Player Matchup

Nemesis
Nemesis
Platinum II
MADDcartman
Nemesis
Platinum II
Level 159
God Stats
17W - 21L
1,497 SR
Queue Stats
241W - 233L
1,946 MMR
Party 4
Khepri
Khepri
Gold II
MattyNice412
Khepri
Gold II
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
120W - 112L
1,630 MMR
Party 4
Cupid
Cupid
Platinum V
Mr Oh a Mosh
Cupid
Platinum V
Level 156
God Stats
3W - 6L
1,207 SR
Queue Stats
217W - 207L
1,762 MMR
Solo
Merlin
Merlin
Platinum II
Roonik-
Merlin
Platinum II
Level 117
God Stats
4W - 1L
1,914 SR
Queue Stats
55W - 47L
1,936 MMR
Party 3
King Arthur
King Arthur
Gold II
SirSlurpMeNoots
King Arthur
Gold II
Level 125
God Stats
31W - 42L
1,483 SR
Queue Stats
230W - 232L
1,600 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,520 SR
1,775 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,632 SR
1,764 MMR
Jing Wei
Jing Wei
Platinum III
Brain Hemorage
Jing Wei
Platinum III
Level 160
God Stats
4W - 2L
1,589 SR
Queue Stats
253W - 238L
1,785 MMR
Party 1
Chang'e
Chang'e
Platinum V
Solitairius
Chang'e
Platinum V
Level 160
God Stats
26W - 16L
1,807 SR
Queue Stats
469W - 449L
1,687 MMR
Party 1
Sobek
Sobek
Gold III
damimr93
Sobek
Gold III
Level 160
God Stats
11W - 8L
1,599 SR
Queue Stats
36W - 32L
1,766 MMR
Party 2
Hun Batz
Hun Batz
Gold III
ropiper69
Hun Batz
Gold III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,811 MMR
Party 2
Ravana
Ravana
Platinum III
santaluciamike
Ravana
Platinum III
Level 159
God Stats
34W - 43L
1,665 SR
Queue Stats
763W - 750L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MADDcartman
Nemesis
18
6 / 8 / 2
11,510
480
15,542
27,110
13,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
13
0 / 3 / 5
9,153
381
6,863
17,381
15,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
0 / 3 / 1
12,055
502
6,905
16,011
6,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Roonik-
Merlin
17
4 / 7 / 4
10,619
442
16,077
13,612
5,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
SirSlurpMeNoots
King Arthur
18
6 / 7 / 2
12,021
501
18,126
21,080
23,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ScyllaDanzaburouCthulhuSetApollo

VS

Bans
PersephoneGaneshaCu ChulainnGebGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
20
3 / 0 / 10
14,991
625
10,193
16,086
6,438
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Solitairius
Chang'e
19
2 / 4 / 12
13,057
544
14,835
19,436
7,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
damimr93
Sobek
18
1 / 3 / 19
13,237
552
10,053
25,898
26,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
ropiper69
Hun Batz
20
17 / 3 / 8
16,368
682
23,310
21,899
15,138
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
4 / 6 / 10
14,655
611
14,073
19,217
17,851
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
86
16
Kills
27
28
Deaths
16
14
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
3
0
10
8
L
Nemesis
MADDcartman
Nemesis
6
8
2
0.88
L
Khepri
0
3
5
0.83
L
0
3
1
0.17
L
Merlin
Roonik-
Merlin
4
7
4
0.86
L
King Arthur
SirSlurpMeNoots
King Arthur
6
7
2
1
W
Chang'e
Solitairius
Chang'e
2
4
12
2
W
Sobek
damimr93
Sobek
1
3
19
3.5
W
Hun Batz
ropiper69
Hun Batz
17
3
8
7
W
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,513
Damage
72,464
95,194
Taken
102,536
65,566
Mitigated
73,939
23,652
Healing
56,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
10,193
8,742
0
12,666
16,086
6,438
10,164
3,115
12,817
0
128,605
L
Nemesis
MADDcartman
Nemesis
15,542
6,027
0
6,990
27,110
13,841
0
7,540
18,834
0
88,850
L
Khepri
6,863
134
0
2,052
17,381
15,424
0
5,162
11,834
29,619
0
L
6,905
3,698
594
9,017
16,011
6,989
1,354
2,747
13,154
0
96,487
L
Merlin
Roonik-
Merlin
16,077
344
0
916
13,612
5,729
652
5,542
7,613
61,492
0
L
King Arthur
SirSlurpMeNoots
King Arthur
18,126
3,402
0
4,083
21,080
23,583
230
3,165
17,583
149
75,315
W
Chang'e
Solitairius
Chang'e
14,835
1,027
6,519
10,093
19,436
7,513
2,461
5,823
13,312
79,673
0
W
Sobek
damimr93
Sobek
10,053
580
0
12,261
25,898
26,999
801
8,898
16,510
36,666
0
W
Hun Batz
ropiper69
Hun Batz
23,310
8,907
0
8,573
21,899
15,138
3,313
4,823
16,828
0
116,607
W
14,073
3,954
0
6,220
19,217
17,851
544
1,545
16,699
0
88,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,358
Gold Earned
72,308
649
Minions Killed
644
0
Camps Cleared
0
2,201,914
Distance Traveled
2,396,984
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,991
625
209
9
0
450,297
0
L
Nemesis
11,510
480
153
6
0
475,177
3
L
Khepri
9,153
381
33
1
0
505,645
7
L
Cupid
12,055
502
198
8
0
426,595
9
L
Merlin
10,619
442
123
5
0
403,944
5
L
King Arthur
12,021
501
142
6
0
390,553
1
W
Chang'e
13,057
544
122
5
0
449,900
9
W
Sobek
13,237
552
32
1
0
527,329
6
W
Hun Batz
16,368
682
140
6
0
506,609
9
W
Ravana
14,655
611
141
6
0
462,849
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role