Player Matchup

Danzaburou
Danzaburou
Gold III
Toby6569
Danzaburou
Gold III
Level 145
God Stats
9W - 7L
1,628 SR
Queue Stats
182W - 221L
1,829 MMR
Solo
Cerberus
Cerberus
Gold IV
craig_os_001
Cerberus
Gold IV
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,736 MMR
Party 2
Chang'e
Chang'e
Platinum IV
jpickle12915
Chang'e
Platinum IV
Level 117
God Stats
27W - 16L
1,718 SR
Queue Stats
56W - 53L
1,947 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,615 SR
1,837 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 51
1,613 SR
1,858 MMR
Sobek
Sobek
Platinum II
Combatcorp
Sobek
Platinum II
Level 45
God Stats
16W - 14L
1,731 SR
Queue Stats
82W - 73L
2,133 MMR
Party 1
Vamana
Vamana
Gold I
TheRealEmeroids
Vamana
Gold I
Level 69
God Stats
16W - 6L
1,607 SR
Queue Stats
114W - 96L
1,851 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
spellbase1
Zhong Kui
Gold IV
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,589 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Toby6569
Danzaburou
17
2 / 5 / 12
14,671
611
19,751
15,958
8,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
craig_os_001
Cerberus
19
7 / 2 / 8
15,740
656
16,193
21,334
23,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
jpickle12915
Chang'e
19
6 / 3 / 7
15,784
658
20,407
17,871
7,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditeCu ChulainnThothPersephoneScylla

VS

Bans
CabrakanAchillesBacchusAnhurCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
1 / 4 / 9
14,901
621
14,120
30,014
45,440
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 5 / 4
14,420
601
12,945
22,774
19,907
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
spellbase1
Zhong Kui
18
4 / 6 / 5
14,436
602
17,625
18,097
12,833
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
15
Kills
10
10
Deaths
15
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
1
4
9
1.38
L
5
5
4
1.4
W
Danzaburou
Toby6569
Danzaburou
2
5
12
1.6
W
Cerberus
craig_os_001
Cerberus
7
2
8
5.5
W
Chang'e
jpickle12915
Chang'e
6
3
7
3.17
L
Zhong Kui
spellbase1
Zhong Kui
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,351
Damage
44,690
55,163
Taken
70,885
38,920
Mitigated
78,180
21,501
Healing
15,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
14,120
827
0
7,237
30,014
45,440
184
14,195
15,222
45,542
0
L
12,945
8,063
499
3,630
22,774
19,907
440
11,896
10,392
0
96,188
W
Danzaburou
Toby6569
Danzaburou
19,751
11,683
0
2,774
15,958
8,388
1,901
9,742
6,024
19
69,153
W
Cerberus
craig_os_001
Cerberus
16,193
750
0
6,998
21,334
23,359
365
10,743
10,134
75,477
0
W
Chang'e
jpickle12915
Chang'e
20,407
571
3,829
7,900
17,871
7,173
376
11,257
6,272
104,917
0
L
Zhong Kui
spellbase1
Zhong Kui
17,625
398
120
3,726
18,097
12,833
180
9,494
8,361
74,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,195
Gold Earned
43,757
309
Minions Killed
262
0
Camps Cleared
0
1,351,715
Distance Traveled
1,351,535
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
14,901
621
45
2
0
477,475
8
L
Vamana
14,420
601
106
4
0
477,316
1
W
Danzaburou
14,671
611
83
3
0
394,671
4
W
Cerberus
15,740
656
96
4
0
484,225
6
W
Chang'e
15,784
658
130
5
0
472,819
3
L
Zhong Kui
14,436
602
111
5
0
396,744
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role