Player Matchup

Yemoja
Yemoja
MissRound3
Yemoja
Level 15
God Stats
9W - 12L
1,246 SR
Queue Stats
101W - 137L
1,272 Elo+
Solo
Khepri
Khepri
ZOQUINIMO
Khepri
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,337 Elo+
Solo
Neith
Neith
khlanguinho
Neith
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 2
Thor
Thor
lazaroxd01
Thor
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2
Nemesis
Nemesis
yRockefeller
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2
Team Averages
Level 19
1,449 SR
1,422 Elo+

VS

Team Averages
Level 26
1,587 SR
1,363 Elo+
Bakasura
Bakasura
CharmandereuKd
Bakasura
Level 28
God Stats
4W - 1L
1,670 SR
Queue Stats
68W - 84L
1,445 Elo+
Solo
Anubis
Anubis
DonkKongRO7
Anubis
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
182W - 254L
1,280 Elo+
Party 1
Cerberus
Cerberus
GOD IRO7
Cerberus
Level 29
God Stats
19W - 19L
1,594 SR
Queue Stats
339W - 506L
1,306 Elo+
Party 1
Neith
Neith
Sergio Shidokay
Neith
Level 38
God Stats
13W - 12L
1,503 SR
Queue Stats
90W - 146L
1,297 Elo+
Party 1
Jormungandr
Jormungandr
Vicentola
Jormungandr
Level 26
God Stats
14W - 10L
1,668 SR
Queue Stats
113W - 104L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MissRound3
Yemoja
11
2 / 0 / 2
5,963
497
2,586
4,450
1,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Khepri
ZOQUINIMO
Khepri
8
0 / 1 / 3
4,816
401
1,626
5,312
2,043
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

4
0 / 2 / 1
4,276
356
775
1,340
248
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

9
4 / 7 / 1
6,119
510
6,494
8,189
1,730
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
yRockefeller
Nemesis
6
1 / 6 / 3
4,916
410
2,491
7,761
1,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
3 / 2 / 5
6,642
554
4,690
6,422
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
10
7 / 3 / 5
6,568
547
4,972
6,402
1,826
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
GOD IRO7
Cerberus
10
1 / 2 / 2
6,578
548
2,114
7,120
4,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
4 / 1 / 4
6,466
539
6,126
6,668
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
Vicentola
Jormungandr
12
0 / 0 / 0
7,141
595
710
2,579
1,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
15
16
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
3
2
5
2.75
W
Anubis
7
3
5
3.17
W
Cerberus
GOD IRO7
Cerberus
1
2
2
1
L
Yemoja
MissRound3
Yemoja
2
0
2
3
W
4
1
4
6
W
Jormungandr
Vicentola
Jormungandr
0
0
0
0
L
Khepri
ZOQUINIMO
Khepri
0
1
3
1.5
L
0
2
1
0.25
L
4
7
1
0.64
L
Nemesis
yRockefeller
Nemesis
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,972
Damage
18,612
27,052
Taken
29,191
6,911
Mitigated
13,252
4,334
Healing
10,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
4,690
3,098
0
2,566
6,422
3,329
1,220
662
5,760
0
24,285
W
Anubis
4,972
1,283
0
1,788
6,402
1,826
424
826
5,576
19,933
0
W
Cerberus
GOD IRO7
Cerberus
2,114
58
0
1,554
7,120
4,617
727
1,438
5,682
28,392
0
L
Yemoja
MissRound3
Yemoja
2,586
389
487
852
4,450
1,576
234
830
3,620
21,633
0
W
6,126
3,221
0
3,748
6,668
2,054
2,063
1,170
5,498
0
29,453
W
Jormungandr
Vicentola
Jormungandr
710
207
0
609
2,579
1,426
773
116
2,463
39,102
0
L
Khepri
ZOQUINIMO
Khepri
1,626
193
0
390
5,312
2,043
0
1,866
3,001
12,362
0
L
775
532
0
29
1,340
248
0
693
647
0
4,555
L
6,494
1,297
0
604
8,189
1,730
0
2,694
5,070
0
17,778
L
Nemesis
yRockefeller
Nemesis
2,491
1,336
0
1,972
7,761
1,314
0
1,638
5,988
0
14,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,090
Gold Earned
33,395
116
Minions Killed
303
0
Camps Cleared
0
827,847
Distance Traveled
1,039,881
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,642
554
60
5
0
240,899
0
W
Anubis
6,568
547
36
3
0
202,202
0
W
Cerberus
6,578
548
65
5
0
236,144
1
L
Yemoja
5,963
497
38
3
0
193,979
3
W
Neith
6,466
539
50
4
0
159,556
1
W
Jormungandr
7,141
595
92
8
0
201,080
0
L
Khepri
4,816
401
26
2
0
213,425
0
L
Neith
4,276
356
9
1
0
55,551
0
L
Thor
6,119
510
21
2
0
169,804
0
L
Nemesis
4,916
410
22
2
0
195,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role