Player Matchup

Cerberus
Cerberus
BooMonster94
Cerberus
Level 68
God Stats
4W - 2L
1,647 SR
Queue Stats
17W - 15L
1,167 Elo+
Solo
Hachiman
Hachiman
Lufka28
Hachiman
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Neldin
Awilix
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
TanNorey
Scylla
Level 158
God Stats
35W - 33L
1,734 SR
Queue Stats
79W - 78L
1,572 Elo+
Solo
Ymir
Ymir
m0sher
Ymir
Level 105
God Stats
24W - 22L
1,411 SR
Queue Stats
168W - 160L
1,477 Elo+
Solo
Team Averages
Level 111
1,558 SR
1,443 Elo+

VS

Team Averages
Level 58
1,542 SR
1,493 Elo+
Yemoja
Yemoja
BlessedSusej
Yemoja
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Eragon5001
Danzaburou
Level 61
God Stats
3W - 5L
1,500 SR
Queue Stats
332W - 366L
1,439 Elo+
Party 1
Ah Puch
Ah Puch
MacTec
Ah Puch
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Okcain
Horus
Level 30
God Stats
5W - 8L
1,574 SR
Queue Stats
39W - 42L
1,512 Elo+
Party 2
Mercury
Mercury
Secret012
Mercury
Level 36
God Stats
2W - 2L
1,636 SR
Queue Stats
39W - 41L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BooMonster94
Cerberus
18
5 / 1 / 3
10,578
622
9,353
10,728
7,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
Lufka28
Hachiman
15
6 / 3 / 8
8,801
518
10,837
9,753
3,592
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Neldin
Awilix
15
6 / 4 / 4
9,210
542
7,258
11,471
5,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
TanNorey
Scylla
17
6 / 1 / 4
9,813
577
7,476
7,184
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
m0sher
Ymir
15
8 / 1 / 10
9,498
559
10,997
11,394
11,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 7 / 0
6,851
403
4,219
11,857
4,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Eragon5001
Danzaburou
12
2 / 7 / 3
7,764
457
3,205
12,466
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
MacTec
Ah Puch
16
5 / 5 / 2
10,002
588
9,318
10,875
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Okcain
Horus
12
2 / 7 / 4
8,077
475
6,749
16,976
10,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
Secret012
Mercury
11
0 / 5 / 3
7,071
416
3,647
10,717
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
31
Kills
10
10
Deaths
31
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
7
0
0.14
W
Cerberus
BooMonster94
Cerberus
5
1
3
6.5
L
Danzaburou
Eragon5001
Danzaburou
2
7
3
0.5
W
Hachiman
Lufka28
Hachiman
6
3
8
3.33
L
Ah Puch
MacTec
Ah Puch
5
5
2
1.2
W
Awilix
Neldin
Awilix
6
4
4
2
L
Horus
Okcain
Horus
2
7
4
0.57
L
Mercury
Secret012
Mercury
0
5
3
0.3
W
Scylla
TanNorey
Scylla
6
1
4
8
W
Ymir
m0sher
Ymir
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,921
Damage
27,138
50,530
Taken
62,891
30,131
Mitigated
25,581
16,766
Healing
12,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,219
1,167
597
550
11,857
4,382
0
4,448
7,327
16,317
0
W
Cerberus
BooMonster94
Cerberus
9,353
295
0
5,003
10,728
7,466
0
1,501
8,487
69,915
0
L
Danzaburou
Eragon5001
Danzaburou
3,205
1,046
0
3,006
12,466
3,967
33
5,746
6,720
0
29,735
W
Hachiman
Lufka28
Hachiman
10,837
5,405
0
4,674
9,753
3,592
196
3,391
6,337
0
46,018
L
Ah Puch
MacTec
Ah Puch
9,318
600
0
1,978
10,875
2,916
0
3,701
7,134
64,567
0
W
Awilix
Neldin
Awilix
7,258
4,574
0
3,798
11,471
5,173
596
3,051
8,249
0
50,164
L
Horus
Okcain
Horus
6,749
2,788
534
3,345
16,976
10,948
0
10,176
6,706
0
25,976
L
Mercury
Secret012
Mercury
3,647
910
0
2,271
10,717
3,368
0
3,485
7,178
0
38,682
W
Scylla
TanNorey
Scylla
7,476
739
169
1,802
7,184
2,750
1,385
1,410
5,749
65,255
0
W
Ymir
m0sher
Ymir
10,997
1,826
0
1,320
11,394
11,150
0
4,184
7,185
51,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,900
Gold Earned
39,765
531
Minions Killed
348
0
Camps Cleared
0
1,519,916
Distance Traveled
1,421,656
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,851
403
22
1
0
223,946
0
W
Cerberus
10,578
622
152
9
0
301,846
0
L
Danzaburou
7,764
457
65
4
0
277,384
1
W
Hachiman
8,801
518
82
5
0
280,063
0
L
Ah Puch
10,002
588
123
7
0
285,651
2
W
Awilix
9,210
542
91
5
0
304,315
2
L
Horus
8,077
475
57
3
0
303,826
3
L
Mercury
7,071
416
81
5
0
330,849
3
W
Scylla
9,813
577
137
8
0
312,044
3
W
Ymir
9,498
559
69
4
0
321,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role