Player Matchup

Nemesis
Nemesis
Silver I
AngryFiish
Nemesis
Silver I
Level 62
God Stats
11W - 15L
1,539 SR
Queue Stats
186W - 181L
1,202 MMR
Party 1
Izanami
Izanami
Gold V
SATCHM03
Izanami
Gold V
Level 149
God Stats
40W - 32L
1,678 SR
Queue Stats
279W - 267L
1,361 MMR
Solo
Ymir
Ymir
Bronze III
ScarMec
Ymir
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,419 MMR
Solo
Artio
Artio
Gold V
diego1311
Artio
Gold V
Level 87
God Stats
3W - 4L
1,800 SR
Queue Stats
169W - 177L
1,346 MMR
Solo
Janus
Janus
Gold IV
gbaby730
Janus
Gold IV
Level 38
God Stats
14W - 12L
1,640 SR
Queue Stats
247W - 251L
1,566 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 75
1,631 SR
1,379 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,552 SR
1,399 MMR
Chang'e
Chang'e
Gold IV
CristianS2
Chang'e
Gold IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver III
HuriKain
Cupid
Silver III
Level 143
God Stats
1W - 1L
1,461 SR
Queue Stats
30W - 28L
1,321 MMR
Party 2
Ganesha
Ganesha
Silver III
Tritusss
Ganesha
Silver III
Level 127
God Stats
4W - 5L
1,608 SR
Queue Stats
48W - 57L
1,321 MMR
Party 2
Pele
Pele
Silver II
fcav
Pele
Silver II
Level 133
God Stats
2W - 0L
1,858 SR
Queue Stats
22W - 22L
1,399 MMR
Solo
Scylla
Scylla
Silver II
ironmannn
Scylla
Silver II
Level 157
God Stats
4W - 3L
1,330 SR
Queue Stats
244W - 248L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AngryFiish
Nemesis
18
3 / 5 / 5
11,317
453
9,104
20,898
10,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
SATCHM03
Izanami
20
3 / 3 / 3
12,779
511
12,943
12,471
7,584
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
ScarMec
Ymir
14
0 / 8 / 0
9,203
368
1,826
19,455
8,836
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
diego1311
Artio
12
0 / 6 / 8
9,176
367
4,312
20,188
17,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
gbaby730
Janus
20
7 / 4 / 2
13,455
538
16,317
15,987
5,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetDanzaburouTsukuyomiApolloCu Chulainn

VS

Bans
PersephoneKing ArthurTyrSun WukongGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CristianS2
Chang'e
20
8 / 1 / 7
15,935
637
19,304
15,678
11,641
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cupid
HuriKain
Cupid
20
6 / 4 / 4
14,446
578
10,857
16,198
8,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
Tritusss
Ganesha
17
0 / 3 / 18
12,467
499
6,655
16,513
17,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
fcav
Pele
20
8 / 3 / 10
14,530
581
11,930
20,865
12,199
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
ironmannn
Scylla
18
4 / 2 / 9
12,972
519
13,746
7,793
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
74
13
Kills
26
26
Deaths
13
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AngryFiish
Nemesis
3
5
5
1.1
W
Chang'e
CristianS2
Chang'e
8
1
7
11.5
W
Cupid
HuriKain
Cupid
6
4
4
2
L
Izanami
SATCHM03
Izanami
3
3
3
1.5
L
Ymir
ScarMec
Ymir
0
8
0
0
W
Ganesha
Tritusss
Ganesha
0
3
18
3
L
Artio
diego1311
Artio
0
6
8
0.67
W
Pele
fcav
Pele
8
3
10
4.33
L
Janus
gbaby730
Janus
7
4
2
2
W
Scylla
ironmannn
Scylla
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,502
Damage
62,492
88,999
Taken
77,047
49,899
Mitigated
52,646
18,971
Healing
33,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AngryFiish
Nemesis
9,104
4,582
0
6,454
20,898
10,163
0
9,263
11,465
0
76,787
W
Chang'e
CristianS2
Chang'e
19,304
1,870
3,865
8,744
15,678
11,641
2,038
3,384
12,051
108,531
0
W
Cupid
HuriKain
Cupid
10,857
6,693
903
7,467
16,198
8,330
7,284
3,205
12,809
0
103,357
L
Izanami
SATCHM03
Izanami
12,943
7,182
0
1,186
12,471
7,584
854
3,088
9,352
0
120,411
L
Ymir
ScarMec
Ymir
1,826
227
0
3,503
19,455
8,836
22
8,849
10,530
38,478
0
W
Ganesha
Tritusss
Ganesha
6,655
388
0
3,219
16,513
17,524
773
4,712
11,623
28,457
0
L
Artio
diego1311
Artio
4,312
612
184
2,545
20,188
17,399
0
12,127
7,702
12,221
0
W
Pele
fcav
Pele
11,930
2,965
0
6,860
20,865
12,199
3,514
8,250
12,332
0
107,460
L
Janus
gbaby730
Janus
16,317
742
370
4,729
15,987
5,917
0
5,934
9,793
124,404
0
W
Scylla
ironmannn
Scylla
13,746
1,387
0
1,942
7,793
2,952
1,338
4,391
3,189
86,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,930
Gold Earned
70,350
634
Minions Killed
659
0
Camps Cleared
0
2,405,882
Distance Traveled
2,471,861
31
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,317
453
124
5
0
471,073
2
W
Chang'e
15,935
637
205
8
0
486,124
6
W
Cupid
14,446
578
156
6
0
440,947
8
L
Izanami
12,779
511
203
8
0
462,153
9
L
Ymir
9,203
368
77
3
0
421,510
3
W
Ganesha
12,467
499
5
0
0
521,082
8
L
Artio
9,176
367
10
0
0
524,945
13
W
Pele
14,530
581
162
6
0
542,544
0
L
Janus
13,455
538
220
9
0
526,201
4
W
Scylla
12,972
519
131
5
0
481,164
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role