Player Matchup

Bellona
Bellona
BattleAngel17
Bellona
Level 48
God Stats
11W - 13L
1,643 SR
Queue Stats
315W - 347L
1,447 Elo+
Party 2
Izanami
Izanami
Hello_Im_Zackary
Izanami
Level 79
God Stats
8W - 4L
1,394 SR
Queue Stats
50W - 42L
1,569 Elo+
Party 3
Cerberus
Cerberus
Kingjaik
Cerberus
Level 27
God Stats
15W - 16L
1,367 SR
Queue Stats
198W - 202L
1,534 Elo+
Party 3
Nu Wa
Nu Wa
Sweaty_Clam420
Nu Wa
Level 87
God Stats
8W - 10L
1,220 SR
Queue Stats
318W - 315L
1,529 Elo+
Party 3
Erlang Shen
Erlang Shen
lLuisDte21
Erlang Shen
Level 26
God Stats
11W - 8L
1,599 SR
Queue Stats
373W - 391L
1,449 Elo+
Party 2
Team Averages
Level 53
1,445 SR
1,505 Elo+

VS

Team Averages
Level 65
1,526 SR
1,474 Elo+
Cerberus
Cerberus
Eternaton
Cerberus
Level 68
God Stats
1W - 3L
1,494 SR
Queue Stats
87W - 95L
1,503 Elo+
Party 1
Chernobog
Chernobog
OriginalFall99
Chernobog
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Pablog286689
Ymir
Level 16
God Stats
5W - 4L
1,605 SR
Queue Stats
12W - 15L
1,422 Elo+
Party 1
Bellona
Bellona
Ya boi haiden
Bellona
Level 47
God Stats
34W - 43L
1,529 SR
Queue Stats
634W - 608L
1,457 Elo+
Solo
Merlin
Merlin
pumpkinriot
Merlin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 108L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
1 / 1 / 3
8,116
580
3,758
7,188
6,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
4 / 1 / 1
8,683
620
7,694
8,798
2,509
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Kingjaik
Cerberus
11
1 / 2 / 5
7,140
510
5,165
10,066
6,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

14
4 / 0 / 1
8,108
579
7,364
4,912
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
lLuisDte21
Erlang Shen
11
2 / 0 / 2
7,100
507
3,999
9,071
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Eternaton
Cerberus
10
0 / 4 / 1
6,105
436
3,052
9,735
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
OriginalFall99
Chernobog
13
2 / 2 / 1
7,692
549
8,677
12,235
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 3 / 0
5,340
381
2,616
7,207
3,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
12
2 / 1 / 0
7,036
503
4,766
10,535
5,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
12
0 / 2 / 1
6,636
474
3,483
7,282
2,324
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
4
4
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
1
1
3
2.5
L
Cerberus
Eternaton
Cerberus
0
4
1
0.13
W
4
1
1
4.5
W
Cerberus
Kingjaik
Cerberus
1
2
5
1.75
L
Chernobog
OriginalFall99
Chernobog
2
2
1
1.25
L
0
3
0
0
W
4
0
1
4.5
L
Bellona
2
1
0
2
W
Erlang Shen
lLuisDte21
Erlang Shen
2
0
2
3
L
Merlin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,980
Damage
22,594
40,035
Taken
46,994
20,190
Mitigated
20,302
8,852
Healing
11,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
3,758
689
0
2,002
7,188
6,751
394
1,551
5,512
3,838
37,222
L
Cerberus
Eternaton
Cerberus
3,052
72
0
2,071
9,735
5,185
0
3,871
5,864
22,447
0
W
7,694
4,944
0
1,316
8,798
2,509
1,638
1,421
7,377
0
58,839
W
Cerberus
Kingjaik
Cerberus
5,165
312
0
3,494
10,066
6,142
79
2,412
7,629
24,442
0
L
Chernobog
OriginalFall99
Chernobog
8,677
5,099
0
4,546
12,235
3,514
734
3,095
9,140
0
61,160
L
2,616
330
0
403
7,207
3,996
0
1,205
5,785
15,107
0
W
7,364
1,357
0
880
4,912
1,430
575
2,373
2,539
50,572
0
L
Bellona
4,766
1,218
0
3,867
10,535
5,283
110
1,141
9,319
0
40,783
W
Erlang Shen
lLuisDte21
Erlang Shen
3,999
1,664
0
1,160
9,071
3,358
101
1,221
7,827
0
35,463
L
Merlin
3,483
150
0
834
7,282
2,324
0
3,484
3,798
49,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,147
Gold Earned
32,809
441
Minions Killed
382
0
Camps Cleared
0
1,458,547
Distance Traveled
1,467,957
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,116
580
105
8
0
290,868
3
L
Cerberus
6,105
436
45
3
0
287,592
5
W
Izanami
8,683
620
126
9
0
254,538
4
W
Cerberus
7,140
510
39
3
0
297,200
7
L
Chernobog
7,692
549
120
9
0
303,329
5
L
Ymir
5,340
381
27
2
0
266,068
0
W
Nu Wa
8,108
579
106
8
0
291,105
2
L
Bellona
7,036
503
86
6
0
336,120
4
W
Erlang Shen
7,100
507
65
5
0
324,836
1
L
Merlin
6,636
474
104
7
0
274,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role