Player Matchup

Sun Wukong
Sun Wukong
LordKanashibari
Sun Wukong
Level 24
God Stats
93W - 95L
1,693 SR
Queue Stats
145W - 148L
1,552 Elo+
Solo
Cupid
Cupid
Revampedbeast
Cupid
Level 28
God Stats
13W - 14L
1,296 SR
Queue Stats
127W - 185L
1,363 Elo+
Party 3
Merlin
Merlin
Wflame20
Merlin
Level 27
God Stats
7W - 12L
1,353 SR
Queue Stats
134W - 221L
1,289 Elo+
Party 3
Fenrir
Fenrir
derwin139
Fenrir
Level 7
God Stats
4W - 8L
1,325 SR
Queue Stats
21W - 48L
1,315 Elo+
Party 3
Set
Set
spy188
Set
Level 28
God Stats
1W - 5L
1,163 SR
Queue Stats
107W - 130L
1,423 Elo+
Party 3
Team Averages
Level 23
1,366 SR
1,389 Elo+

VS

Team Averages
Level 32
1,521 SR
1,412 Elo+
Fenrir
Fenrir
Jinnkin
Fenrir
Level 29
God Stats
3W - 2L
1,545 SR
Queue Stats
9W - 11L
1,353 Elo+
Party 1
Bellona
Bellona
Mazamy
Bellona
Level 14
God Stats
18W - 10L
1,623 SR
Queue Stats
35W - 26L
1,456 Elo+
Party 2
Neith
Neith
Mgrlam
Neith
Level 18
God Stats
11W - 7L
1,524 SR
Queue Stats
66W - 57L
1,384 Elo+
Party 2
Janus
Janus
QCXeNoS
Janus
Level 81
God Stats
3W - 5L
1,411 SR
Queue Stats
122W - 107L
1,366 Elo+
Party 2
Cthulhu
Cthulhu
ZuesGodl
Cthulhu
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LordKanashibari
Sun Wukong
15
1 / 12 / 1
10,431
386
7,550
23,411
17,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
4 / 10 / 1
13,135
486
9,818
22,268
9,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Wflame20
Merlin
14
0 / 10 / 0
9,619
356
4,670
17,531
5,849
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
derwin139
Fenrir
11
0 / 15 / 1
8,333
309
3,093
17,697
5,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Set
spy188
Set
15
0 / 13 / 4
10,568
391
15,508
24,582
9,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jinnkin
Fenrir
20
12 / 3 / 12
15,204
563
15,955
16,657
9,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
Mazamy
Bellona
20
8 / 2 / 17
14,592
540
15,337
25,413
24,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Mgrlam
Neith
20
17 / 2 / 12
15,566
577
20,612
14,663
6,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
QCXeNoS
Janus
20
19 / 1 / 8
17,077
632
25,410
13,362
5,235
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
ZuesGodl
Cthulhu
18
4 / 1 / 20
13,882
514
12,359
17,361
18,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
129
5
Kills
60
60
Deaths
9
7
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Jinnkin
Fenrir
12
3
12
6
L
Sun Wukong
LordKanashibari
Sun Wukong
1
12
1
0.13
W
Bellona
Mazamy
Bellona
8
2
17
8.25
W
Neith
Mgrlam
Neith
17
2
12
11.5
W
Janus
QCXeNoS
Janus
19
1
8
23
L
4
10
1
0.45
L
Merlin
Wflame20
Merlin
0
10
0
0
W
Cthulhu
ZuesGodl
Cthulhu
4
1
20
14
L
Fenrir
derwin139
Fenrir
0
15
1
0.03
L
Set
spy188
Set
0
13
4
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,639
Damage
89,673
105,489
Taken
87,456
48,233
Mitigated
64,998
15,934
Healing
35,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Jinnkin
Fenrir
15,955
3,869
0
6,541
16,657
9,442
3,081
1,192
15,415
0
88,369
L
Sun Wukong
LordKanashibari
Sun Wukong
7,550
3,298
0
3,468
23,411
17,878
39
6,766
16,125
0
49,939
W
Bellona
Mazamy
Bellona
15,337
5,269
0
10,357
25,413
24,719
1,557
3,581
19,995
7,634
83,981
W
Neith
Mgrlam
Neith
20,612
11,233
0
9,298
14,663
6,673
8,565
472
14,166
0
110,715
W
Janus
QCXeNoS
Janus
25,410
1,151
556
5,844
13,362
5,235
750
1,207
12,155
162,751
0
L
9,818
4,951
0
3,833
22,268
9,745
4,272
7,560
14,579
0
52,830
L
Merlin
Wflame20
Merlin
4,670
467
195
1,609
17,531
5,849
578
7,860
9,322
43,791
0
W
Cthulhu
ZuesGodl
Cthulhu
12,359
978
647
2,612
17,361
18,929
1,104
839
16,377
43,975
0
L
Fenrir
derwin139
Fenrir
3,093
767
99
1,670
17,697
5,235
488
6,844
10,714
0
10,868
L
Set
spy188
Set
15,508
7,437
0
5,060
24,582
9,526
0
9,205
15,048
0
52,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,086
Gold Earned
76,321
363
Minions Killed
735
0
Camps Cleared
0
2,149,254
Distance Traveled
2,529,030
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,204
563
121
4
0
511,840
0
L
Sun Wukong
10,431
386
90
3
0
423,851
1
W
Bellona
14,592
540
138
5
0
464,135
1
W
Neith
15,566
577
157
6
0
478,543
2
W
Janus
17,077
632
260
10
0
545,020
6
L
Cupid
13,135
486
92
3
0
478,791
0
L
Merlin
9,619
356
90
3
0
382,340
0
W
Cthulhu
13,882
514
59
2
0
529,492
0
L
Fenrir
8,333
309
13
0
0
390,932
2
L
Set
10,568
391
78
3
0
473,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role