Player Matchup

Cthulhu
Cthulhu
Infantus
Cthulhu
Level 25
God Stats
2W - 0L
1,981 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
TwoBilly
Jormungandr
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,691 Elo+
Party 1
Izanami
Izanami
saizou21
Izanami
Level 115
God Stats
5W - 0L
1,799 SR
Queue Stats
100W - 52L
1,738 Elo+
Party 1
Team Averages
Level 52
1,760 SR
1,643 Elo+

VS

Team Averages
Level 101
1,536 SR
1,507 Elo+
Hercules
Hercules
GodDestroyer16
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
forgetnigth
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Ëterníal
Tiamat
Level 149
God Stats
36W - 25L
1,609 SR
Queue Stats
1,145W - 1,121L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Infantus
Cthulhu
10
3 / 0 / 5
7,744
774
2,603
8,790
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
TwoBilly
Jormungandr
10
1 / 0 / 7
7,505
751
3,518
9,968
5,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
saizou21
Izanami
11
4 / 1 / 3
7,519
752
6,869
7,490
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
0 / 1 / 0
5,720
572
3,437
5,626
2,998
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
9
0 / 4 / 1
6,339
634
6,127
6,978
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Ëterníal
Tiamat
10
1 / 3 / 0
6,712
671
9,351
5,197
4,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
8
Kills
1
1
Deaths
8
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
1
0
0
W
Cthulhu
Infantus
Cthulhu
3
0
5
5.5
W
Jormungandr
TwoBilly
Jormungandr
1
0
7
4.5
L
Medusa
0
4
1
0.13
W
Izanami
saizou21
Izanami
4
1
3
5.5
L
Tiamat
Ëterníal
Tiamat
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,990
Damage
18,915
26,248
Taken
17,801
13,807
Mitigated
9,508
8,292
Healing
2,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
3,437
732
0
421
5,626
2,998
0
1,743
3,883
0
8,424
W
Cthulhu
Infantus
Cthulhu
2,603
607
150
1,475
8,790
5,294
0
3,231
5,559
7,777
0
W
Jormungandr
TwoBilly
Jormungandr
3,518
1,237
0
3,294
9,968
5,334
321
4,776
5,192
13,666
0
L
Medusa
6,127
2,390
0
985
6,978
2,026
0
1,769
5,209
0
23,637
W
Izanami
saizou21
Izanami
6,869
5,144
0
3,373
7,490
3,179
1,411
1,926
5,564
0
43,359
L
Tiamat
Ëterníal
Tiamat
9,351
1,128
0
1,042
5,197
4,484
5
2,645
2,552
34,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,768
Gold Earned
18,771
142
Minions Killed
99
0
Camps Cleared
0
565,238
Distance Traveled
503,908
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,720
572
12
1
0
167,554
2
W
Cthulhu
7,744
774
21
2
0
205,480
2
W
Jormungandr
7,505
751
29
3
0
188,423
1
L
Medusa
6,339
634
30
3
0
163,530
6
W
Izanami
7,519
752
92
9
0
171,335
1
L
Tiamat
6,712
671
57
6
0
172,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role