Player Matchup

Chaac
Chaac
Champawn
Chaac
Level 46
God Stats
1W - 1L
1,355 SR
Queue Stats
6W - 7L
1,295 Elo+
Party 1
Zeus
Zeus
HabeebGames
Zeus
Level 64
God Stats
4W - 3L
1,343 SR
Queue Stats
92W - 69L
1,632 Elo+
Party 1
Artemis
Artemis
MrOrdinaryMan
Artemis
Level 60
God Stats
3W - 2L
1,576 SR
Queue Stats
75W - 46L
1,651 Elo+
Party 1
Team Averages
Level 57
1,425 SR
1,526 Elo+

VS

Team Averages
Level 89
1,345 SR
1,413 Elo+
Ymir
Ymir
EmilioDantes
Ymir
Level 68
God Stats
3W - 7L
1,316 SR
Queue Stats
214W - 263L
1,348 Elo+
Party 2
Sol
Sol
Keko911
Sol
Level 124
God Stats
1W - 3L
1,252 SR
Queue Stats
101W - 127L
1,472 Elo+
Solo
Pele
Pele
nievaniel
Pele
Level 75
God Stats
3W - 9L
1,466 SR
Queue Stats
385W - 484L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Champawn
Chaac
13
1 / 1 / 10
9,642
603
6,412
10,686
8,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 11
10,204
638
15,110
6,203
2,495
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
16
11 / 0 / 2
12,120
758
18,994
8,234
3,183
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
8,707
544
2,098
19,492
21,257
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Sol
14
3 / 2 / 0
9,937
621
11,958
13,896
5,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
11
0 / 5 / 0
8,773
548
3,645
13,800
4,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
3
3
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
Champawn
Chaac
1
1
10
6
L
0
6
2
0.17
W
1
2
11
3.25
L
Sol
3
2
0
1.5
W
Artemis
11
0
2
12
L
Pele
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,516
Damage
17,701
25,123
Taken
47,188
14,503
Mitigated
31,777
12,196
Healing
9,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Champawn
Chaac
6,412
507
0
4,234
10,686
8,825
633
5,231
5,455
0
24,192
L
2,098
324
0
1,260
19,492
21,257
0
6,144
13,055
16,050
0
W
15,110
1,895
0
2,154
6,203
2,495
222
4,579
1,624
58,535
0
L
Sol
11,958
2,441
0
5,706
13,896
5,939
0
5,540
8,290
58,293
3,050
W
Artemis
18,994
14,039
0
5,808
8,234
3,183
2,499
3,989
4,245
0
56,145
L
Pele
3,645
201
0
2,914
13,800
4,581
0
3,658
10,017
0
44,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,966
Gold Earned
27,417
195
Minions Killed
196
0
Camps Cleared
0
890,038
Distance Traveled
788,153
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,642
603
21
1
0
323,471
6
L
Ymir
8,707
544
25
2
0
232,607
4
W
Zeus
10,204
638
89
6
0
284,602
6
L
Sol
9,937
621
113
7
0
280,370
3
W
Artemis
12,120
758
85
5
0
281,965
3
L
Pele
8,773
548
58
4
0
275,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role