Player Matchup

Danzaburou
Danzaburou
AtomRotciv
Danzaburou
Level 18
God Stats
1W - 2L
1,215 SR
Queue Stats
80W - 83L
1,393 Elo+
Party 3
Neith
Neith
Pavanatti18
Neith
Level 13
God Stats
22W - 28L
1,427 SR
Queue Stats
51W - 50L
1,365 Elo+
Solo
Chaac
Chaac
QueroQueijoMinas
Chaac
Level 26
God Stats
2W - 2L
1,698 SR
Queue Stats
14W - 12L
1,521 Elo+
Solo
Nemesis
Nemesis
SANTIMO2K
Nemesis
Level 18
God Stats
2W - 13L
1,050 SR
Queue Stats
186W - 223L
1,333 Elo+
Solo
Agni
Agni
zLumiere
Agni
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 55L
1,367 Elo+
Party 3
Team Averages
Level 18
1,378 SR
1,396 Elo+

VS

Team Averages
Level 11
1,400 SR
1,556 Elo+
Odin
Odin
Jotaslayer
Odin
Level 24
God Stats
1W - 1L
1,214 SR
Queue Stats
74W - 51L
1,652 Elo+
Party 1
Hera
Hera
PóicaOincOinc
Hera
Level 27
God Stats
2W - 4L
1,288 SR
Queue Stats
86W - 61L
1,630 Elo+
Party 1
Neith
Neith
Radis2
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Athena
Athena
RankoFanboy
Athena
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Thor
Thor
feastnathan
Thor
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AtomRotciv
Danzaburou
10
3 / 4 / 1
6,495
541
3,603
7,132
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 1
5,906
492
3,652
5,744
1,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 2 / 0
6,666
556
3,571
6,745
4,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
SANTIMO2K
Nemesis
8
1 / 0 / 3
5,477
456
1,936
6,253
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Agni
8
1 / 8 / 2
5,195
433
1,748
6,270
1,596
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
6,778
565
3,436
5,256
3,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
3 / 2 / 5
6,664
555
7,063
4,726
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Radis2
Neith
9
2 / 3 / 3
6,018
502
2,369
5,621
1,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
11
7 / 2 / 3
7,372
614
5,083
6,595
4,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 1 / 2
5,607
467
729
6,810
1,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
8
Kills
15
17
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AtomRotciv
Danzaburou
3
4
1
0.88
W
3
0
1
3.5
L
1
3
1
0.5
W
3
2
5
2.75
L
2
2
0
1
W
Neith
Radis2
Neith
2
3
3
1.17
W
Athena
7
2
3
4.25
L
Nemesis
SANTIMO2K
Nemesis
1
0
3
2.5
W
0
1
2
1
L
Agni
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,510
Damage
18,680
32,144
Taken
29,008
11,667
Mitigated
12,081
6,223
Healing
7,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AtomRotciv
Danzaburou
3,603
1,510
0
2,156
7,132
2,308
966
3,784
3,211
0
31,195
W
3,436
1,462
0
2,094
5,256
3,135
329
611
4,400
0
25,321
L
3,652
1,387
0
2,034
5,744
1,875
773
3,263
2,316
0
27,809
W
7,063
2,255
0
500
4,726
1,400
1,713
11
4,665
36,846
0
L
3,571
762
0
901
6,745
4,227
586
1,780
4,756
0
30,929
W
Neith
Radis2
Neith
2,369
1,713
0
1,456
5,621
1,428
1,740
558
5,063
0
19,932
W
Athena
5,083
1,595
0
755
6,595
4,234
578
414
6,131
19,600
0
L
Nemesis
SANTIMO2K
Nemesis
1,936
567
0
1,132
6,253
1,661
0
1,800
4,391
0
16,107
W
729
577
0
2,276
6,810
1,884
400
154
6,631
0
25,911
L
Agni
1,748
435
0
0
6,270
1,596
702
1,131
5,049
14,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,739
Gold Earned
32,439
232
Minions Killed
264
0
Camps Cleared
0
1,105,869
Distance Traveled
1,180,144
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,495
541
62
5
0
223,551
2
W
Odin
6,778
565
61
5
0
235,206
2
L
Neith
5,906
492
44
4
0
193,125
1
W
Hera
6,664
555
82
7
0
216,748
1
L
Chaac
6,666
556
69
6
0
227,329
2
W
Neith
6,018
502
43
4
0
207,099
2
W
Athena
7,372
614
25
2
0
262,991
1
L
Nemesis
5,477
456
32
3
0
276,592
0
W
Thor
5,607
467
53
4
0
258,100
0
L
Agni
5,195
433
25
2
0
185,272
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role