Player Matchup

Fenrir
Fenrir
G1ozin
Fenrir
Level 27
God Stats
55W - 28L
1,579 SR
Queue Stats
293W - 294L
1,557 Elo+
Party 2
The Morrigan
The Morrigan
KobeDreak
The Morrigan
Level 126
God Stats
2W - 0L
1,736 SR
Queue Stats
193W - 192L
1,560 Elo+
Party 2
Bacchus
Bacchus
TruchoMc
Bacchus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 79
1,605 SR
1,539 Elo+

VS

Team Averages
Level 26
1,421 SR
1,452 Elo+
Ah Puch
Ah Puch
SyLyn
Ah Puch
Level 28
God Stats
6W - 10L
1,477 SR
Queue Stats
151W - 350L
1,281 Elo+
Party 1
Tyr
Tyr
ZeusEdu
Tyr
Level 29
God Stats
1W - 3L
1,287 SR
Queue Stats
44W - 164L
1,237 Elo+
Party 1
Medusa
Medusa
iAzael
Medusa
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,837 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
G1ozin
Fenrir
14
5 / 5 / 10
11,458
716
10,767
15,026
8,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
KobeDreak
The Morrigan
16
7 / 5 / 10
12,270
767
13,343
10,714
3,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
TruchoMc
Bacchus
16
6 / 2 / 11
12,725
795
10,086
15,664
18,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
SyLyn
Ah Puch
13
0 / 7 / 8
10,089
631
9,448
11,336
4,240
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
13
2 / 4 / 3
9,983
624
4,138
13,402
8,589
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
iAzael
Medusa
16
10 / 7 / 2
12,667
792
14,156
17,174
6,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
18
Kills
12
12
Deaths
18
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
G1ozin
Fenrir
5
5
10
2
W
The Morrigan
KobeDreak
The Morrigan
7
5
10
2.4
L
Ah Puch
SyLyn
Ah Puch
0
7
8
0.57
W
Bacchus
TruchoMc
Bacchus
6
2
11
5.75
L
Tyr
2
4
3
0.88
L
Medusa
iAzael
Medusa
10
7
2
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,196
Damage
27,742
41,404
Taken
41,912
30,604
Mitigated
18,888
13,278
Healing
8,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
G1ozin
Fenrir
10,767
2,402
0
4,727
15,026
8,177
1,367
2,702
12,324
0
36,165
W
The Morrigan
KobeDreak
The Morrigan
13,343
2,217
1,417
2,478
10,714
3,970
1,059
2,676
8,038
58,875
6,044
L
Ah Puch
SyLyn
Ah Puch
9,448
643
0
1,471
11,336
4,240
0
5,209
5,805
41,293
0
W
Bacchus
TruchoMc
Bacchus
10,086
848
0
4,656
15,664
18,457
710
4,701
10,963
46,677
0
L
Tyr
4,138
591
0
2,324
13,402
8,589
0
8,156
4,722
0
19,572
L
Medusa
iAzael
Medusa
14,156
6,454
0
4,644
17,174
6,059
826
5,892
10,757
0
67,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,453
Gold Earned
32,739
221
Minions Killed
176
0
Camps Cleared
0
854,683
Distance Traveled
856,925
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,458
716
32
2
0
282,119
5
W
The Morrigan
12,270
767
120
8
0
268,059
5
L
Ah Puch
10,089
631
52
3
0
269,716
3
W
Bacchus
12,725
795
69
4
0
304,505
2
L
Tyr
9,983
624
37
2
0
305,627
0
L
Medusa
12,667
792
87
5
0
281,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role