Player Matchup

Sobek
Sobek
EsLayer
Sobek
Level 34
God Stats
6W - 0L
1,477 SR
Queue Stats
207W - 182L
1,471 Elo+
Party 3
Ra
Ra
JairoMSS
Ra
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,375 Elo+
Party 3
Amaterasu
Amaterasu
Liechos
Amaterasu
Level 26
God Stats
12W - 15L
1,447 SR
Queue Stats
58W - 76L
1,407 Elo+
Party 1
Neith
Neith
PhishStyx226
Neith
Level 7
God Stats
2W - 2L
1,340 SR
Queue Stats
5W - 6L
1,373 Elo+
Solo
Set
Set
The Fake Rog
Set
Level 28
God Stats
3W - 1L
1,620 SR
Queue Stats
137W - 177L
1,392 Elo+
Party 1
Team Averages
Level 22
1,477 SR
1,404 Elo+

VS

Team Averages
Level 8
1,339 SR
1,216 Elo+
Hachiman
Hachiman
SoggyCabbage
Hachiman
Level 5
God Stats
0W - 3L
1,240 SR
Queue Stats
1W - 7L
1,196 Elo+
Party 2
Fenrir
Fenrir
Stingerkta
Fenrir
Level 22
God Stats
17W - 12L
1,508 SR
Queue Stats
66W - 61L
1,409 Elo+
Solo
Set
Set
YouShouldKnow
Set
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,156 Elo+
Solo
Baba Yaga
Baba Yaga
potbellisfree
Baba Yaga
Level 4
God Stats
0W - 4L
1,207 SR
Queue Stats
0W - 4L
1,190 Elo+
Party 2
Ymir
Ymir
recksaway
Ymir
Level 3
God Stats
0W - 2L
1,240 SR
Queue Stats
0W - 4L
1,127 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
EsLayer
Sobek
15
4 / 2 / 7
10,466
476
9,225
19,945
23,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 3 / 4
9,820
446
5,719
9,859
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amaterasu
Liechos
Amaterasu
19
8 / 4 / 6
12,125
551
12,109
16,220
11,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
0 / 4 / 7
9,005
409
10,369
14,954
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
6 / 1 / 7
11,752
534
7,702
12,019
4,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SoggyCabbage
Hachiman
14
1 / 4 / 6
8,140
370
10,629
14,845
4,372
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Stingerkta
Fenrir
15
7 / 5 / 4
10,343
470
12,980
15,260
7,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 1
6,128
279
1,658
2,602
1,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
potbellisfree
Baba Yaga
16
1 / 5 / 2
9,617
437
8,216
11,443
4,955
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
14
3 / 4 / 3
8,927
406
5,154
13,773
12,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
19
Kills
12
14
Deaths
19
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sobek
EsLayer
Sobek
4
2
7
3.75
W
1
3
4
1
W
Amaterasu
Liechos
Amaterasu
8
4
6
2.75
W
0
4
7
0.88
L
Hachiman
SoggyCabbage
Hachiman
1
4
6
1
L
Fenrir
Stingerkta
Fenrir
7
5
4
1.8
W
6
1
7
9.5
L
0
1
1
0.5
L
Baba Yaga
potbellisfree
Baba Yaga
1
5
2
0.4
L
Ymir
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,124
Damage
38,637
72,997
Taken
57,923
49,835
Mitigated
30,379
30,516
Healing
12,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
EsLayer
Sobek
9,225
617
0
7,021
19,945
23,120
954
3,759
16,186
36,856
0
W
5,719
651
256
2,205
9,859
4,420
218
3,758
6,076
49,122
0
W
Amaterasu
Liechos
Amaterasu
12,109
4,969
0
8,418
16,220
11,732
4,177
2,989
13,033
0
65,486
W
10,369
4,889
0
6,685
14,954
5,769
1,223
1,953
13,001
0
59,996
L
Hachiman
SoggyCabbage
Hachiman
10,629
6,063
0
5,292
14,845
4,372
0
3,253
11,592
0
41,772
L
Fenrir
Stingerkta
Fenrir
12,980
4,298
0
2,347
15,260
7,404
240
3,018
12,242
0
52,245
W
7,702
2,750
0
5,931
12,019
4,794
548
911
11,108
0
77,427
L
1,658
482
0
515
2,602
1,203
105
0
2,602
0
6,382
L
Baba Yaga
potbellisfree
Baba Yaga
8,216
806
0
1,970
11,443
4,955
0
3,711
7,732
59,367
0
L
Ymir
5,154
1,341
0
2,087
13,773
12,445
0
4,962
8,811
18,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,168
Gold Earned
43,155
497
Minions Killed
282
0
Camps Cleared
0
1,951,451
Distance Traveled
1,650,129
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,466
476
51
2
0
416,493
0
W
Ra
9,820
446
108
5
0
318,358
1
W
Amaterasu
12,125
551
119
5
0
426,097
0
W
Neith
9,005
409
89
4
0
353,284
0
L
Hachiman
8,140
370
63
3
0
348,677
0
L
Fenrir
10,343
470
90
4
0
433,725
1
W
Set
11,752
534
130
6
0
437,219
0
L
Set
6,128
279
10
0
0
149,619
0
L
Baba Yaga
9,617
437
95
4
0
364,038
0
L
Ymir
8,927
406
24
1
0
354,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role