Player Matchup

Heimdallr
Heimdallr
I Altimate I
Heimdallr
Level 24
God Stats
5W - 3L
1,500 SR
Queue Stats
118W - 86L
1,755 Elo+
Party 2
Hun Batz
Hun Batz
Indigosoul222
Hun Batz
Level 8
God Stats
1W - 1L
1,321 SR
Queue Stats
16W - 17L
1,485 Elo+
Solo
Chaac
Chaac
jacobs_kalene123
Chaac
Level 26
God Stats
3W - 1L
1,559 SR
Queue Stats
60W - 43L
1,564 Elo+
Solo
Raijin
Raijin
turt1e-neck-hood
Raijin
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
563W - 462L
1,604 Elo+
Party 2
Geb
Geb
undercover2345
Geb
Level 100
God Stats
8W - 5L
1,500 SR
Queue Stats
1,126W - 1,031L
1,576 Elo+
Party 2
Team Averages
Level 34
1,476 SR
1,597 Elo+

VS

Team Averages
Level 25
1,652 SR
1,544 Elo+
Chang'e
Chang'e
BrodyPokeMaster
Chang'e
Level 26
God Stats
1W - 2L
1,587 SR
Queue Stats
102W - 93L
1,619 Elo+
Party 3
Camazotz
Camazotz
Dream_Eater030
Camazotz
Level 29
God Stats
8W - 16L
1,630 SR
Queue Stats
649W - 595L
1,544 Elo+
Solo
Anubis
Anubis
RedXXReaper18
Anubis
Level 17
God Stats
10W - 9L
1,550 SR
Queue Stats
23W - 29L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
SkrimmyVex
Cthulhu
Level 26
God Stats
14W - 16L
1,638 SR
Queue Stats
68W - 85L
1,389 Elo+
Party 1
Set
Set
yimplu
Set
Level 28
God Stats
2W - 1L
1,854 SR
Queue Stats
131W - 121L
1,634 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
I Altimate I
Heimdallr
17
9 / 1 / 9
10,644
591
13,103
13,072
4,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Indigosoul222
Hun Batz
13
2 / 1 / 5
8,152
453
3,078
6,930
2,297
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
8 / 1 / 10
9,093
505
10,350
16,029
10,873
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
11 / 1 / 8
10,526
585
14,383
9,723
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 2 / 6
9,415
523
7,274
13,439
14,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 0
7,277
404
6,346
11,824
3,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
13
4 / 4 / 1
8,616
479
5,048
12,861
3,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
0 / 9 / 0
6,028
335
6,350
9,739
3,647
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
SkrimmyVex
Cthulhu
10
0 / 7 / 2
7,453
414
7,625
15,901
9,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
yimplu
Set
13
0 / 5 / 2
7,374
410
6,273
13,620
5,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
11
32
Kills
6
6
Deaths
33
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
L
Camazotz
4
4
1
1.13
W
Heimdallr
I Altimate I
Heimdallr
9
1
9
13.5
W
Hun Batz
Indigosoul222
Hun Batz
2
1
5
4.5
L
0
9
0
0
L
Cthulhu
SkrimmyVex
Cthulhu
0
7
2
0.14
W
8
1
10
13
W
11
1
8
15
W
2
2
6
2.5
L
Set
yimplu
Set
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,188
Damage
31,642
59,193
Taken
63,945
35,393
Mitigated
25,299
21,356
Healing
11,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,346
725
147
2,186
11,824
3,492
356
5,502
5,869
34,344
0
L
Camazotz
5,048
238
0
4,835
12,861
3,718
0
5,636
6,944
0
35,442
W
Heimdallr
I Altimate I
Heimdallr
13,103
6,749
0
6,753
13,072
4,649
1,572
6,447
6,625
0
86,778
W
Hun Batz
Indigosoul222
Hun Batz
3,078
751
0
250
6,930
2,297
500
983
5,845
0
39,031
L
6,350
106
0
1,049
9,739
3,647
160
1,026
8,670
26,684
0
L
Cthulhu
SkrimmyVex
Cthulhu
7,625
1,784
53
0
15,901
9,258
320
1,644
14,193
26,245
0
W
10,350
3,793
299
6,304
16,029
10,873
360
6,613
9,416
0
36,766
W
14,383
1,893
0
3,090
9,723
3,395
876
3,553
5,832
70,758
0
W
7,274
741
0
4,660
13,439
14,179
188
2,163
11,154
54,368
0
L
Set
yimplu
Set
6,273
1,724
0
2,973
13,620
5,184
834
6,530
6,612
0
39,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,830
Gold Earned
36,748
495
Minions Killed
288
0
Camps Cleared
0
1,614,200
Distance Traveled
1,640,756
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,277
404
56
3
0
285,891
0
L
Camazotz
8,616
479
78
4
0
370,135
2
W
Heimdallr
10,644
591
146
8
0
297,573
0
W
Hun Batz
8,152
453
72
4
0
317,173
1
L
Anubis
6,028
335
43
2
0
257,986
3
L
Cthulhu
7,453
414
43
2
0
343,433
2
W
Chaac
9,093
505
44
2
0
344,224
2
W
Raijin
10,526
585
122
7
0
310,063
7
W
Geb
9,415
523
111
6
0
345,167
4
L
Set
7,374
410
68
4
0
383,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role