Player Matchup

Danzaburou
Danzaburou
Lightofzero
Danzaburou
Level 48
God Stats
1W - 3L
1,479 SR
Queue Stats
31W - 30L
1,485 Elo+
Party 2
Set
Set
MrChunkDirty
Set
Level 60
God Stats
1W - 4L
1,153 SR
Queue Stats
362W - 352L
1,492 Elo+
Party 3
Olorun
Olorun
TubsMalone
Olorun
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 29L
1,480 Elo+
Party 2
Ymir
Ymir
bam564
Ymir
Level 28
God Stats
25W - 15L
1,646 SR
Queue Stats
147W - 140L
1,510 Elo+
Party 3
Vamana
Vamana
theelfking
Vamana
Level 99
God Stats
2W - 2L
1,765 SR
Queue Stats
127W - 140L
1,561 Elo+
Solo
Team Averages
Level 52
1,509 SR
1,506 Elo+

VS

Team Averages
Level 104
1,552 SR
1,538 Elo+
Cthulhu
Cthulhu
FernandoT
Cthulhu
Level 156
God Stats
1W - 2L
1,399 SR
Queue Stats
23W - 15L
1,537 Elo+
Solo
Cernunnos
Cernunnos
PeirogiChamp
Cernunnos
Level 77
God Stats
10W - 12L
1,438 SR
Queue Stats
128W - 116L
1,502 Elo+
Party 1
Achilles
Achilles
TokenFilipino
Achilles
Level 89
God Stats
33W - 32L
1,592 SR
Queue Stats
146W - 127L
1,573 Elo+
Solo
Sylvanus
Sylvanus
egggoz
Sylvanus
Level 155
God Stats
25W - 15L
1,549 SR
Queue Stats
247W - 215L
1,515 Elo+
Party 1
Fenrir
Fenrir
etabslab
Fenrir
Level 45
God Stats
4W - 1L
1,784 SR
Queue Stats
266W - 254L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lightofzero
Danzaburou
9
0 / 4 / 2
5,597
431
5,645
9,559
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 3 / 3
7,786
599
4,921
9,273
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
TubsMalone
Olorun
12
7 / 5 / 2
7,719
594
9,919
12,163
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
bam564
Ymir
9
1 / 3 / 3
6,241
480
2,940
10,920
5,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vamana
theelfking
Vamana
12
0 / 2 / 0
6,437
495
4,911
10,962
6,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FernandoT
Cthulhu
13
3 / 3 / 1
7,703
593
5,275
11,183
4,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Cernunnos
PeirogiChamp
Cernunnos
12
3 / 2 / 4
6,734
518
7,225
5,244
1,665
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
TokenFilipino
Achilles
13
3 / 0 / 1
7,686
591
9,701
11,324
6,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
egggoz
Sylvanus
12
1 / 2 / 9
7,184
553
6,470
11,031
5,787
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
etabslab
Fenrir
12
7 / 5 / 2
7,856
604
6,742
9,825
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
12
Kills
17
17
Deaths
12
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FernandoT
Cthulhu
3
3
1
1.17
L
Danzaburou
Lightofzero
Danzaburou
0
4
2
0.25
L
4
3
3
1.83
W
Cernunnos
PeirogiChamp
Cernunnos
3
2
4
2.5
W
Achilles
TokenFilipino
Achilles
3
0
1
3.5
L
Olorun
TubsMalone
Olorun
7
5
2
1.6
L
Ymir
bam564
Ymir
1
3
3
0.83
W
Sylvanus
egggoz
Sylvanus
1
2
9
2.75
W
Fenrir
etabslab
Fenrir
7
5
2
1.6
L
Vamana
theelfking
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,336
Damage
35,413
52,877
Taken
48,607
22,267
Mitigated
22,309
17,267
Healing
14,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FernandoT
Cthulhu
5,275
742
143
1,552
11,183
4,509
0
5,238
5,690
40,885
0
L
Danzaburou
Lightofzero
Danzaburou
5,645
2,936
0
2,743
9,559
1,816
585
2,900
6,659
0
26,671
L
4,921
1,974
0
2,912
9,273
3,931
226
1,701
7,492
0
43,202
W
Cernunnos
PeirogiChamp
Cernunnos
7,225
4,235
0
1,957
5,244
1,665
946
1,629
3,603
0
39,300
W
Achilles
TokenFilipino
Achilles
9,701
1,657
0
3,089
11,324
6,865
162
76
10,771
0
44,458
L
Olorun
TubsMalone
Olorun
9,919
5,150
270
3,770
12,163
4,166
638
4,025
7,856
36,518
0
L
Ymir
bam564
Ymir
2,940
575
0
2,490
10,920
5,513
0
2,745
8,163
17,497
0
W
Sylvanus
egggoz
Sylvanus
6,470
1,855
1,164
3,012
11,031
5,787
190
3,614
7,318
21,333
0
W
Fenrir
etabslab
Fenrir
6,742
1,640
0
3,646
9,825
3,483
140
1,774
7,891
0
35,283
L
Vamana
theelfking
Vamana
4,911
1,643
0
5,082
10,962
6,841
0
0
10,962
0
31,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,780
Gold Earned
37,163
320
Minions Killed
315
0
Camps Cleared
0
1,167,317
Distance Traveled
1,214,661
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,703
593
82
6
0
242,230
5
L
Danzaburou
5,597
431
43
3
0
214,025
1
L
Set
7,786
599
95
7
0
257,765
4
W
Cernunnos
6,734
518
87
7
0
210,370
6
W
Achilles
7,686
591
74
6
0
254,934
4
L
Olorun
7,719
594
77
6
0
215,155
1
L
Ymir
6,241
480
33
3
0
227,608
2
W
Sylvanus
7,184
553
17
1
0
214,883
4
W
Fenrir
7,856
604
55
4
0
292,244
3
L
Vamana
6,437
495
72
6
0
252,764
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role