Player Matchup

Tsukuyomi
Tsukuyomi
Diego_CRaZy_
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 135L
1,495 Elo+
Party 2
Pele
Pele
EuMesmi
Pele
Level 102
God Stats
2W - 5L
1,712 SR
Queue Stats
89W - 106L
1,425 Elo+
Party 2
Hercules
Hercules
MEGAABREU
Hercules
Level 53
God Stats
7W - 8L
1,495 SR
Queue Stats
84W - 76L
1,469 Elo+
Party 3
Xing Tian
Xing Tian
atactor
Xing Tian
Level 58
God Stats
10W - 12L
1,364 SR
Queue Stats
152W - 156L
1,422 Elo+
Party 3
Skadi
Skadi
lucasabreu
Skadi
Level 80
God Stats
17W - 13L
1,705 SR
Queue Stats
111W - 95L
1,500 Elo+
Party 3
Team Averages
Level 64
1,555 SR
1,462 Elo+

VS

Team Averages
Level 75
1,607 SR
1,616 Elo+
Janus
Janus
LiightYagamii
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
SageThePrince
Apollo
Level 13
God Stats
9W - 2L
1,728 SR
Queue Stats
44W - 18L
1,649 Elo+
Party 1
Fenrir
Fenrir
Sharinban
Fenrir
Level 155
God Stats
17W - 11L
1,642 SR
Queue Stats
188W - 124L
1,652 Elo+
Party 1
Jormungandr
Jormungandr
allry
Jormungandr
Level 15
God Stats
7W - 2L
1,525 SR
Queue Stats
49W - 20L
1,639 Elo+
Party 1
Hercules
Hercules
zoomanco
Hercules
Level 64
God Stats
8W - 5L
1,640 SR
Queue Stats
175W - 135L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Diego_CRaZy_
Tsukuyomi
12
0 / 13 / 0
8,082
337
4,428
18,211
6,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pele
EuMesmi
Pele
12
0 / 9 / 0
8,305
346
8,525
18,058
5,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
MEGAABREU
Hercules
15
0 / 7 / 0
8,758
365
10,625
26,015
16,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Xing Tian
atactor
Xing Tian
11
1 / 8 / 1
7,877
328
4,528
20,227
10,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
11
2 / 10 / 1
8,142
339
6,378
17,180
7,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 0 / 14
15,645
652
28,345
10,875
5,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
6 / 3 / 8
12,949
540
11,422
15,499
6,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Sharinban
Fenrir
20
10 / 0 / 9
14,139
589
15,251
20,160
15,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
allry
Jormungandr
15
1 / 0 / 16
11,569
482
3,983
8,229
7,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
zoomanco
Hercules
20
8 / 0 / 9
15,069
628
19,506
20,586
16,525
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
102
3
Kills
46
47
Deaths
3
2
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Diego_CRaZy_
Tsukuyomi
0
13
0
0
L
Pele
EuMesmi
Pele
0
9
0
0
W
21
0
14
28
L
Hercules
MEGAABREU
Hercules
0
7
0
0
W
6
3
8
3.33
W
Fenrir
Sharinban
Fenrir
10
0
9
14.5
W
Jormungandr
allry
Jormungandr
1
0
16
9
L
Xing Tian
atactor
Xing Tian
1
8
1
0.19
L
Skadi
2
10
1
0.25
W
Hercules
zoomanco
Hercules
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,484
Damage
78,507
99,691
Taken
75,349
46,720
Mitigated
50,637
16,679
Healing
36,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Diego_CRaZy_
Tsukuyomi
4,428
668
0
1,528
18,211
6,568
0
10,010
7,725
0
37,223
L
Pele
EuMesmi
Pele
8,525
1,443
0
4,214
18,058
5,605
0
4,267
13,761
0
50,348
W
28,345
3,431
948
5,752
10,875
5,120
1,750
1,129
9,746
106,137
0
L
Hercules
MEGAABREU
Hercules
10,625
1,293
0
7,674
26,015
16,313
0
6,266
19,583
576
46,915
W
11,422
5,484
0
7,315
15,499
6,245
4,435
2,263
13,186
0
93,616
W
Fenrir
Sharinban
Fenrir
15,251
5,209
0
9,775
20,160
15,675
2,202
255
19,805
0
130,201
W
Jormungandr
allry
Jormungandr
3,983
89
0
1,583
8,229
7,072
225
508
7,721
19,960
0
L
Xing Tian
atactor
Xing Tian
4,528
152
851
1,582
20,227
10,501
0
8,712
11,365
25,116
0
L
Skadi
6,378
2,333
0
830
17,180
7,733
0
3,143
13,940
0
41,547
W
Hercules
zoomanco
Hercules
19,506
4,176
0
10,843
20,586
16,525
964
924
19,112
3,834
100,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,164
Gold Earned
69,371
337
Minions Killed
691
0
Camps Cleared
0
1,908,745
Distance Traveled
2,417,774
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,082
337
56
2
0
351,996
0
L
Pele
8,305
346
78
3
0
341,879
2
W
Janus
15,645
652
165
7
0
521,524
13
L
Hercules
8,758
365
88
4
0
410,131
3
W
Apollo
12,949
540
149
6
0
444,378
4
W
Fenrir
14,139
589
150
6
0
487,820
1
W
Jormungandr
11,569
482
24
1
0
503,027
1
L
Xing Tian
7,877
328
39
2
0
424,318
3
L
Skadi
8,142
339
76
3
0
380,421
0
W
Hercules
15,069
628
203
8
0
461,025
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role