85
1,577 SR
1,527 Elo+
Anubis
Anubis
LadyLumi
Anubis
Level 160
God Stats
1W - 6L
1,514 SR
Queue Stats
104W - 133L
1,652 Elo+
Solo
Heimdallr
Heimdallr
Mapleleaf094
Heimdallr
Level 48
God Stats
1W - 1L
1,716 SR
Queue Stats
3W - 5L
1,538 Elo+
Party 1
Achilles
Achilles
RaRaRanDallas
Achilles
Level 46
God Stats
3W - 4L
1,500 SR
Queue Stats
22W - 15L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
cohensworth
Danzaburou
16
8 / 4 / 13
12,941
809
12,994
12,096
4,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chronos
enigmatest62
Chronos
16
6 / 3 / 12
12,485
780
12,079
13,196
4,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 5 / 13
12,626
789
15,549
16,578
8,807
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LadyLumi
Anubis
15
4 / 8 / 7
11,511
719
9,745
15,667
9,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Mapleleaf094
Heimdallr
13
1 / 7 / 6
9,923
620
8,762
15,275
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
RaRaRanDallas
Achilles
15
7 / 7 / 5
12,725
795
12,007
17,350
23,473
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
22
Kills
12
12
Deaths
22
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
LadyLumi
Anubis
4
8
7
0.94
L
Heimdallr
Mapleleaf094
Heimdallr
1
7
6
0.57
L
Achilles
RaRaRanDallas
Achilles
7
7
5
1.36
W
Danzaburou
cohensworth
Danzaburou
8
4
13
3.63
W
Chronos
enigmatest62
Chronos
6
3
12
4
W
8
5
13
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,622
Damage
30,514
41,870
Taken
48,292
17,155
Mitigated
39,345
10,454
Healing
7,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
LadyLumi
Anubis
9,745
54
105
3,296
15,667
9,436
511
8,653
7,014
58,800
0
L
Heimdallr
Mapleleaf094
Heimdallr
8,762
5,719
0
1,443
15,275
6,436
1,021
9,487
5,788
0
30,820
L
Achilles
RaRaRanDallas
Achilles
12,007
3,996
0
2,493
17,350
23,473
266
9,571
7,779
0
35,316
W
Danzaburou
cohensworth
Danzaburou
12,994
3,889
0
1,888
12,096
4,168
107
4,255
7,841
0
41,353
W
Chronos
enigmatest62
Chronos
12,079
4,330
0
6,541
13,196
4,180
2,528
3,483
9,713
61,461
0
W
15,549
1,058
561
1,464
16,578
8,807
466
2,059
14,519
48,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,052
Gold Earned
34,159
197
Minions Killed
180
0
Camps Cleared
0
888,007
Distance Traveled
766,573
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,511
719
92
6
0
230,798
1
L
Heimdallr
9,923
620
45
3
0
257,997
2
L
Achilles
12,725
795
43
3
0
277,778
1
W
Danzaburou
12,941
809
53
3
0
295,141
0
W
Chronos
12,485
780
78
5
0
277,036
0
W
Cthulhu
12,626
789
66
4
0
315,830
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role