Player Matchup

Apollo
Apollo
Faze Junior3330
Apollo
Level 29
God Stats
13W - 12L
1,573 SR
Queue Stats
257W - 212L
1,591 Elo+
Party 2
Achilles
Achilles
Jungle Birdd
Achilles
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,780 Elo+
Party 2
Tiamat
Tiamat
MarsStrings
Tiamat
Level 49
God Stats
4W - 4L
1,411 SR
Queue Stats
15W - 19L
1,432 Elo+
Party 2
Yemoja
Yemoja
animal3200
Yemoja
Level 65
God Stats
0W - 1L
1,423 SR
Queue Stats
15W - 20L
1,458 Elo+
Party 2
Arachne
Arachne
chunkypanther65
Arachne
Level 88
God Stats
8W - 11L
1,522 SR
Queue Stats
26W - 35L
1,393 Elo+
Party 2
Team Averages
Level 47
1,486 SR
1,531 Elo+

VS

Team Averages
Level 59
1,690 SR
1,531 Elo+
Tiamat
Tiamat
 
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Figliomeni
Cu Chulainn
Level 57
God Stats
22W - 14L
1,748 SR
Queue Stats
212W - 115L
1,676 Elo+
Party 1
Hou Yi
Hou Yi
JabbyToTheJ
Hou Yi
Level 35
God Stats
45W - 15L
1,800 SR
Queue Stats
226W - 123L
1,703 Elo+
Party 1
Cthulhu
Cthulhu
R3MiX_Aurora
Cthulhu
Level 47
God Stats
2W - 0L
1,901 SR
Queue Stats
32W - 20L
1,390 Elo+
Solo
Kali
Kali
ferdelacruz9002
Kali
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
329W - 329L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
7,173
378
6,311
12,957
4,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Jungle Birdd
Achilles
17
5 / 1 / 0
10,681
562
15,552
18,845
19,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
14
0 / 6 / 2
8,539
449
8,136
19,064
12,332
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
animal3200
Yemoja
11
0 / 8 / 1
7,254
382
6,112
15,104
7,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
3 / 4 / 3
9,069
477
11,251
15,315
9,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
8 / 1 / 1
11,551
608
17,252
10,923
12,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Figliomeni
Cu Chulainn
19
3 / 2 / 2
11,192
589
16,251
20,109
16,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
15
9 / 1 / 6
9,942
523
12,947
9,791
5,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
R3MiX_Aurora
Cthulhu
14
3 / 1 / 15
10,153
534
14,343
21,212
20,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 4 / 6
8,716
459
4,171
11,635
4,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
9
Kills
24
24
Deaths
9
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
1
1
8.5
L
1
5
0
0.2
W
Cu Chulainn
Figliomeni
Cu Chulainn
3
2
2
2
W
Hou Yi
9
1
6
12
L
Achilles
Jungle Birdd
Achilles
5
1
0
5
L
Tiamat
0
6
2
0.17
W
Cthulhu
R3MiX_Aurora
Cthulhu
3
1
15
10.5
L
Yemoja
animal3200
Yemoja
0
8
1
0.06
L
3
4
3
1.13
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,362
Damage
64,964
81,285
Taken
73,670
53,015
Mitigated
60,061
22,110
Healing
30,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
17,252
1,793
0
6,062
10,923
12,502
1,165
2,402
8,496
97,718
0
L
6,311
3,140
0
3,417
12,957
4,254
572
4,810
8,147
0
33,114
W
Cu Chulainn
Figliomeni
Cu Chulainn
16,251
4,736
0
9,001
20,109
16,505
590
1,770
17,564
448
82,833
W
Hou Yi
12,947
6,429
0
3,291
9,791
5,652
2,764
2,692
7,049
0
62,557
L
Achilles
Jungle Birdd
Achilles
15,552
4,723
0
7,527
18,845
19,441
0
3,436
14,675
0
56,610
L
Tiamat
8,136
857
116
5,220
19,064
12,332
0
12,152
6,902
56,231
0
W
Cthulhu
R3MiX_Aurora
Cthulhu
14,343
1,342
911
6,417
21,212
20,938
184
5,894
15,268
41,752
0
L
Yemoja
animal3200
Yemoja
6,112
1,386
1,505
1,426
15,104
7,832
90
7,432
7,622
22,904
0
L
11,251
7,657
0
2,899
15,315
9,156
815
4,213
11,036
0
54,334
W
4,171
2,712
231
4,221
11,635
4,464
841
1,490
10,095
0
39,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,716
Gold Earned
51,554
401
Minions Killed
588
0
Camps Cleared
0
1,835,623
Distance Traveled
1,675,980
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,551
608
179
9
0
365,363
4
L
Apollo
7,173
378
60
3
0
353,436
1
W
Cu Chulainn
11,192
589
162
9
0
338,988
4
W
Hou Yi
9,942
523
103
5
0
344,511
3
L
Achilles
10,681
562
100
5
0
397,162
3
L
Tiamat
8,539
449
119
6
0
323,784
0
W
Cthulhu
10,153
534
67
4
0
360,942
3
L
Yemoja
7,254
382
31
2
0
331,880
0
L
Arachne
9,069
477
91
5
0
429,361
0
W
Kali
8,716
459
77
4
0
266,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role