Player Matchup

Ares
Ares
CanadianKachow
Ares
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
ChineseJhin
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
MajorStone49180
Janus
Level 16
God Stats
2W - 8L
1,347 SR
Queue Stats
37W - 76L
1,054 Elo+
Solo
Osiris
Osiris
NASHIIIN
Osiris
Level 28
God Stats
1W - 2L
1,454 SR
Queue Stats
5W - 6L
1,382 Elo+
Solo
Danzaburou
Danzaburou
Quilden
Danzaburou
Level 16
God Stats
4W - 6L
1,533 SR
Queue Stats
57W - 66L
1,264 Elo+
Solo
Team Averages
Level 30
1,467 SR
1,340 Elo+

VS

Team Averages
Level 19
1,425 SR
1,351 Elo+
Cthulhu
Cthulhu
Exdestroer
Cthulhu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,389 Elo+
Party 2
Yemoja
Yemoja
Manhattan000
Yemoja
Level 28
God Stats
78W - 97L
1,359 SR
Queue Stats
484W - 678L
1,310 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SmileSir
Tsukuyomi
Level 17
God Stats
8W - 5L
1,312 SR
Queue Stats
208W - 253L
1,345 Elo+
Solo
Ra
Ra
ThePlug216
Ra
Level 22
God Stats
5W - 6L
1,453 SR
Queue Stats
8W - 11L
1,378 Elo+
Solo
Vamana
Vamana
YOTlCOJO
Vamana
Level 28
God Stats
22W - 25L
1,500 SR
Queue Stats
1,034W - 1,244L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 1 / 0
6,371
290
186
1,470
426
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
ChineseJhin
Nemesis
2
0 / 0 / 0
5,903
268
0
0
0
16
2 / 9 / 0
10,665
485
9,307
13,301
5,051
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
NASHIIIN
Osiris
18
3 / 5 / 0
10,621
483
10,111
18,646
15,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Quilden
Danzaburou
16
5 / 8 / 3
10,829
492
15,714
18,200
7,322
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exdestroer
Cthulhu
11
0 / 2 / 2
7,909
360
1,006
10,780
11,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Yemoja
13
2 / 4 / 5
9,129
415
4,339
18,152
14,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
SmileSir
Tsukuyomi
18
7 / 2 / 5
11,687
531
11,290
15,349
7,445
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
6 / 2 / 4
11,794
536
9,455
9,515
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
YOTlCOJO
Vamana
17
8 / 1 / 4
11,047
502
9,913
15,560
9,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
11
Kills
23
23
Deaths
11
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Nemesis
ChineseJhin
Nemesis
0
0
0
0
W
Cthulhu
Exdestroer
Cthulhu
0
2
2
0.5
L
2
9
0
0.22
W
Yemoja
2
4
5
1.13
L
Osiris
NASHIIIN
Osiris
3
5
0
0.6
L
Danzaburou
Quilden
Danzaburou
5
8
3
0.81
W
Tsukuyomi
SmileSir
Tsukuyomi
7
2
5
4.75
W
6
2
4
4
W
Vamana
YOTlCOJO
Vamana
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,318
Damage
36,003
51,617
Taken
69,356
27,827
Mitigated
46,773
12,341
Healing
22,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
186
51
0
0
1,470
426
0
161
1,309
874
0
L
Nemesis
ChineseJhin
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Exdestroer
Cthulhu
1,006
283
0
441
10,780
11,057
0
592
10,188
19,791
0
L
9,307
2,576
0
106
13,301
5,051
2,080
2,799
10,177
61,459
0
W
Yemoja
4,339
1,560
2,743
6,520
18,152
14,858
288
186
17,966
41,481
0
L
Osiris
NASHIIIN
Osiris
10,111
4,112
0
7,458
18,646
15,028
1,000
4,629
13,742
0
70,564
L
Danzaburou
Quilden
Danzaburou
15,714
5,870
0
4,777
18,200
7,322
1,954
7,211
10,914
0
56,088
W
Tsukuyomi
SmileSir
Tsukuyomi
11,290
3,649
0
5,712
15,349
7,445
1,103
2,828
12,521
0
72,084
W
9,455
695
888
3,609
9,515
3,921
4,130
1,416
8,099
71,789
0
W
Vamana
YOTlCOJO
Vamana
9,913
4,665
0
2,965
15,560
9,492
132
4,471
11,089
0
40,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,389
Gold Earned
51,566
309
Minions Killed
396
0
Camps Cleared
0
1,083,130
Distance Traveled
1,801,987
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,371
290
6
0
0
53,451
0
L
Nemesis
5,903
268
0
0
0
0
0
W
Cthulhu
7,909
360
28
1
0
260,588
3
L
Janus
10,665
485
115
5
0
299,753
0
W
Yemoja
9,129
415
56
3
0
306,134
3
L
Osiris
10,621
483
109
5
0
389,929
2
L
Danzaburou
10,829
492
79
4
0
339,997
4
W
Tsukuyomi
11,687
531
118
5
0
361,804
0
W
Ra
11,794
536
140
6
0
406,089
0
W
Vamana
11,047
502
54
2
0
467,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role