Player Matchup

Apollo
Apollo
Feathersteppin
Apollo
Level 154
God Stats
27W - 5L
1,859 SR
Queue Stats
849W - 76L
2,121 Elo+
Party 1
Hel
Hel
Jhook876
Hel
Level 68
God Stats
20W - 1L
1,974 SR
Queue Stats
152W - 27L
1,892 Elo+
Party 1
Thanatos
Thanatos
Ratmilk
Thanatos
Level 160
God Stats
80W - 5L
2,196 SR
Queue Stats
2,281W - 184L
2,176 Elo+
Party 1
Khepri
Khepri
YourSoloLaner
Khepri
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
482W - 51L
1,930 Elo+
Party 1
Ymir
Ymir
fuzzsicles
Ymir
Level 100
God Stats
4W - 0L
1,750 SR
Queue Stats
80W - 10L
1,882 Elo+
Party 1
Team Averages
Level 97
1,856 SR
2,000 Elo+

VS

Team Averages
Level 78
1,548 SR
1,574 Elo+
Ravana
Ravana
DankeyMankey
Ravana
Level 103
God Stats
2W - 2L
1,762 SR
Queue Stats
197W - 193L
1,592 Elo+
Party 2
Danzaburou
Danzaburou
FireFurret
Danzaburou
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fafnir
Fafnir
SkillfulIncision
Fafnir
Level 123
God Stats
16W - 18L
1,586 SR
Queue Stats
268W - 257L
1,667 Elo+
Party 3
Janus
Janus
freedomxxx
Janus
Level 47
God Stats
0W - 4L
1,168 SR
Queue Stats
90W - 105L
1,563 Elo+
Party 2
Osiris
Osiris
yourlocaleatery
Osiris
Level 84
God Stats
5W - 4L
1,724 SR
Queue Stats
109W - 117L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
7,139
714
2,912
4,241
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 5 / 7
6,082
608
3,539
6,413
2,183
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
Ratmilk
Thanatos
12
10 / 1 / 4
7,465
747
6,839
6,668
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 4
6,362
636
4,627
6,622
4,911
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
7 / 0 / 7
6,726
673
6,469
6,463
4,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
9
0 / 5 / 2
5,030
503
1,987
6,331
1,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
FireFurret
Danzaburou
9
0 / 2 / 0
5,016
502
1,140
2,547
615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 3 / 1
5,564
556
3,492
6,778
3,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
8
3 / 7 / 2
5,574
557
5,351
6,904
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 4 / 1
5,499
550
5,846
11,000
5,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
21
Kills
7
7
Deaths
21
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ravana
0
5
2
0.2
W
3
0
5
5.5
L
Danzaburou
FireFurret
Danzaburou
0
2
0
0
W
0
5
7
0.7
W
Thanatos
Ratmilk
Thanatos
10
1
4
12
L
2
3
1
0.83
W
1
1
4
3
L
Janus
3
7
2
0.57
W
7
0
7
10.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,386
Damage
17,816
30,407
Taken
33,560
15,020
Mitigated
12,836
17,479
Healing
7,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
1,987
473
0
1,240
6,331
1,517
0
1,337
4,994
0
23,534
W
2,912
1,874
0
2,925
4,241
1,632
238
587
3,654
0
48,158
L
Danzaburou
FireFurret
Danzaburou
1,140
523
0
498
2,547
615
0
495
2,052
0
22,435
W
3,539
228
1,040
1,983
6,413
2,183
32
3,400
2,701
29,960
0
W
Thanatos
Ratmilk
Thanatos
6,839
2,618
0
8,310
6,668
2,293
0
2,093
4,423
0
41,180
L
3,492
590
0
1,570
6,778
3,799
0
2,479
4,299
13,832
0
W
4,627
753
0
1,962
6,622
4,911
0
712
5,835
30,771
0
L
Janus
5,351
352
0
729
6,904
1,777
0
4,330
2,574
14,469
0
W
6,469
1,410
0
1,259
6,463
4,001
0
1,389
4,951
30,117
0
L
5,846
2,665
0
3,286
11,000
5,128
10
5,994
5,006
0
22,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,774
Gold Earned
26,683
354
Minions Killed
200
0
Camps Cleared
0
1,101,739
Distance Traveled
1,026,042
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,030
503
64
6
0
221,524
1
W
Apollo
7,139
714
97
10
0
208,523
3
L
Danzaburou
5,016
502
43
4
0
192,959
2
W
Hel
6,082
608
76
8
0
207,309
2
W
Thanatos
7,465
747
70
7
0
244,788
2
L
Fafnir
5,564
556
23
2
0
222,485
3
W
Khepri
6,362
636
62
6
0
212,203
1
L
Janus
5,574
557
31
3
0
198,835
0
W
Ymir
6,726
673
49
5
0
228,916
7
L
Osiris
5,499
550
39
4
0
190,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role