Player Matchup

Thanatos
Thanatos
Eaam4013
Thanatos
Level 28
God Stats
14W - 17L
1,389 SR
Queue Stats
110W - 115L
1,435 Elo+
Party 2
Ymir
Ymir
Gordinon
Ymir
Level 25
God Stats
7W - 8L
1,266 SR
Queue Stats
156W - 165L
1,444 Elo+
Party 1
Nu Wa
Nu Wa
ItSakurajima
Nu Wa
Level 26
God Stats
9W - 9L
1,484 SR
Queue Stats
46W - 50L
1,427 Elo+
Party 2
Chang'e
Chang'e
PepperSenpai
Chang'e
Level 25
God Stats
5W - 6L
1,446 SR
Queue Stats
87W - 95L
1,417 Elo+
Party 1
Rama
Rama
ShioriSenshi
Rama
Level 27
God Stats
10W - 7L
1,680 SR
Queue Stats
16W - 8L
1,663 Elo+
Solo
Team Averages
Level 26
1,453 SR
1,477 Elo+

VS

Team Averages
Level 25
1,602 SR
1,465 Elo+
Heimdallr
Heimdallr
EdgexK
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,474 Elo+
Party 3
Fafnir
Fafnir
Emoreland
Fafnir
Level 25
God Stats
3W - 2L
1,689 SR
Queue Stats
148W - 148L
1,414 Elo+
Solo
Ra
Ra
NiCkoLi x
Ra
Level 15
God Stats
5W - 3L
1,660 SR
Queue Stats
35W - 41L
1,478 Elo+
Solo
Thanatos
Thanatos
Stinsolas
Thanatos
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
65W - 58L
1,468 Elo+
Party 3
Tiamat
Tiamat
shibbo-
Tiamat
Level 29
God Stats
8W - 2L
1,660 SR
Queue Stats
16W - 11L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Eaam4013
Thanatos
18
7 / 2 / 1
10,960
522
11,375
17,439
6,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
15
6 / 1 / 5
10,437
497
11,644
17,037
18,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
3 / 2 / 5
10,894
519
9,921
5,300
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
PepperSenpai
Chang'e
16
3 / 4 / 2
9,949
474
7,031
15,554
9,498
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
3 / 3 / 7
10,050
479
8,323
12,640
4,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EdgexK
Heimdallr
13
1 / 7 / 3
8,056
384
10,340
15,883
5,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
Emoreland
Fafnir
12
1 / 4 / 2
8,533
406
4,235
14,346
11,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
3 / 3 / 2
10,156
484
5,042
11,852
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
Stinsolas
Thanatos
16
4 / 3 / 1
10,001
476
10,281
15,882
5,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
shibbo-
Tiamat
18
3 / 5 / 2
11,277
537
13,226
13,291
11,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
22
Kills
12
12
Deaths
22
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Eaam4013
Thanatos
7
2
1
3.75
L
Heimdallr
EdgexK
Heimdallr
1
7
3
0.36
L
Fafnir
Emoreland
Fafnir
1
4
2
0.5
W
Ymir
6
1
5
8.5
W
3
2
5
2.75
L
3
3
2
1.33
W
Chang'e
PepperSenpai
Chang'e
3
4
2
1
W
3
3
7
2.17
L
Thanatos
Stinsolas
Thanatos
4
3
1
1.5
L
Tiamat
shibbo-
Tiamat
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,294
Damage
43,124
67,970
Taken
71,254
41,082
Mitigated
39,330
33,718
Healing
31,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Eaam4013
Thanatos
11,375
4,958
585
16,095
17,439
6,935
2,134
6,120
11,319
0
75,115
L
Heimdallr
EdgexK
Heimdallr
10,340
4,819
0
5,006
15,883
5,464
0
6,469
9,278
0
48,514
L
Fafnir
Emoreland
Fafnir
4,235
935
0
3,119
14,346
11,863
0
5,770
8,476
16,032
0
W
Ymir
11,644
1,999
0
5,184
17,037
18,361
17
4,099
12,938
46,987
0
W
9,921
1,975
0
1,198
5,300
1,731
1,797
1,433
3,867
65,322
0
L
5,042
803
318
5,335
11,852
4,277
1,566
4,689
6,771
65,061
0
W
Chang'e
PepperSenpai
Chang'e
7,031
1,580
209
5,597
15,554
9,498
324
9,143
6,411
49,536
0
W
8,323
6,255
0
4,850
12,640
4,557
293
1,708
10,932
0
49,645
L
Thanatos
Stinsolas
Thanatos
10,281
4,999
0
13,579
15,882
5,943
0
4,352
11,392
0
65,948
L
Tiamat
shibbo-
Tiamat
13,226
1,704
0
3,955
13,291
11,783
636
6,493
6,741
72,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,290
Gold Earned
48,023
530
Minions Killed
477
0
Camps Cleared
0
1,916,817
Distance Traveled
1,809,173
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,960
522
146
7
0
450,102
0
L
Heimdallr
8,056
384
57
3
0
350,377
0
L
Fafnir
8,533
406
26
1
0
346,145
2
W
Ymir
10,437
497
57
3
0
426,909
0
W
Nu Wa
10,894
519
116
6
0
378,888
3
L
Ra
10,156
484
131
6
0
325,544
0
W
Chang'e
9,949
474
126
6
0
298,242
0
W
Rama
10,050
479
85
4
0
362,676
4
L
Thanatos
10,001
476
114
5
0
411,810
0
L
Tiamat
11,277
537
149
7
0
375,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role