Player Matchup

Achilles
Achilles
Platinum IV
Barangay_Captain
Achilles
Platinum IV
Level 95
God Stats
2W - 12L
1,540 SR
Queue Stats
491W - 582L
1,573 MMR
Solo
Cabrakan
Cabrakan
Gold III
JDYoga
Cabrakan
Gold III
Level 128
God Stats
33W - 18L
1,596 SR
Queue Stats
130W - 140L
1,576 MMR
Solo
Hera
Hera
Gold IV
xTrojan23x
Hera
Gold IV
Level 160
God Stats
3W - 2L
1,699 SR
Queue Stats
188W - 211L
1,606 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,612 SR
1,585 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 69
1,625 SR
1,566 MMR
Agni
Agni
Gold II
E1Kuernito
Agni
Gold II
Level 65
God Stats
7W - 6L
1,628 SR
Queue Stats
253W - 283L
1,502 MMR
Solo
Sobek
Sobek
Bronze III
II Drex II
Sobek
Bronze III
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,631 MMR
Party 1
Izanami
Izanami
Silver I
mrarmy123
Izanami
Silver I
Level 87
God Stats
12W - 9L
1,748 SR
Queue Stats
40W - 31L
1,564 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
7,644
637
7,341
14,532
9,821
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
JDYoga
Cabrakan
9
0 / 4 / 2
7,104
592
2,912
12,741
11,313
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 1
7,513
626
6,249
8,639
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
PersephoneDanzaburouJormungandrCthulhuCerberus

VS

Bans
ScyllaAh Muzen CabChaacKukulkanCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 5
8,325
694
8,660
6,032
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
12
6 / 1 / 5
9,458
788
9,749
12,489
13,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
mrarmy123
Izanami
12
2 / 0 / 7
8,197
683
9,266
6,142
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
11
11
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
3
1
5
5.5
W
Sobek
6
1
5
8.5
L
Cabrakan
JDYoga
Cabrakan
0
4
2
0.25
W
Izanami
mrarmy123
Izanami
2
0
7
5.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,502
Damage
27,675
35,912
Taken
24,663
24,060
Mitigated
17,392
9,869
Healing
11,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,341
2,390
525
3,524
14,532
9,821
0
7,380
6,746
0
27,405
W
8,660
173
116
1,399
6,032
2,012
0
2,481
3,551
26,791
0
W
Sobek
9,749
1,713
0
6,298
12,489
13,047
0
5,162
7,327
21,367
0
L
Cabrakan
JDYoga
Cabrakan
2,912
476
0
2,508
12,741
11,313
0
5,432
6,969
17,376
0
W
Izanami
mrarmy123
Izanami
9,266
5,626
0
3,456
6,142
2,333
611
1,551
4,591
0
43,993
L
6,249
1,448
482
2,830
8,639
2,926
46
4,676
3,675
30,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,261
Gold Earned
25,980
121
Minions Killed
126
0
Camps Cleared
0
646,879
Distance Traveled
686,952
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,644
637
44
4
0
239,183
4
W
Agni
8,325
694
41
3
0
244,452
4
W
Sobek
9,458
788
14
1
0
237,389
3
L
Cabrakan
7,104
592
22
2
0
202,269
1
W
Izanami
8,197
683
71
6
0
205,111
0
L
Hera
7,513
626
55
5
0
205,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role