Player Matchup

Tsukuyomi
Tsukuyomi
Joeyonar
Tsukuyomi
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 232L
1,451 Elo+
Party 2
Scylla
Scylla
Krypto935
Scylla
Level 29
God Stats
4W - 8L
1,402 SR
Queue Stats
56W - 61L
1,434 Elo+
Solo
Medusa
Medusa
Lipsious
Medusa
Level 11
God Stats
15W - 27L
1,514 SR
Queue Stats
115W - 177L
1,405 Elo+
Party 2
Zeus
Zeus
MagoCA1186
Zeus
Level 3
God Stats
1W - 1L
1,654 SR
Queue Stats
1W - 2L
1,366 Elo+
Solo
King Arthur
King Arthur
Syrehks007
King Arthur
Level 27
God Stats
16W - 10L
1,656 SR
Queue Stats
54W - 53L
1,453 Elo+
Solo
Team Averages
Level 27
1,545 SR
1,422 Elo+

VS

Team Averages
Level 19
1,599 SR
1,405 Elo+
Thanatos
Thanatos
DeathRock8907
Thanatos
Level 11
God Stats
5W - 14L
1,500 SR
Queue Stats
83W - 142L
1,272 Elo+
Party 1
Artemis
Artemis
MG AuXxX
Artemis
Level 5
God Stats
9W - 6L
1,859 SR
Queue Stats
59W - 52L
1,347 Elo+
Solo
Bellona
Bellona
SMURF_ACC788
Bellona
Level 17
God Stats
7W - 4L
1,634 SR
Queue Stats
70W - 55L
1,571 Elo+
Solo
Athena
Athena
ShadowDragon9134
Athena
Level 43
God Stats
2W - 1L
1,346 SR
Queue Stats
109W - 149L
1,422 Elo+
Party 1
Danzaburou
Danzaburou
SonOfBoi
Danzaburou
Level 19
God Stats
11W - 10L
1,653 SR
Queue Stats
146W - 208L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Joeyonar
Tsukuyomi
14
7 / 6 / 4
9,155
509
14,069
14,735
5,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
Krypto935
Scylla
14
8 / 6 / 2
9,220
512
7,794
8,355
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Lipsious
Medusa
12
1 / 7 / 0
7,309
406
3,559
12,198
4,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 14 / 5
7,573
421
4,734
12,938
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Syrehks007
King Arthur
15
5 / 5 / 4
9,232
513
9,072
20,164
14,103
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DeathRock8907
Thanatos
13
4 / 9 / 11
8,826
490
7,840
12,839
4,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
MG AuXxX
Artemis
17
12 / 4 / 4
10,796
600
9,097
14,495
5,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
SMURF_ACC788
Bellona
16
5 / 4 / 0
9,734
541
3,655
11,121
9,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
5 / 1 / 10
10,017
557
9,797
12,030
9,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
SonOfBoi
Danzaburou
15
10 / 5 / 4
10,927
607
15,764
11,157
4,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
65
23
Kills
36
38
Deaths
23
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DeathRock8907
Thanatos
4
9
11
1.06
L
Tsukuyomi
Joeyonar
Tsukuyomi
7
6
4
1.5
L
Scylla
Krypto935
Scylla
8
6
2
1.5
L
Medusa
Lipsious
Medusa
1
7
0
0.14
W
Artemis
MG AuXxX
Artemis
12
4
4
3.5
L
2
14
5
0.32
W
Bellona
SMURF_ACC788
Bellona
5
4
0
1.25
W
5
1
10
10
W
Danzaburou
SonOfBoi
Danzaburou
10
5
4
2.4
L
King Arthur
Syrehks007
King Arthur
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,228
Damage
46,153
68,390
Taken
61,642
30,812
Mitigated
33,507
8,465
Healing
21,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DeathRock8907
Thanatos
7,840
2,364
0
3,373
12,839
4,973
749
4,292
8,367
0
20,290
L
Tsukuyomi
Joeyonar
Tsukuyomi
14,069
3,682
0
2,867
14,735
5,790
0
2,045
12,690
0
50,585
L
Scylla
Krypto935
Scylla
7,794
657
0
438
8,355
2,892
615
918
7,437
26,128
0
L
Medusa
Lipsious
Medusa
3,559
2,207
0
1,029
12,198
4,494
696
1,758
10,440
0
27,328
W
Artemis
MG AuXxX
Artemis
9,097
4,668
0
8,104
14,495
5,453
1,533
3,495
10,768
0
67,214
L
4,734
1,528
0
541
12,938
3,533
778
404
12,534
28,065
0
W
Bellona
SMURF_ACC788
Bellona
3,655
1,718
0
3,577
11,121
9,291
23
872
10,107
0
53,282
W
9,797
1,843
333
3,604
12,030
9,751
101
2,551
9,377
30,320
0
W
Danzaburou
SonOfBoi
Danzaburou
15,764
7,143
384
2,583
11,157
4,039
2,819
692
10,425
0
52,955
L
King Arthur
Syrehks007
King Arthur
9,072
633
0
3,590
20,164
14,103
344
4,672
15,492
0
50,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,489
Gold Earned
50,300
317
Minions Killed
389
0
Camps Cleared
0
1,468,344
Distance Traveled
1,537,750
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,826
490
24
1
0
277,888
2
L
Tsukuyomi
9,155
509
68
4
0
333,382
1
L
Scylla
9,220
512
58
3
0
296,854
3
L
Medusa
7,309
406
59
3
0
260,780
0
W
Artemis
10,796
600
105
6
0
308,233
0
L
Zeus
7,573
421
49
3
0
263,139
2
W
Bellona
9,734
541
127
7
0
273,663
1
W
Athena
10,017
557
57
3
0
368,674
1
W
Danzaburou
10,927
607
76
4
0
309,292
1
L
King Arthur
9,232
513
83
5
0
314,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role