Player Matchup

Eset
Eset
Amikagueikk
Eset
Level 14
God Stats
3W - 6L
1,147 SR
Queue Stats
91W - 102L
1,059 Elo+
Solo
Susano
Susano
BjornRargnarsson
Susano
Level 17
God Stats
1W - 2L
1,253 SR
Queue Stats
5W - 10L
1,017 Elo+
Party 2
Izanami
Izanami
Kennymendash
Izanami
Level 41
God Stats
4W - 4L
1,735 SR
Queue Stats
275W - 260L
1,473 Elo+
Party 2
Ymir
Ymir
eltinrodrigues10
Ymir
Level 16
God Stats
4W - 0L
1,680 SR
Queue Stats
51W - 56L
1,402 Elo+
Solo
Danzaburou
Danzaburou
odecam7k
Danzaburou
Level 28
God Stats
11W - 32L
1,562 SR
Queue Stats
51W - 70L
1,320 Elo+
Solo
Team Averages
Level 23
1,475 SR
1,254 Elo+

VS

Team Averages
Level 15
1,617 SR
1,385 Elo+
Ymir
Ymir
SANTIMO2K
Ymir
Level 18
God Stats
10W - 20L
1,718 SR
Queue Stats
186W - 223L
1,350 Elo+
Solo
Kali
Kali
achiyo
Kali
Level 14
God Stats
3W - 1L
1,827 SR
Queue Stats
5W - 7L
1,309 Elo+
Party 1
Artio
Artio
cbbuck
Artio
Level 27
God Stats
5W - 3L
1,540 SR
Queue Stats
23W - 18L
1,497 Elo+
Solo
Anhur
Anhur
dentinevil
Anhur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,270 Elo+
Party 1
Cerberus
Cerberus
luiz0109
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 9
9,388
552
7,455
7,754
2,124
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
8 / 0 / 2
9,367
551
5,611
7,831
2,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Kennymendash
Izanami
16
12 / 0 / 5
10,707
630
11,648
9,331
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
3 / 1 / 9
8,024
472
3,464
7,116
3,020
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Danzaburou
odecam7k
Danzaburou
16
3 / 1 / 2
10,008
589
8,595
9,459
4,261
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
1 / 6 / 0
5,873
345
3,027
8,749
3,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kali
achiyo
Kali
6
0 / 2 / 0
5,583
328
1,855
5,339
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Artio
cbbuck
Artio
14
1 / 5 / 0
8,126
478
8,302
19,067
15,058
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
6
0 / 7 / 0
5,438
320
3,210
7,640
1,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
luiz0109
Cerberus
9
0 / 13 / 0
6,521
384
5,673
18,298
11,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
2
31
Kills
2
2
Deaths
33
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
W
8
0
2
9
W
Izanami
Kennymendash
Izanami
12
0
5
14.5
L
Ymir
1
6
0
0.17
L
Kali
achiyo
Kali
0
2
0
0
L
Artio
cbbuck
Artio
1
5
0
0.2
L
Anhur
0
7
0
0
W
3
1
9
7.5
L
Cerberus
luiz0109
Cerberus
0
13
0
0
W
Danzaburou
odecam7k
Danzaburou
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,773
Damage
22,067
41,491
Taken
59,093
14,834
Mitigated
33,326
14,475
Healing
12,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,455
1,261
167
1,113
7,754
2,124
1,465
3,099
4,655
34,474
0
W
5,611
1,444
0
2,586
7,831
2,721
0
1,164
6,667
0
42,428
W
Izanami
Kennymendash
Izanami
11,648
7,222
87
5,226
9,331
2,708
6,929
3,815
5,516
0
74,011
L
Ymir
3,027
1,072
0
469
8,749
3,693
0
1,219
7,530
13,025
0
L
Kali
achiyo
Kali
1,855
1,047
0
1,273
5,339
1,353
0
1,083
4,256
0
13,435
L
Artio
cbbuck
Artio
8,302
898
160
7,613
19,067
15,058
0
2,443
16,624
47,859
0
L
Anhur
3,210
1,517
0
1,143
7,640
1,569
24
1,571
6,069
0
9,657
W
3,464
741
0
1,580
7,116
3,020
156
3,242
3,874
9,557
0
L
Cerberus
luiz0109
Cerberus
5,673
492
0
2,011
18,298
11,653
325
4,603
13,695
31,562
0
W
Danzaburou
odecam7k
Danzaburou
8,595
4,179
0
3,716
9,459
4,261
3,021
5,682
3,777
0
55,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,494
Gold Earned
31,541
380
Minions Killed
238
0
Camps Cleared
0
1,447,189
Distance Traveled
1,096,255
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,388
552
61
4
0
351,475
4
W
Susano
9,367
551
79
5
0
302,249
0
W
Izanami
10,707
630
128
8
0
291,884
0
L
Ymir
5,873
345
17
1
0
215,919
0
L
Kali
5,583
328
30
2
0
217,365
0
L
Artio
8,126
478
98
6
0
247,325
0
L
Anhur
5,438
320
17
1
0
176,170
3
W
Ymir
8,024
472
15
1
0
219,712
2
L
Cerberus
6,521
384
76
4
0
239,476
1
W
Danzaburou
10,008
589
97
6
0
281,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role