Player Matchup

Osiris
Osiris
Austin324
Osiris
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,494 Elo+
Solo
He Bo
He Bo
CYBERwill236
He Bo
Level 16
God Stats
5W - 6L
1,500 SR
Queue Stats
326W - 294L
1,515 Elo+
Party 1
Khepri
Khepri
Shaboiga360
Khepri
Level 15
God Stats
40W - 36L
1,486 SR
Queue Stats
269W - 236L
1,515 Elo+
Party 1
Cerberus
Cerberus
TopAssasin V3
Cerberus
Level 4
God Stats
3W - 2L
1,508 SR
Queue Stats
3W - 3L
1,459 Elo+
Party 1
Medusa
Medusa
XxEdgarBarxX
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,694 Elo+
Solo
Team Averages
Level 9
1,499 SR
1,536 Elo+

VS

Team Averages
Level 16
1,514 SR
1,495 Elo+
King Arthur
King Arthur
Dannick007
King Arthur
Level 16
God Stats
3W - 1L
1,399 SR
Queue Stats
13W - 15L
1,527 Elo+
Party 2
Thanatos
Thanatos
Tsils
Thanatos
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 80L
1,518 Elo+
Solo
Medusa
Medusa
eMAGIC_MIKE
Medusa
Level 29
God Stats
142W - 118L
1,500 SR
Queue Stats
959W - 965L
1,472 Elo+
Solo
Yemoja
Yemoja
londonc
Yemoja
Level 8
God Stats
1W - 0L
1,391 SR
Queue Stats
3W - 6L
1,463 Elo+
Solo
Janus
Janus
zarosien
Janus
Level 22
God Stats
7W - 2L
1,778 SR
Queue Stats
29W - 30L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Austin324
Osiris
8
0 / 10 / 0
5,756
384
174
11,041
5,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 5 / 0
7,830
522
5,391
10,512
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
13
1 / 0 / 2
8,082
539
1,578
3,376
1,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
TopAssasin V3
Cerberus
9
0 / 10 / 2
5,943
396
6,094
12,120
4,129
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
13
6 / 2 / 2
8,451
563
11,499
6,473
1,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dannick007
King Arthur
12
1 / 1 / 5
7,404
494
3,571
8,194
3,854
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Tsils
Thanatos
15
11 / 2 / 3
9,486
632
10,043
11,236
4,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
11
4 / 3 / 6
7,379
492
5,014
8,045
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
londonc
Yemoja
10
1 / 2 / 2
6,524
435
1,262
8,477
3,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
zarosien
Janus
13
8 / 1 / 8
8,587
572
9,240
7,194
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
8
Kills
25
27
Deaths
9
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Osiris
Austin324
Osiris
0
10
0
0
L
1
5
0
0.2
W
King Arthur
Dannick007
King Arthur
1
1
5
3.5
L
Khepri
1
0
2
2
L
Cerberus
TopAssasin V3
Cerberus
0
10
2
0.1
W
Thanatos
Tsils
Thanatos
11
2
3
6.25
L
Medusa
6
2
2
3.5
W
Medusa
4
3
6
2.33
W
Yemoja
londonc
Yemoja
1
2
2
1
W
Janus
zarosien
Janus
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,736
Damage
29,130
43,522
Taken
43,146
16,412
Mitigated
16,284
6,759
Healing
20,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Austin324
Osiris
174
124
0
50
11,041
5,451
184
3,915
7,008
0
9,121
L
5,391
709
0
3,361
10,512
2,997
295
741
9,729
51,175
0
W
King Arthur
Dannick007
King Arthur
3,571
898
0
2,399
8,194
3,854
630
4,118
4,051
0
26,703
L
Khepri
1,578
45
0
1,703
3,376
1,949
898
463
2,883
23,732
0
L
Cerberus
TopAssasin V3
Cerberus
6,094
349
0
1,485
12,120
4,129
0
4,278
7,462
20,625
0
W
Thanatos
Tsils
Thanatos
10,043
2,679
0
12,893
11,236
4,624
151
852
10,384
0
53,798
L
Medusa
11,499
4,093
0
160
6,473
1,886
1,607
511
5,938
0
57,955
W
Medusa
5,014
2,938
0
2,136
8,045
2,179
948
2,552
5,468
0
28,340
W
Yemoja
londonc
Yemoja
1,262
471
792
458
8,477
3,484
1,020
2,793
5,684
10,661
0
W
Janus
zarosien
Janus
9,240
953
0
1,658
7,194
2,143
376
2,748
4,446
47,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,062
Gold Earned
39,380
323
Minions Killed
294
0
Camps Cleared
0
1,256,687
Distance Traveled
1,349,435
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,756
384
15
1
0
195,710
0
L
He Bo
7,830
522
112
7
0
243,208
0
W
King Arthur
7,404
494
43
3
0
262,277
3
L
Khepri
8,082
539
56
4
0
314,878
1
L
Cerberus
5,943
396
51
3
0
244,133
2
W
Thanatos
9,486
632
97
6
0
325,127
1
L
Medusa
8,451
563
89
6
0
258,758
1
W
Medusa
7,379
492
42
3
0
241,137
3
W
Yemoja
6,524
435
16
1
0
245,669
2
W
Janus
8,587
572
96
6
0
275,225
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role