Player Matchup

Vulcan
Vulcan
Diamond III
JesusIsTheBread
Vulcan
Diamond III
Level 125
God Stats
9W - 7L
1,638 SR
Queue Stats
149W - 53L
1,956 MMR
Party 1
Bacchus
Bacchus
Platinum IV
TouchMeWeiner
Bacchus
Platinum IV
Level 124
God Stats
14W - 8L
2,046 SR
Queue Stats
99W - 71L
1,680 MMR
Party 1
Heimdallr
Heimdallr
Diamond III
WhipMeGrandad
Heimdallr
Diamond III
Level 157
God Stats
22W - 6L
1,906 SR
Queue Stats
190W - 63L
1,989 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 135
1,863 SR
1,875 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 98
1,547 SR
1,566 MMR
Agni
Agni
Gold V
Angyalmaci
Agni
Gold V
Level 124
God Stats
1W - 1L
1,264 SR
Queue Stats
17W - 12L
1,546 MMR
Party 2
Geb
Geb
Gold V
Habosbabafos
Geb
Gold V
Level 100
God Stats
8W - 3L
1,557 SR
Queue Stats
69W - 41L
1,546 MMR
Party 2
Anhur
Anhur
Gold IV
RajPapa122
Anhur
Gold IV
Level 69
God Stats
7W - 7L
1,822 SR
Queue Stats
114W - 63L
1,605 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 4
10,009
715
11,816
3,992
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
13
3 / 1 / 4
10,868
776
6,202
11,459
18,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
WhipMeGrandad
Heimdallr
14
2 / 1 / 6
9,799
700
10,448
10,694
4,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Guan YuThothPersephoneAphroditeDiscordia

VS

Bans
ScyllaNoxKumbhakarnaChang'eAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
8,578
613
5,138
7,742
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 2
9,128
652
5,019
14,857
12,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
12
1 / 3 / 1
8,627
616
6,291
10,672
3,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
0
4
2
0.25
W
3
0
4
5
L
Anhur
1
3
1
0.5
W
Bacchus
3
1
4
5
W
Heimdallr
WhipMeGrandad
Heimdallr
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,466
Damage
16,448
26,145
Taken
33,271
24,541
Mitigated
19,226
13,170
Healing
6,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,138
280
0
583
7,742
2,634
0
3,640
3,882
36,224
0
L
5,019
524
600
2,577
14,857
12,941
0
6,916
7,637
17,889
0
W
11,816
2,019
116
2,526
3,992
1,706
760
2,287
1,545
62,194
0
L
Anhur
6,291
4,239
0
2,536
10,672
3,651
0
6,749
3,633
0
46,144
W
Bacchus
6,202
857
0
5,221
11,459
18,364
507
3,521
7,598
12,609
0
W
Heimdallr
WhipMeGrandad
Heimdallr
10,448
4,562
0
5,307
10,694
4,471
2,864
3,904
6,586
0
72,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,676
Gold Earned
26,333
211
Minions Killed
170
0
Camps Cleared
0
881,886
Distance Traveled
865,844
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,578
613
75
5
0
271,917
3
L
Geb
9,128
652
12
1
0
328,062
4
W
Vulcan
10,009
715
106
8
0
313,923
3
L
Anhur
8,627
616
83
6
0
265,865
5
W
Bacchus
10,868
776
9
1
0
298,661
3
W
Heimdallr
9,799
700
96
7
0
269,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role