Player Matchup

Artio
Artio
JuniorBY
Artio
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Lambisaurus
Cerberus
Level 78
God Stats
2W - 1L
1,559 SR
Queue Stats
85W - 75L
1,429 Elo+
Party 2
Sun Wukong
Sun Wukong
TBHNotADragon
Sun Wukong
Level 44
God Stats
1W - 0L
1,285 SR
Queue Stats
53W - 51L
1,382 Elo+
Party 2
Chang'e
Chang'e
TheTwistedFates
Chang'e
Level 127
God Stats
2W - 6L
1,176 SR
Queue Stats
260W - 269L
1,413 Elo+
Solo
Hera
Hera
seejonroar
Hera
Level 108
God Stats
5W - 3L
1,703 SR
Queue Stats
325W - 345L
1,452 Elo+
Solo
Team Averages
Level 96
1,445 SR
1,435 Elo+

VS

Team Averages
Level 75
1,510 SR
1,456 Elo+
Danzaburou
Danzaburou
SanroK13
Danzaburou
Level 61
God Stats
4W - 12L
1,500 SR
Queue Stats
483W - 475L
1,449 Elo+
Solo
Anubis
Anubis
Slidestealth
Anubis
Level 81
God Stats
5W - 2L
1,551 SR
Queue Stats
170W - 163L
1,448 Elo+
Party 1
Chang'e
Chang'e
TwztdDarkness
Chang'e
Level 116
God Stats
5W - 2L
1,500 SR
Queue Stats
253W - 235L
1,470 Elo+
Party 1
Ganesha
Ganesha
TwztdJoker
Ganesha
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 151L
1,425 Elo+
Party 1
Thor
Thor
jakih___
Thor
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
JuniorBY
Artio
17
3 / 2 / 14
11,207
700
4,836
29,025
19,322
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Lambisaurus
Cerberus
20
13 / 4 / 9
13,204
825
20,120
24,045
22,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
TBHNotADragon
Sun Wukong
20
7 / 2 / 16
12,009
751
21,329
27,127
22,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

18
2 / 4 / 15
11,171
698
11,774
14,812
4,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
0 / 4 / 16
10,907
682
26,437
13,501
4,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SanroK13
Danzaburou
18
2 / 5 / 10
10,731
671
23,846
22,959
8,558
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
20
10 / 6 / 4
12,658
791
34,122
18,097
7,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
18
3 / 4 / 9
11,618
726
14,494
19,176
7,454
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
TwztdJoker
Ganesha
18
0 / 5 / 10
9,348
584
6,122
22,460
24,834
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
11
1 / 5 / 5
8,648
541
991
8,714
3,140

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
54
25
Kills
16
16
Deaths
25
70
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Artio
JuniorBY
Artio
3
2
14
5
W
Cerberus
Lambisaurus
Cerberus
13
4
9
4.38
L
Danzaburou
SanroK13
Danzaburou
2
5
10
1.4
L
Anubis
10
6
4
2
W
Sun Wukong
TBHNotADragon
Sun Wukong
7
2
16
7.5
W
2
4
15
2.38
L
Chang'e
3
4
9
1.88
L
Ganesha
TwztdJoker
Ganesha
0
5
10
1
L
Thor
1
5
5
0.7
W
0
4
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,496
Damage
79,575
108,510
Taken
91,406
72,033
Mitigated
51,042
59,364
Healing
45,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
JuniorBY
Artio
4,836
229
3,069
11,073
29,025
19,322
909
12,998
16,027
15,677
0
W
Cerberus
Lambisaurus
Cerberus
20,120
573
2,045
8,207
24,045
22,004
1,216
9,536
14,509
35,010
0
L
Danzaburou
SanroK13
Danzaburou
23,846
7,517
1,683
8,809
22,959
8,558
204
16,339
6,134
0
46,610
L
Anubis
34,122
812
839
6,201
18,097
7,056
243
14,249
3,522
72,305
0
W
Sun Wukong
TBHNotADragon
Sun Wukong
21,329
2,685
2,858
11,392
27,127
22,140
1,063
13,785
12,548
0
37,096
W
11,774
674
12,021
4,645
14,812
4,301
1,171
10,897
3,915
28,645
0
L
Chang'e
14,494
1,836
13,452
7,189
19,176
7,454
112
13,096
5,782
25,359
0
L
Ganesha
TwztdJoker
Ganesha
6,122
1,197
2,702
4,324
22,460
24,834
0
13,188
8,693
18,362
0
L
Thor
991
526
0
0
8,714
3,140
0
4,456
4,108
0
3,041
W
26,437
7,873
1,336
2,718
13,501
4,266
455
7,522
5,979
52,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,498
Gold Earned
53,003
188
Minions Killed
148
0
Camps Cleared
0
1,353,162
Distance Traveled
1,209,842
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,207
700
23
1
0
217,365
0
W
Cerberus
13,204
825
51
3
0
293,557
0
L
Danzaburou
10,731
671
39
2
0
262,189
0
L
Anubis
12,658
791
82
5
0
274,242
0
W
Sun Wukong
12,009
751
29
2
0
323,808
2
W
Chang'e
11,171
698
41
3
0
271,361
1
L
Chang'e
11,618
726
25
2
0
296,735
0
L
Ganesha
9,348
584
0
0
0
245,021
0
L
Thor
8,648
541
2
0
0
131,655
1
W
Hera
10,907
682
44
3
0
247,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role