Player Matchup

Cernunnos
Cernunnos
AstaMamadisimo
Cernunnos
Level 39
God Stats
5W - 4L
1,950 SR
Queue Stats
89W - 65L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
OrateDarwix
Cthulhu
Level 27
God Stats
5W - 11L
1,469 SR
Queue Stats
5W - 15L
1,376 Elo+
Party 1
Discordia
Discordia
aitorcete91
Discordia
Level 89
God Stats
3W - 4L
1,647 SR
Queue Stats
89W - 67L
1,313 Elo+
Party 1
Team Averages
Level 52
1,689 SR
1,356 Elo+

VS

Team Averages
Level 44
1,350 SR
1,317 Elo+
Merlin
Merlin
GaliciaFULL
Merlin
Level 49
God Stats
52W - 72L
1,390 SR
Queue Stats
70W - 99L
1,363 Elo+
Solo
Apollo
Apollo
Loki Biryani
Apollo
Level 69
God Stats
2W - 2L
1,410 SR
Queue Stats
186W - 193L
1,506 Elo+
Solo
Nemesis
Nemesis
Soul187Reaper
Nemesis
Level 15
God Stats
0W - 2L
1,251 SR
Queue Stats
2W - 8L
1,082 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AstaMamadisimo
Cernunnos
13
1 / 1 / 8
9,232
659
7,214
9,366
2,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
OrateDarwix
Cthulhu
12
1 / 2 / 8
9,068
648
4,562
9,207
8,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
aitorcete91
Discordia
14
7 / 0 / 2
10,286
735
8,892
6,416
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
0 / 2 / 0
7,332
524
0
2,602
684
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
14
2 / 3 / 0
8,805
629
8,216
14,160
5,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
11
0 / 6 / 1
7,715
551
2,800
12,840
4,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
2
3
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AstaMamadisimo
Cernunnos
1
1
8
5
L
Merlin
0
2
0
0
L
Apollo
2
3
0
0.67
W
Cthulhu
OrateDarwix
Cthulhu
1
2
8
2.5
L
Nemesis
0
6
1
0.08
W
Discordia
aitorcete91
Discordia
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,668
Damage
11,016
24,989
Taken
29,602
13,189
Mitigated
10,699
13,293
Healing
4,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AstaMamadisimo
Cernunnos
7,214
4,723
0
5,893
9,366
2,997
1,607
361
9,005
0
51,417
L
Merlin
0
0
0
0
2,602
684
0
809
1,728
18,119
0
L
Apollo
8,216
6,063
0
3,824
14,160
5,633
452
7,076
6,352
0
55,647
W
Cthulhu
OrateDarwix
Cthulhu
4,562
150
371
2,832
9,207
8,340
665
296
8,911
21,578
0
L
Nemesis
2,800
328
0
827
12,840
4,382
668
4,811
7,533
0
19,544
W
Discordia
aitorcete91
Discordia
8,892
366
1,120
3,077
6,416
1,852
652
48
6,368
32,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,586
Gold Earned
23,852
166
Minions Killed
129
0
Camps Cleared
0
713,527
Distance Traveled
598,434
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,232
659
87
6
0
225,238
3
L
Merlin
7,332
524
25
2
0
163,056
1
L
Apollo
8,805
629
80
6
0
211,577
2
W
Cthulhu
9,068
648
28
2
0
241,117
1
L
Nemesis
7,715
551
24
2
0
223,801
0
W
Discordia
10,286
735
51
4
0
247,172
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role